- Nov 7, 2016
- 1,784
- 2,103
EVIL DEAD
Advertised Wait: 10 minutes
Actual Wait: 2 minutes
In the Maze At: 7:41 PM
Minor fun note: After the tram back, as I passed the Evil Dead exit, I'm PRETTY SURE I saw Fede Alvarez (director of the new Evil Dead) in the control room watching the monitors with a grin on his face.
I am so, so, so, so, so, so, SO... disappointed in this maze. I don't even know where to begin. But because it's weighing HEAVILY on my mind, I'll start with that it is SUPER DUPER dummy heavy to the point that it actually bogged the maze way down. It's like they didn't use a real person for any freakin' thing.
Next, this maze appeared to be unstaffed. Where the hell was everybody? Room after room, I expected something to jump out. What, were you just leaving it up to the dummies? I don't know how long this lasted for opening night, but it really bummed me out since I am a huge Evil Dead fan and this had potential to really BRING IT and be one of the best mazes ever. Instead, it relied on dummies and quite frankly, it freakin' sucked. What the hell is this, Knotts Scary Farm? You're Universal. This is Evil Dead. You're better than that! All this talk of "sparing no expenses" for this property just didn't add up.
(Update: I watched the sharpproductions video of the walkthrough and the maze appeared to be more staffed and there were more scares to be had. But with those scares, not many of them were necessarily scary or carefully put into the design. Plus, the "too many dummies" thing still comes to mind as why this is a major fail.)
Scenic-wise it was okay, but some rooms were way too small. And music? Nothing great. Maybe I'm nitpicking because I had time to notice these things, when I should be yelling from room to room instead. I really wanted to do it again just to see if we hit a REALLY bad run, but I didn't want to head all the way back down the Starway and wait in an hour line for it.
The few scareactors in the maze that were trying, I really thank you. The one or two scares I did get in here were fairly great and saved this from being a dud. Chainsaw dude at the end, good job. Mia cutting her tongue, good job. Mia ramming your chainsaw into the Abomination's throat... why you were licking your lips like chainsawing people in the face is sexy, I don't know, but good job for at least being interactive lol.
As bad as this maze is, I at least recognize it as a scary attraction, where as Sabbath I didn't take seriously. There was a certain mood that the maze did give off, even without constant scares happening, that made me feel a bit on edge.
Queue/Facade - 2. Wow, even worse than Silent Hill. JUST TREES. It could've been worse though. There is a very, very minor scare in the facade. A dummy lights up... ooooh. Go freakin figure.
Set Design - 8. This would've been a 9 if it weren't for the small rooms. The last room, which takes place outside, should've been way bigger.
Sound Design - 6.
Scareactor Design - 7.
Special Props & Design - 5.
Immersion - 6. The more and more I saw dummies, the more I got thrown out of the maze.
Length - 10. It hit all the key scenes and ended when it should've just some scenes should've been bigger in scale.
Scare Level - 4.
Fun Level - 8. It's Evil Dead, so at least I got my giddies up for that.
Story Comprehension - 8. I'm docking this a few points for a reason. If you miss the Book of the Dead tape playing in the queue (which we did), and if you miss the scare in the first cabin scene when they're reading the book (which we basically did), then this maze won't make much sense.
Personal Bias Bonus Points - 10. It's Evil Dead. It has my heart. I just wish it had my voice from making me scream/yell. Maybe next time... please improve. PLEASE. Do everything in your might to IMPROVE.
74 out of 100 'C'
JURASSIC PARK IN THE DARK
On Ride At: 7:58
Yet again, nothing has changed. And the car that falls wasn't working. BOOOOOO!
DINNER AT PANDA EXPRESS
8:15 - 8:50
Having done all of the lower lot and backlot WITHIN AN HOUR, we decided we could use a break since we were so ahead of schedule.
TERROR TRAM: INVADED BY THE WALKING DEAD
Advertised Wait: 40 minutes
Actual Wait: 29 minutes
In the Attraction at: 9:34 PM
After that weird way to enter the Studio Tour area, we made it down the escalators and they've changed the layout of the queue. I'm not sure if the layout actually works - one line is for the first few cars and another line for the back cars. I don't get it. The queue has quite a few roaming walkers as you enter the plaza and actually IN THE QUEUE. This guy was all over the place walking in the lines and scaring people. It was awesome. And the video again was just another commercial with little effort to put us into the story.
The drop off chainsaw chase in is very fun as usual. Putting us between gates also helped with the confinement and scares. The walkers were rocking it in the Bates Motel section. Oh hell, I'll just say it now. EVERYONE WAS ROCKING IT pretty much everywhere. This was the first time in a long time that I could honestly say Terror Tram was one of the best parts of the night.
I love the new scenes they added throughout. There's a traffic jam just before the hill and you get to see some of Micchone's pets again. The hill segment is kinda bare but once you get towards the top, it starts to get more exciting. Then there's the walker pit and all the burnt walkers. Very fun stuff!
One of my favorite moments is a re-worked moment from last year. You may remember cages off to the side that prisoned walkers in and they suddenly bust out. This year, there's survivors clearly trying to contain them in and then they're pushed away by the cages being let loose. SUCH a great scare as the horde comes out to attack. I loved it. One of the survivors was wearing a Stab-a-thon shirt... that made me chuckle.
After the Psycho house, there's survivors attacking over the fence. I don't remember if they were survivors last year, but this made a lot of sense. The War of the Worlds area was crawling with walkers everywhere. At one point, there was nobody and then suddenly, literally a dozen walkers came down the path towards us. That was totally a zombie movie moment that I got to live right there. Had my heart racing!
The ride back up, they play behind the scenes footage from season 4. They play the same footage in queue, so it was repetitive. I wish they would've played a trailer for Curse of Chucky instead or something.
Queue/Video - 7. Actually less informative than last year's video. Oct 14th. Oct 14th. Oct 14th. I'm sorry, that's all I remember after this attraction.
Set Design/Makeover - 10. Every year they add something new to the trail. This year we got the little place before the hill and the walker pit, plus some small things here and there. Maybe if we let TWD do the TT again, they'll just keep adding on?
Sound Design - 9.
Scareactor Design - 10.
Special Props & Design - 7. New walker pit and charred walkers was great. It's like they put as much thought into this as they did the maze, and they made sure to be very different from the maze, which is something they didn't do last year.
Immersion - 7.
Length - 10. I don't understand the complaints to make this longer. It's long enough!
Scare Level - 10. Got so many scares this year and I can honestly say that's a first.
Fun Level - 10.
Story Comprehension - 3. This was supposed to be Woodbury? I never would've got that.
Personal Bias Bonus Points - 10. Terror Tram has returned to its glory. After 2 bad years (10, 11), I no longer need to say "it's fallen off." Terror Tram is back on, that's for sure!
93 out of 100. 'A'-
CIRQUE DE KLOWNZ
No memorable music here and too many Freakz/French St. usual props. Add some saws, this'll be a decent zone. Also... I REALLY do not find these clowns scary at all. Regular clowns are much more frightening, and I don't even think clowns are scary.
6.9 out of 10 'D'+
CURSE OF CHUCKY
Supposedly there's an imprmptu Insult Emporium, but I didn't see it! However, Chucky on a scooter pretty much makes my life. Lots of scareactors carried over from Toyz. The fog was really working this area, unlike Klownz, and the lighting worked well with it, too. Plus I can clearly remember Chucky soundbytes, so something was right here. Although, A VERY SMALL GRIPE... if the zone is based on Curse of Chucky... why were all the faces of the Chucky's stitched like in Bride and Seed of Chucky? Hmmmm.
8.5 out of 10 'B'
Advertised Wait: 10 minutes
Actual Wait: 2 minutes
In the Maze At: 7:41 PM
Minor fun note: After the tram back, as I passed the Evil Dead exit, I'm PRETTY SURE I saw Fede Alvarez (director of the new Evil Dead) in the control room watching the monitors with a grin on his face.
I am so, so, so, so, so, so, SO... disappointed in this maze. I don't even know where to begin. But because it's weighing HEAVILY on my mind, I'll start with that it is SUPER DUPER dummy heavy to the point that it actually bogged the maze way down. It's like they didn't use a real person for any freakin' thing.
Next, this maze appeared to be unstaffed. Where the hell was everybody? Room after room, I expected something to jump out. What, were you just leaving it up to the dummies? I don't know how long this lasted for opening night, but it really bummed me out since I am a huge Evil Dead fan and this had potential to really BRING IT and be one of the best mazes ever. Instead, it relied on dummies and quite frankly, it freakin' sucked. What the hell is this, Knotts Scary Farm? You're Universal. This is Evil Dead. You're better than that! All this talk of "sparing no expenses" for this property just didn't add up.
(Update: I watched the sharpproductions video of the walkthrough and the maze appeared to be more staffed and there were more scares to be had. But with those scares, not many of them were necessarily scary or carefully put into the design. Plus, the "too many dummies" thing still comes to mind as why this is a major fail.)
Scenic-wise it was okay, but some rooms were way too small. And music? Nothing great. Maybe I'm nitpicking because I had time to notice these things, when I should be yelling from room to room instead. I really wanted to do it again just to see if we hit a REALLY bad run, but I didn't want to head all the way back down the Starway and wait in an hour line for it.
The few scareactors in the maze that were trying, I really thank you. The one or two scares I did get in here were fairly great and saved this from being a dud. Chainsaw dude at the end, good job. Mia cutting her tongue, good job. Mia ramming your chainsaw into the Abomination's throat... why you were licking your lips like chainsawing people in the face is sexy, I don't know, but good job for at least being interactive lol.
As bad as this maze is, I at least recognize it as a scary attraction, where as Sabbath I didn't take seriously. There was a certain mood that the maze did give off, even without constant scares happening, that made me feel a bit on edge.
Queue/Facade - 2. Wow, even worse than Silent Hill. JUST TREES. It could've been worse though. There is a very, very minor scare in the facade. A dummy lights up... ooooh. Go freakin figure.
Set Design - 8. This would've been a 9 if it weren't for the small rooms. The last room, which takes place outside, should've been way bigger.
Sound Design - 6.
Scareactor Design - 7.
Special Props & Design - 5.
Immersion - 6. The more and more I saw dummies, the more I got thrown out of the maze.
Length - 10. It hit all the key scenes and ended when it should've just some scenes should've been bigger in scale.
Scare Level - 4.
Fun Level - 8. It's Evil Dead, so at least I got my giddies up for that.
Story Comprehension - 8. I'm docking this a few points for a reason. If you miss the Book of the Dead tape playing in the queue (which we did), and if you miss the scare in the first cabin scene when they're reading the book (which we basically did), then this maze won't make much sense.
Personal Bias Bonus Points - 10. It's Evil Dead. It has my heart. I just wish it had my voice from making me scream/yell. Maybe next time... please improve. PLEASE. Do everything in your might to IMPROVE.
74 out of 100 'C'
JURASSIC PARK IN THE DARK
On Ride At: 7:58
Yet again, nothing has changed. And the car that falls wasn't working. BOOOOOO!
DINNER AT PANDA EXPRESS
8:15 - 8:50
Having done all of the lower lot and backlot WITHIN AN HOUR, we decided we could use a break since we were so ahead of schedule.
TERROR TRAM: INVADED BY THE WALKING DEAD
Advertised Wait: 40 minutes
Actual Wait: 29 minutes
In the Attraction at: 9:34 PM
After that weird way to enter the Studio Tour area, we made it down the escalators and they've changed the layout of the queue. I'm not sure if the layout actually works - one line is for the first few cars and another line for the back cars. I don't get it. The queue has quite a few roaming walkers as you enter the plaza and actually IN THE QUEUE. This guy was all over the place walking in the lines and scaring people. It was awesome. And the video again was just another commercial with little effort to put us into the story.
The drop off chainsaw chase in is very fun as usual. Putting us between gates also helped with the confinement and scares. The walkers were rocking it in the Bates Motel section. Oh hell, I'll just say it now. EVERYONE WAS ROCKING IT pretty much everywhere. This was the first time in a long time that I could honestly say Terror Tram was one of the best parts of the night.
I love the new scenes they added throughout. There's a traffic jam just before the hill and you get to see some of Micchone's pets again. The hill segment is kinda bare but once you get towards the top, it starts to get more exciting. Then there's the walker pit and all the burnt walkers. Very fun stuff!
One of my favorite moments is a re-worked moment from last year. You may remember cages off to the side that prisoned walkers in and they suddenly bust out. This year, there's survivors clearly trying to contain them in and then they're pushed away by the cages being let loose. SUCH a great scare as the horde comes out to attack. I loved it. One of the survivors was wearing a Stab-a-thon shirt... that made me chuckle.
After the Psycho house, there's survivors attacking over the fence. I don't remember if they were survivors last year, but this made a lot of sense. The War of the Worlds area was crawling with walkers everywhere. At one point, there was nobody and then suddenly, literally a dozen walkers came down the path towards us. That was totally a zombie movie moment that I got to live right there. Had my heart racing!
The ride back up, they play behind the scenes footage from season 4. They play the same footage in queue, so it was repetitive. I wish they would've played a trailer for Curse of Chucky instead or something.
Queue/Video - 7. Actually less informative than last year's video. Oct 14th. Oct 14th. Oct 14th. I'm sorry, that's all I remember after this attraction.
Set Design/Makeover - 10. Every year they add something new to the trail. This year we got the little place before the hill and the walker pit, plus some small things here and there. Maybe if we let TWD do the TT again, they'll just keep adding on?
Sound Design - 9.
Scareactor Design - 10.
Special Props & Design - 7. New walker pit and charred walkers was great. It's like they put as much thought into this as they did the maze, and they made sure to be very different from the maze, which is something they didn't do last year.
Immersion - 7.
Length - 10. I don't understand the complaints to make this longer. It's long enough!
Scare Level - 10. Got so many scares this year and I can honestly say that's a first.
Fun Level - 10.
Story Comprehension - 3. This was supposed to be Woodbury? I never would've got that.
Personal Bias Bonus Points - 10. Terror Tram has returned to its glory. After 2 bad years (10, 11), I no longer need to say "it's fallen off." Terror Tram is back on, that's for sure!
93 out of 100. 'A'-
CIRQUE DE KLOWNZ
No memorable music here and too many Freakz/French St. usual props. Add some saws, this'll be a decent zone. Also... I REALLY do not find these clowns scary at all. Regular clowns are much more frightening, and I don't even think clowns are scary.
6.9 out of 10 'D'+
CURSE OF CHUCKY
Supposedly there's an imprmptu Insult Emporium, but I didn't see it! However, Chucky on a scooter pretty much makes my life. Lots of scareactors carried over from Toyz. The fog was really working this area, unlike Klownz, and the lighting worked well with it, too. Plus I can clearly remember Chucky soundbytes, so something was right here. Although, A VERY SMALL GRIPE... if the zone is based on Curse of Chucky... why were all the faces of the Chucky's stitched like in Bride and Seed of Chucky? Hmmmm.
8.5 out of 10 'B'