I’ll bite...how is this significantly worse than what we’ve seen of the Mario Kart ride?
As far as the no villain thing, I think it’s pretty clear this was meant to be a kid’s ride (it replaces an entire area meant for kids) in a park with not a ton for them to do. I do agree Spider-Man has a great villain catalog that seems wasted here, but it also is the most widely-recognizable character by far and ties most directly into an all-ages ride the park (not the land per se) needed. I would imagine the all-out brawl-out apocalypse storyline will be covered in the Avengers ride and one of those is enough.
We’re just not the target audience. So again, besides using 3-D instead of VR (which I truthfully don’t understand too well myself) what is the major difference here?
- Ride vehicle: One fits the property completely, the other is a box.
- Theming: One is a fantastic mix of AR and incredibly detailed physical, dynamic sets, one is 3D and screens
- Locations: One visits iconic locations from the franchise, the other visits a storage hall, a basement, a warehouse, and a hangar...
- Animatronics: One features animatronics, one doesn't
I can keep going, but other than the "shooter" aspect, I don't even see them as comparable. This is almost a TSMM clone with different shooter technology. There's incredibly little going on here, no iconic characters are really anywhere to be found, the audio is clunky, Spider-Man barely speaks, the scenes are almost the same thing on loop with
rough animation, the ride vehicles barely move, etc.
I have no issue with not being the target audience for an attraction. I enjoy many, many attractions that are not designed for me. But this is a joke of an attraction for one of the biggest franchises in the world made by a company that is capable of making some of the greatest attractions in the world. Why use Marvel if it's barely going to be recognizable as Marvel? Why use Marvel if it's just going to essentially be a clone of an attraction that already exists in the park?