Alice Cooper Goes to Hell 3D
Waited 80 minutes (*) for this sucker and got in at 10:30. The facade is whatever. I love the skeleton though. Entering, right away, it's obvious the 3D is great. I was VERY impressed with how the 3D looked in the maze. There were parts that were blowing my mind (random rockwork looked real, the freakin' bricks). And like a lot of reviews said from preview night, the maze is basically really good to look at but low on scares. The maze just isn't necessarily scary because of its brightness. However, it is fun.
Queue/Facade: 5. Ehhhhhhhh. Still no music playing on the backside of the building. That REALLY bugs me.
Set Design: 10. Wow, wow, wow. Not even just the 3D, there's a lot of really cool rooms. I honestly didn't like the Gates of Hell scene. It looked oddly glowy, but there's plenty of stuff in this maze to make up for it, for me.
Sound Design: 9. Horrorfied rock songs. Actually... most of the songs sounded untampered with, but it all seemed to fit. Also, the sound triggers were really booming and startled me even if I was a room away.
Scareactor Design: 6. Meh, could be scarier things running around.
Scares: 7. However, the damn sound triggers, like I said before, would make me jump from an entire room away. That put me on edge a bit, and there were SOME scares and good jump moments (the hoarder room ones are gooooood).
Special Prop/Set: 10. There's actually a crap load of stuff in this maze that's either a special prop or set piece. Gotta give credit when credit is due!
Immersion: 10. I actually felt quite into this world as I was going through it. Can't really remember a time where I realized I was a maze until I got out of it, obviously.
Fun: 10. I enjoyed going through this one and seeing people react to stuff so easily.
Story: 8. I guess.
Personal Bias Bonus Points: 9. This was pretty much what I thought it'd be. I like WTMN more because that maze was actually darker in tone and had more of a creep factor (even though that maze is hardly scary too). But this maze was just very bright and almost happy.
84 out of 100 'B'-
Toyz
Stopped to eat those tacos from the truck outside of ACGTH. They were quite good. Anyway, we got targeted three times going through. Looking around, I didn't care much about anything though. The scareactors looked great but there's a certain something missing... Should've been just... more. I don't know how to explain it...
7.8 out of 10 'C'+
Universal Monster Remix
I should note,at this time of the night, I looked at the wait board and it said Transformers was 160 minutes. Yes, 2 hours and 40 minutes. Do it EARLY if you have to (lower lot still has short waits for the first hour, including Transformers). Anyway, walk on to this at 10:58. And W...T...F. This was just horrid. I didn't hear a single person scream in that damn thing. This absolutely WEIRD idea was just as poorly executed ALTHOUGH not as poorly executed as it could've been. The first half to the stairs is fairly the same. Then as you get up the stairs, there's more set pieces and stuff. But honestly, that stuff just seems like it should be there already, almost like the raptors added at the end on JP in the Dark. And again... the music... ugh... made everything so UNSCARY. No sense of dread, no build up, no scare worked and just... wow. Just bad. In the Wolfman woods, there was like 4 Wolfman jumping out at once and THAT was cool but everything else... Frankenstein's lab. Just... facepalm. DJ Franky is an actual DJ. I wanted to cry for what Universal has done to their own beloved monsters. Although, I won't lie... I had fun, but only because I was laughing at how stupid it all was. Easily the worst HHN maze I've been through. Unless you like dubstep music, or want to see such an atrocity in person (which counts for something, seriously lol) just skip it I was really hoping I'd be wrong about this one
Queue/Facade: 1. Nothin' but a little banner and nothing to signify really that this is a... monster party of sorts.
Set Design: 6. Automatic 5 for it being the HoH but only a tad bit of some of the sets were reworked a bit.
Sound Design: 7. *chuckles* Sure.
Scareactor Design: 6. The new monsters looked funky to me. When the regular monsters popped out, things felt normal again.
Scares: 2. 2 points for the Wolfmen.
Special Prop/Set: 8. Okay, there was lots of new props added in here... but nothing significant to change the feel of the maze. Like I said, they all seemed like they should be there regularly. Why isn't this open during regular hours again?
Immersion: 0. Buahahaha. C'mon.
Fun: 5. Sure. Sure.
Story: 0. SO WHAT WAS GOING ON HERE?
Personal Bias Bonus Points: 2. New props gets a point. And 1 point out of pity.
37 out of 10 'F'-
The Walking Dead: Dead Inside
Waited 80 minutes (**) and went through at 12:30. Right off the bat, this maze got intense. There's a lot of bare walls but not even 1/10 into the maze, I didn't even care. This felt REAL. This felt INTENSE. This was an action, thriller, horror film and I had to escape. But the deeper you go in, you realize THERE IS NO ESCAPE. What a damn good maze and definitely the best this year. Firstly, I loved walking through a lot of the recognizable scenes (I totally don't remember seeing the store from episode 2 though... hm). Not only that, the scares in this one are just AMAZING. Obviously, there's a lot going on in this maze and a lot to be distracted by. One second you're looking at a tank and the next, someone's about to bite into your freakin' face. There's so many iconic scenes in this maze, I'd literally have to go scene by scene, but you don't want that. Let's just say, there's no weak points in this maze (okay, let's just not count the random dark room). This is probably the most epic in scope of an HHN maze since... sheesh, ever. It travels a lot of ground, experiences a lot of moments and has so many monsters inside, you don't know where to turn. I'm not saying it's the best maze ever, that'd be a long shot, but the pure excitement and adrenaline that ran through me while in this maze is something that's hard to come by. It's not the average, slow and creepy maze. You walk in and it's just GO, GO, GO! Scare after scare after scare. Job damn well done. Magic was created in there tonight.
Queue/Facade: 10. MASSIVE. I've never seen a maze facade that big.
Set Design: 9. Some blank spots but I can totally forgive that.
Sound Design: 10. THE WALKING DEAD THEME! AAAAH!! So perfect.
Scareactor Design: 10. Now THESE zombies looked freakin awesome and real. That's what I'm talkin' bout!
Scares: 10. 10. 10. 10. Scare in every damn corner.
Special Prop/Set: 10. One word: Tank. There's so much more, too.
Immersion: 10. I felt like I was freakin' IN IT, man.
Fun: 10. Oh God, yes.
Story: 10. Who cares. GO GO GO! But seriously... like the Terror Tram. "Invasion... now go."
Personal Bias Bonus Points: 10. I loved it. Loved it, loved it, loved it. To the point where it's unexplainable in a review. I get jazzed up just thinking about it.
99 out of 100 'A'+