I have to agree just look at EFG or FJ on youtube, they look horrible.
EFG?
I'm probably going to feel very dumb when you say what it is.
I have to agree just look at EFG or FJ on youtube, they look horrible.
Or, no one ever abbreviated it that way.Escape From Gringotts I know it is late there.
Or, no one ever abbreviated it that way.
Wait, I recognize that accent. Are you from Bithlo?Must be my accent, I see it quite often elsewhere
Wait, I recognize that accent. Are you from Bithlo?
Almost completely forgot about that.Trackless vehicles do fine with fog. Energy, when working correctly, would have the vehicles enter the first diorama scene in about 2-3 feet of dense fog.
The intrusion systems moreso rely on beams. In trackless rides the vehicles tend to have bumpers (since they theoretically could run into anything so having intrusion mats and beams can't protect everything.. It's in the item making contact.)
Have we discussed the particularly large water dummy in the driver's seat..?
(Full Disclosure I'm new here, LOL)Wait, excuse me?
Also, where's this RSR cost $200 million? Everything I've heard suggests at MUCH higher price tag. Also how can we forget Avatar being significantly more than budgeted.
And finally Nintendo is coming to USJ and UOR the same year. The project is sharing development costs.
I have a few questions about the Kong attraction.
1. Given the huge costs of implementing trackless tech, what about the ride experience makes trackless a necessity?
2. If one of these 17 ton ride vehicles malfunctions, how exactly are they going to clear the path quickly?
Hmm..interesting. Would you say that glitches have been more or less frequent in comparison to other new attractions since 2010?Those are good questions. I have no idea on 1. Number 2 has happened, and it wasn't pretty. They appear to have no clean and simple and quick solutions. Once the walls come down, it will be obvious and embarrassing unless they come up with something clever. I am certain they will over time. They're learning fast what not to do.