That brings up a question I've had for a while... and I'm sorry if this has already been addressed. With a good portion of the queue being interactive as it is, how are they going to control the flow of people through it? Will the queue itself be in two parts, with them letting so many people to walk through at a time based on lines on the other end at the loading platform diminishing? Or will it be treated like any other queue with a constant flow? I just fear that not having some sort of break up will make the queue less effective, almost like if you walked through a HHN house at a long queue slow pace seeing everything coming before you.