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Halloween Horror Nights 22 Discussion

  • Thread starter Thread starter Vyrus
  • Start date Start date Nov 1, 2011
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Hatetofly

Hatetofly

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  • Aug 28, 2012
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Genius! How do you mask loads of construction around the resort? Well you add it into the story duh :lol: So they dig up an artifact and the dead rise to take it back. Park turns into a giant zombie filled scare zone.
 
Brian G.

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You can't have the Walking Dead with one storyline, and another zombie storyline about rising to reclaim some artifact. I know it's a theme park, but the stories can't bend that much. :lol:
 
Drew

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Octobers Fade said:
More clues show a gargoyle in front of the gothic facade from the blue print drawing shown earlier.

clue3-1.jpg
Click to expand...

Looks like there's steps to get into the house... possible re-use of the LT floor gag?
 
snoman

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Yesterday at the park the construction crews unearthed the allspark. Today Shia Lebouf and Megan Fox are crawling out of their graves to try and get it back. It's a transformers hhn house. See, that's called synergy. :lol:
 
Last edited: Aug 28, 2012
Hatetofly

Hatetofly

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BriMan said:
You can't have the Walking Dead with one storyline, and another zombie storyline about rising to reclaim some artifact. I know it's a theme park, but the stories can't bend that much. :lol:
Click to expand...

Sarcasm is my friend :lol:
 
JungleSkip

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Zombies will be A scarezone...but only one. Won't be the focus of the event.
 
Brian G.

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JungleSkip said:
Zombies will be A scarezone...but only one. Won't be the focus of the event.
Click to expand...

Which irks me. It worked with Zombie Gras and Zombiegeddon because the house was a "training area for ZAP" and the outside was the after-effects when the zombies broke loose. With this, you enter a zone of Walkers, to make your way into a house...of Walkers. No variety between the two.
 
JungleSkip

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BriMan said:
Which irks me. It worked with Zombie Gras and Zombiegeddon because the house was a "training area for ZAP" and the outside was the after-effects when the zombies broke loose. With this, you enter a zone of Walkers, to make your way into a house...of Walkers. No variety between the two.
Click to expand...

Well, we don't really know that for sure. The Zombie Scarezone isn't supposed to be connected to TWD.
 
Brian G.

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JungleSkip said:
Well, we don't really know that for sure. The Zombie Scarezone isn't supposed to be connected to TWD.
Click to expand...

Which irks me again and brings me back to.... how in "dee" hell you gonna have 2 seperate zombie types. :lol:
 
JungleSkip

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BriMan said:
Which irks me again and brings me back to.... how in "dee" hell you gonna have 2 seperate zombie types. :lol:
Click to expand...

Meh. I dunno. I don't think the zones and the houses should really have an affect on each other. I see going into the house as being transported to a completely different place.

Doesn't really bother me.:lol:
 
Cecilia

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Zones and houses have almost never had anything to do with each other as of recently. And honestly, I don't even care about that. Just show me nice sets and scare the crap out of me. That is all that I ask for in the end.
 
Brian G.

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Just received a phone call. Hard to understand but a demonic voice says "you cannot escape" with church bells ringing in the background.
 
JungleSkip

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BriMan said:
Just received a phone call. Hard to understand but a demonic voice says "you cannot escape" with church bells ringing in the background.
Click to expand...

YESSSSSSSSSSSS!

:saw:
 
T

Tbad556

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  • Aug 28, 2012
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BriMan said:
Just received a phone call. Hard to understand but a demonic voice says "you cannot escape" with church bells ringing in the background.
Click to expand...

Any significance with church bells in TWD or are you assuming it's something unrelated/original?
 
Brian G.

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Definitely unrelated.
 
JungleSkip

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Yea, definitely not Walking Dead related from the sound of it.

EDIT:

Attractions got a capture.

http://soundcloud.com/attractions/halloween-horror-nights-22

"You cannot escape centuries of *blank*"
 
Last edited: Aug 28, 2012
T

Tbad556

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Very nice. It's hard to really speculate much off of the comment made in the call. "You can't escape" is a bit generic and common for the event to use. The church bells are the only things that I think may signify something. :shrug:

EDIT: Could it be at all related to this: http://www.youtube.com/watch?v=dCk-VSwgR0s

- - - Updated - - -

JungleSkip said:
Yea, definitely not Walking Dead related from the sound of it.

EDIT:

Attractions got a capture.

http://soundcloud.com/attractions/halloween-horror-nights-22

"You cannot escape centuries of *blank*"
Click to expand...

I think he says "centuries to terror".
 
JungleSkip

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I don't think it has anything to do with things we already know about, to be honest.
 
T

Tbad556

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JungleSkip said:
I don't think it has anything to do with things we already know about, to be honest.
Click to expand...

Ditto. I just thought it was interesting that it was one of the first things to show up when I searched "church bells horror". :lol:
 
JungleSkip

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Tbad556 said:
I think he says "centuries to terror".
Click to expand...

Sounds about right. Hard to tell.
 
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