Hagrid’s Magical Creatures Motorbike Adventure Construction Discussion | Page 204 | Inside Universal Forums
Inside Universal Forums
Inside Universal Forums
  • Home
  • Forums
    New posts Search forums Account Upgrades
  • News
    Universal Studios Hollywood Universal Orlando Universal Studios Japan Universal Studios Singapore Universal Studios Beijing
  • Merchandise
Log in Register
What's new Search

Search

By:
  • New posts
  • Search forums
  • Account Upgrades
Menu
Log in

Register

Install the app
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Islands of Adventure
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Hagrid’s Magical Creatures Motorbike Adventure Construction Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Jul 24, 2017
Status
Not open for further replies.
Prev
  • 1
  • …

    Go to page

  • 202
  • 203
  • 204
  • 205
  • 206
  • …

    Go to page

  • 695
Next
First Prev 204 of 695

Go to page

Next Last
Andysol

Andysol

Webslinger
Joined
Jun 21, 2016
Messages
3,861
Age
41
  • May 5, 2018
  • #4,061
Andy said:
I'd expect some to be underwhelmed when we get the actual announcement but this ride will deliver. Gonna be a ton of fun and thats all that matters.
Click to expand...

Andy said:
Never thought we would reach a point where people are disappointed in a new ride cause it will close for inclement weather lol.
Click to expand...

People?

It’s one poster. I don’t know why you’re thinking people are going to be underwhelmed here.
Everyone on here seems pretty damned excited for this coaster.
 
  • Like
Reactions: JPRA513, WowFactor, LJGonz and 4 others
Galaxy Defender

Galaxy Defender

Webslinger
Joined
Oct 5, 2013
Messages
3,624
Location
Atlanta, GA
  • May 5, 2018
  • #4,062
Magistra said:
Another reason indoor attractions are superior is the Florida heat and humidity. You can always hit rides with long outdoor queues early in the morning or in the evening, but the heat and humidity get to people eventually, which is probably why half the guests go home before evening.

Do we know how much of the queue will be indoors? A new, popular ride with a long, hot queue could result in a lot of disgruntlement among the guests.

Universal did a great job adding more shaded spaces, an indoor Ollivanders queue, Knockturn Alley, and interactive wand locations involving water misting or jets of water in Diagon Alley, which makes it a far more enjoyable land than Hogsmeade imo. They need to do something similar with this ride in order to balance the two lands out for Potter fans.

An overly long and hot queue or a ride that shuts down every time it sprinkles could affect the enjoyment of and popularity of this ride, so I don't see why climate considerations are any less a legitimate point to discuss than ride mechanics are.
Click to expand...
Universal kept the Dragon Challenge ride building. It has a long indoor queue, so keeping cool should not be a problem in line. I hope the AC system is beefed up a little bit. It had to struggle sometimes with large numbers of people.
 
  • Like
Reactions: LJGonz and Ryno27
Teebin

Teebin

Veteran Member
Joined
Oct 12, 2009
Messages
20,673
Location
East Central Florida
  • May 5, 2018
  • #4,063
So, if there are 6 stops or slow-downs on this attraction, does not it imply that there are 6 points of breaks if necessary? My mind is trying to get as many trains on track as possible. :)
 
Scott W.

Scott W.

Superstar
Joined
Feb 26, 2014
Messages
14,271
Location
Glasgow
  • May 5, 2018
  • #4,064
Teebin said:
So, if there are 6 stops or slow-downs on this attraction, does not it imply that there are 6 points of breaks if necessary? My mind is trying to get as many trains on track as possible. :)
Click to expand...

6 blocks. They don’t necessarily mean that the train has to stop but they need to be able to in case the train in front valleys for whatever reason. To keep this fluid, it could mean as many as 6 scenes. Do we know if this will be tyre, LIM or LSM powered? Either way, the mechanism that launches the trains can also be reversed to slow the trains down.

Where the launches are, we should expect the necessary evacuation walkways which should be easy to spot once the track is being installed.
 
  • Like
Reactions: Ryno27
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,870
Location
Orlando
  • May 5, 2018
  • #4,065
scott_walker said:
6 blocks. They don’t necessarily mean that the train has to stop but they need to be able to in case the train in front valleys for whatever reason. To keep this fluid, it could mean as many as 6 scenes. Do we know if this will be tyre, LIM or LSM powered? Either way, the mechanism that launches the trains can also be reversed to slow the trains down.

Where the launches are, we should expect the necessary evacuation walkways which should be easy to spot once the track is being installed.
Click to expand...
There will several slow down areas too, with brakes for evacs I assume. Not sure, but thinking tires for launches. Will get back to you on that.

And there’ll be like 12 or so “scenes” total, but unlike Gringotts, we won’t be stopping for each one.
 
  • Like
Reactions: WowFactor, alias8703, Andysol and 4 others
Scott W.

Scott W.

Superstar
Joined
Feb 26, 2014
Messages
14,271
Location
Glasgow
  • May 5, 2018
  • #4,066
AliciaStella said:
There will several slow down areas too, with brakes for evacs I assume. Not sure, but thinking tires for launches. Will get back to you on that.

And there’ll be like 12 or so “scenes” total, but unlike Gringotts, we won’t be stopping for each one.
Click to expand...

Thanks, Alicia :thumbsup: The power requirements for this is going to be insane. The Hulk has it's own method of storing energy for it's launch but upon saying that, it's a much heavier train being launched up a hill at a probably higher speed than this coaster ever will.

Do you know what kind of speeds this could reach?
 
  • Like
Reactions: Andysol and Ryno27
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,870
Location
Orlando
  • May 5, 2018
  • #4,067
scott_walker said:
Do you know what kind of speeds this could reach?
Click to expand...
No clue, sorry.
 
  • Like
Reactions: Scott W.
Teebin

Teebin

Veteran Member
Joined
Oct 12, 2009
Messages
20,673
Location
East Central Florida
  • May 5, 2018
  • #4,068
So, it appears that it may be possible for them to have as many as four trains in show and on track at the same time with two more in load/unload. It might just be a crowd muncher.
 
  • Like
Reactions: Felipe, tielo, Mike S and 1 other person
DK745

DK745

Jurassic Ranger
Joined
Jul 10, 2012
Messages
1,000
Location
MD
  • May 5, 2018
  • #4,069
Teebin said:
So, it appears that it may be possible for them to have as many as four trains in show and on track at the same time with two more in load/unload. It might just be a crowd muncher.
Click to expand...

I wonder how often it would run at full capacity to take advantage of that. Do we know how many people are on each train yet?
 
shiekra38

shiekra38

Superstar
BANNED
Joined
Dec 13, 2009
Messages
16,111
Location
Florida
  • May 5, 2018
  • #4,070
Mike S said:
Fallon, F&F, and Ministry don’t fix IoA. Just like how USF has a screen problem, IoA has a weather problem.
Click to expand...
Go ride FJ next door and come back in a hour...

If you ask me, Universal as a whole has way too many inside attractions...This is something new, I dig it
 
  • Like
Reactions: Joel, LJGonz, Magic-Man and 1 other person
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,870
Location
Orlando
  • May 5, 2018
  • #4,071
DK745 said:
I wonder how often it would run at full capacity to take advantage of that. Do we know how many people are on each train yet?
Click to expand...
14 per train, supposedly.
 
  • Like
Reactions: Joel and DK745
Viator

Viator

Veteran Member
Joined
Nov 23, 2013
Messages
23,189
Location
Seattle, WA!
  • May 5, 2018
  • #4,072
AliciaStella said:
14 per train, supposedly.
Click to expand...

So 14 per train, with 2 at load, 2 at unload, are we counting any other train that would be on the track during then? Because just by 4 alone, that means the attraction will have 56 seats in total, and if running altogether, may be bringing capacity to 3,000+ for the attraction.
 
UniversalRBLX

UniversalRBLX

Dragon Trainer
Joined
Nov 3, 2015
Messages
7,413
Location
Cabana Bae
  • May 5, 2018
  • #4,073
Should be interesting what happens with Hogsmeade in regards to crowd level. Now that there is a true Potter family coaster it should take away guests from the streets. Hogsmeade should have a bit more walking space when this opens because there won't be as many people waiting for people to get off the ride.
 
  • Like
Reactions: truejonas
Mike S

Mike S

Dragon Trainer
Joined
Dec 10, 2015
Messages
6,315
Age
31
Location
Florida
  • May 5, 2018
  • #4,074
shiekra38 said:
Go ride FJ next door and come back in a hour...

If you ask me, Universal as a whole has way too many inside attractions...This is something new, I dig it
Click to expand...
So it’s not a problem that over half the park closes in a thunderstorm. Got it. Tell that to first timers when everything is shut down.
 
  • Like
Reactions: Nick, Magistra and captainmoch
H

Happytycho

Minion
Joined
Mar 1, 2017
Messages
769
  • May 5, 2018
  • #4,075
AlexanderMBush said:
So 14 per train, with 2 at load, 2 at unload, are we counting any other train that would be on the track during then? Because just by 4 alone, that means the attraction will have 56 seats in total, and if running altogether, may be bringing capacity to 3,000+ for the attraction.
Click to expand...
The capacity math is a little more complicated than that - it requires something to account for the ride time or the dispatch interval.

If we make a conservative estimate of 6 trains on track at a time with one dispatching every 30 seconds, the hourly capacity would be 1680 people per hour. This would imply that most of the ride is relatively fast moving - if more of it is slow and there are more blocks then there could be more trains running at once and a longer ride time.
 
  • Like
Reactions: Teebin and Skubersky
Viator

Viator

Veteran Member
Joined
Nov 23, 2013
Messages
23,189
Location
Seattle, WA!
  • May 5, 2018
  • #4,076
Happytycho said:
The capacity math is a little more complicated than that - it requires something to account for the ride time or the dispatch interval.

If we make a conservative estimate of 6 trains on track at a time with one dispatching every 30 seconds, the hourly capacity would be 1680 people per hour. This would imply that most of the ride is relatively fast moving - if more of it is slow and there are more blocks then there could be more trains running at once and a longer ride time.
Click to expand...

Then, if it's fair to ask, would a moving load platform help ease the situation of slower loading times?
 
shiekra38

shiekra38

Superstar
BANNED
Joined
Dec 13, 2009
Messages
16,111
Location
Florida
  • May 5, 2018
  • #4,077
Mike S said:
So it’s not a problem that over half the park closes in a thunderstorm. Got it. Tell that to first timers when everything is shut down.
Click to expand...
Considering the entire park closes at Busch Gardens when there's a thunderstorm...no...it's not a big deal
 
  • Like
Reactions: LJGonz
H

Happytycho

Minion
Joined
Mar 1, 2017
Messages
769
  • May 5, 2018
  • #4,078
AlexanderMBush said:
Then, if it's fair to ask, would a moving load platform help ease the situation of slower loading times?
Click to expand...
It could. The two things which affect capacity most directly are the number of riders per train and the amount of time between when one train dispatches and when the following train dispatches. So if a moving load allows for a decrease in the time between dispatches by having multiple trains loading at once and not taking the time to stop, then the overall capacity of the ride will increase.

The caveat is that there has to be somewhere for the trains to go after dispatch - it does no good to load trains faster if the following section of track will still be occupied by the preceding train when you are ready to dispatch them.
 
  • Like
Reactions: LJGonz and Andysol
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,870
Location
Orlando
  • May 5, 2018
  • #4,079
Happytycho said:
The caveat is that there has to be somewhere for the trains to go after dispatch - it does no good to load trains faster if the following section of track will still be occupied by the preceding train when you are ready to dispatch them.
Click to expand...
The first (complete) stop on the ride won’t be until the 3rd or 4th scene, so trains shouldn’t have to wait for trains at first scene to move before dispatching. I do not expect the first stop to be very long (or any of the stops for that matter.)
 
  • Like
Reactions: alias8703, Andysol and Ryno27
IAmFloridaBorn

IAmFloridaBorn

Webslinger
Joined
Nov 15, 2012
Messages
2,709
Age
34
Location
Orlando, Florida
  • May 5, 2018
  • #4,080
Here I am just wondering what Uniforms team members might have for this? I'm not the biggest Harry Potter fan, so I know very little but I love all of the Uniforms I've seen so far in all the attractions. In my honest opinion, the Uniforms of the team membors and attraction attendants +'s the experience!
 
  • Like
Reactions: violarum, devinp267 and Galaxy Defender
Prev
  • 1
  • …

    Go to page

  • 202
  • 203
  • 204
  • 205
  • 206
  • …

    Go to page

  • 695
Next
First Prev 204 of 695

Go to page

Next Last
Status
Not open for further replies.
Share:
Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link

Book with our Travel Partners

MEI Travel

Latest posts

  • TheCodeMan95
    Universal's Epic Universe General News & Discussion
    • Latest: TheCodeMan95
    • 8 minutes ago
    Universal Epic Universe
  • belloq87
    Dark Universe - General Discussion Thread
    • Latest: belloq87
    • 26 minutes ago
    Universal Epic Universe
  • Alicia
    Celestial Park - General Discussion Thread
    • Latest: Alicia
    • 31 minutes ago
    Universal Epic Universe
  • K
    Halloween Horror Nights 34 (UOR) - Speculation & Rumors
    • Latest: Killer Klown
    • 38 minutes ago
    Halloween Horror Nights 34
  • TheCodeMan95
    Universal Orlando Resort Misc Refurbs
    • Latest: TheCodeMan95
    • 58 minutes ago
    Miscellaneous Universal

Share this page

Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Islands of Adventure
  • Style variation
    System Light Dark
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • Home
  • RSS
Community platform by XenForo® © 2010-2025 XenForo Ltd.
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…
Back
Top