To expand on this, the entire ride was originally designed to have an expansive feel-as if there's more Jurassic Park behind the tree line. One of the benefits of having Spielberg involved in the design process was his ability to help them weave the elements into a coherent story, and make the ride feel as real as possible from a guest perspective. They wanted a sense of wonder and danger all at the same time whether it be through scale, proximity, lighting, atmospherics or even implied ride path.
Just compare the plots of both rides and it's easy to see which one had more thought put into it. You board a raft for a journey through Jurassic Park. After encountering various large and small herbivores, a perturbed Parasaurolophus knocks your boat off-course to a ravaged restricted area. Upon realizing a raft is in danger the park informs guests they should reach an evac point in a pump systems building. The raft finally catches up to the cause of the issues- pesky escaped carnivores- and it appears that there's two options, get eaten or take the drainage chute. The end.
Vs
You board a raft for a journey through Jurassic World, and your first stop is though a partially submerged tunnel that's in a tank that's entirely too big for the left hand turn you just made and the cave structure that's ahead of you. You see various herbivores before your boat deliberately turns into predator cove. You see that the Indominus Rex has broken out, the boat then deliberately goes into the T-Rex enclosure...
I could continue, but I'll just sum it up: One ride was designed to be an experience, and the other was designed to make you experience things. There is a stark difference in how that feels and plays out thematically, and much like everything is entirely up to the preference of each person. I'm in the camp of making a ride feel like an experience to get the best effect, because just riding by things happening isn't what makes a good ride- no matter how cool the screen is or how big the animatronic is.