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Super Nintendo World - Hollywood (General Discussion)

  • Thread starter Thread starter techmaniac16
  • Start date Start date May 8, 2015
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Jerroddragon

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CableKC said:
I will say that I was SUPER IMPRESSED by the Mario Kart ride. I hated that I had to wait for 90 minutes even if I went straight to the entrance at the start of the day when the park opened. I assume that it would have been the worse later in the day if I went since there was a queue that would build up just to enter Super Nintendo World, whereas I could walk straight in at the opening of the park.

I tried to get a reservation at Toad Stool Cafe but couldn't get one. Not sure how the system works where it opens up batches of available times throughout the day, but it sucks that I couldn't get a reservation for any time of the day even at 9am in the morning despite continually trying throughout the day.

Other than that, I was impressed by the design and effort that Universal put into Super Nintendo World. The only part that I will say that I regret is spending $$$ on the Wrist Bands. The majority of the time that we were there was spent waiting in line. Once we were done, we could have spent more time there to try out the mini games. But by then, we just wanted to leave and go to the other rides. By the time that we could go back, there would be a long wait just to get in. If we had spent far more time there, it would be worth it. But given the short amount of time we had in Super Nintendo World and that it was super crowded there already in a fairly confined area, it wasn't worth it.

Of course, JMHO.
Click to expand...
I can't even imagine the line for MK once express is added. Like I love the ride but they need to load people quicker once express is added or less that ride will never go under 90 mins
 
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Jake S

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apologies if I've missed this, but does anyone know the theoretical capacity for Mario Kart?
 
BriefCasey

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CableKC said:
I tried to get a reservation at Toad Stool Cafe but couldn't get one. Not sure how the system works where it opens up batches of available times throughout the day, but it sucks that I couldn't get a reservation for any time of the day even at 9am in the morning despite continually trying throughout the day.
Click to expand...
I'm really sorry you couldn't get a Toadstool reservation, I dunno if you ever saw past posts about it but reservations open at 7 AM. All I can really say for if you ever go again. :(
 
Ron101

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Jerroddragon said:
I can't even imagine the line for MK once express is added. Like I love the ride but they need to load people quicker once express is added or less that ride will never go under 90 mins
Click to expand...
It would be horrible. The F&F coaster would probably get express before this. The line already crawls as it is. I truly don’t understand what takes them so long to load this ride. The short stair segment from visor pickup to boarding takes ages.
 
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BriefCasey

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Yeah, as much as it's nice to soak up the set design, this is something I'm gonna put heavy emphasis on in the guest survey.

Would taking a few ride karts off the track even benefit the load times? Cause I'm pretty sure this same issue also ends up affecting the karts stalling in the middle of the ride, which can get annoying.
 
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saint.piss

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Need need neeeeeeeeeed this
 
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ParkExplorer9513

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No way! The trophies are in Hollywood now!
 
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BriefCasey

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saint.piss said:
Need need neeeeeeeeeed this
Click to expand...

Oh hell yeah, another cool thing brought over from Japan. Gives me a bit of hope that we'll get the Tokotoko Mario toy down the line.

Very tempting to try braving the heat one of these days just to nab one now. ^^""
 
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Pacific

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TLDR: Super Nintendo World is a beautiful, conceptually flawed mess that lacks the cohesion of lands like Wizarding World and Cars Land.

Returned to Super Nintendo World Hollywood (this time with my partner) on August 9th.

We had a fun time in the land (minus Mario Kart, as she thought it was not only an inferior Toy Story Mania, but the AR made her almost hurl and it sort of ruined the day).

On the car ride home, we both agreed that the land is fun, but something about the whole experience felt...off. My original conclusion was that the land is simply just too small and that there isn't enough to interact with. My partner agreed with that, but she felt that the issue with the land was far more conceptually rooted (so this means it goes for the Osaka and Orlando versions too).

She said the plot doesn't make any sense and everything felt forced. I didn't really get what she meant initially, as I thought the concept was pretty simple: We enter the world of Mario and go on a Mario adventure.

But then we decided to compare it to the Wizarding World (WW) and Cars Land. Suddenly, I realized what she meant by the premise of the land being kind of weird.

In those lands, the premise is very simple: You enter the world of those respective IP as a guest. The land itself is just that, a land. You're suppose to explore your surroundings, go to gift shops, experience the smaller attractions and take in the environment. Then when you're ready, you go to the anchor attraction that complements the themes of the rest of the land, and is usually the land's actual story. In Radiator Springs Racers, its the big race of the town and in Forbidden Journey, you're touring Hogwarts as a guest.

In Super Nintendo World, its more complicated. We enter the land not as a guest, but as a player. And unlike the other two lands, the land itself and the E-Ticket have two separate premises, and neither compliment each other. Forbidden Journey is a compliment to the rest of the land, while Mario Kart Bowser's Challenge is doing its own narrative.

To go back to the player thing, it becomes even more weird with the Power-up bands. When we enter the land, we can't even access the land's plot as...we don't have bands. So does that mean we're not players?? And when we do get the bands...what are they supposed to represent? Do they represent support of said character on their journey to stop Bowser Jr? Are we inheriting their powers? Or are we litetally ROLEPLAYING as the characters?

If the latter is so, that means when I get the Mario band, I AM playing as Mario. But then what does that make Mario as a walk-around character? Am I clone of him? And what about Mario in the Toadstool Cafe? If Mario's "ghost" is in Mario Kart, does that mean I'm dead too? With the wands in Harry Potter, you're not going to ask these questions as there is no reason to.

If I'm busy trying to rescue the power-up band, why am I also getting an invitation from Bowser to race him? But on the Mario Kart ride, Mario is already there...so does that mean we're clones of the Power-up band character we're using? No, that doesn't make sense because we're represented as Miis(??). Why do we have to use AR goggles to see Mario and co? Are they litetal ghosts? Mario was real outside, so why is that now I can hear his voice but not see him unless I put on these goggles. Did everyone in Bowser's Castle die?

What is the actual focal point of Super Nintendo World? When you go to Hogwarts, the land builds up to that reveal of Hogwarts, as that's the main event. In Nintendo...what is the main event from a focal point? Is it Bowser's Castle? Is it Mt. Beanpole? If its Mt. Beanpole, that's weird as the main E-Ticket is in Bowser's Castle in all versions of the land. But then again, Peach's Castle is more iconic than both, so why is that regulated to this weird portal entry? I want to VISIT Peach's castle. Its sooooo weird how thet decided to treat her castle. Shouldn't the entrance to the land at LEAST be Peach's Castle???

When we go into the Mt. Beanpole warp pipe for Mario Kart, its...Yoshi themed... This is the equivalent of going into the Indiana Jones Ride Temple and its interior is themed the city of france.

What me and my partner are getting at is that Super Nintendo World makes litetally zero sense. The land has almost no cohesion and weird inconsistents (like the lack of Daisy merch, Peach's Castle not being a ride, Yoshi Island being inside of a mountain). I NEVER asked these kinds of questions in WW and Cars Land because there was no reason too. Of course those (particularly Cars Land) has inconsistents too (why is there a clone of Radiator Springs in a mountain) but there's so little of them, I don't see it as an issue.

Super Nintendo World is absolutely stunning to look at. Its filled to the brim with kinetic engery, has amazing music and fun interactivity. But I feel like the narrative point of a themed land is just as important. And to me, SNW completely fails in that regard.

Sorry for the long write-up. I needed this written down, haha.
 
Last edited: Aug 10, 2023
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Jerroddragon

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  • Aug 10, 2023
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Mario has never been about story

They focused on making you apart of it with the bands
In Japan it’s genius because many people love to participate with theme parks but there aren’t many ways to do so. This allows you to play a games and be apart of the land that way

I’d say bowsers castle is the thing drawing you into the land more

Toy Story I agree is more fun but physical sets vs flat screen every day of the week

The land like you said is wayyyyyy to small, and in Japanese more sense because of DK land coming

I’m glad we got the land but like 9/10 times hollywood gets clones From other parks and normally the other parks just get better lands because space
 
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Magic-Man

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Pacific Fun said:
TLDR: Super Nintendo World is a beautiful, conceptually flawed mess that lacks the cohesion of lands like Wizarding World and Cars Land.

Returned to Super Nintendo World Hollywood (this time with my partner) on August 9th.

We had a fun time in the land (minus Mario Kart, as she thought it was not only an inferior Toy Story Mania, but the AR made her almost hurl and it sort of ruined the day).

On the car ride home, we both agreed that the land is fun, but something about the whole experience felt...off. My original conclusion was that the land is simply just too small and that there isn't enough to interact with. My partner agreed with that, but she felt that the issue with the land was far more conceptually rooted (so this means it goes for the Osaka and Orlando versions too).

She said the plot doesn't make any sense and everything felt forced. I didn't really get what she meant initially, as I thought the concept was pretty simple: We enter the world of Mario and go on a Mario adventure.

But then we decided to compare it to the Wizarding World (WW) and Cars Land. Suddenly, I realized what she meant by the premise of the land being kind of weird.

In those lands, the premise is very simple: You enter the world of those respective IP as a guest. The land itself is just that, a land. You're suppose to explore your surroundings, go to gift shops, experience the smaller attractions and take in the environment. Then when you're ready, you go to the anchor attraction that complements the themes of the rest of the land, and is usually the land's actual story. In Radiator Springs Racers, its the big race of the town and in Forbidden Journey, you're touring Hogwarts as a guest.

In Super Nintendo World, its more complicated. We enter the land not as a guest, but as a player. And unlike the other two lands, the land itself and the E-Ticket have two separate premises, and neither compliment each other. Forbidden Journey is a compliment to the rest of the land, while Mario Kart Bowser's Challenge is doing its own narrative.

To go back to the player thing, it becomes even more weird with the Power-up bands. When we enter the land, we can't even access the land's plot as...we don't have bands. So does that mean we're not players?? And when we do get the bands...what are they supposed to represent? Do they represent support of said character on their journey to stop Bowser Jr? Are we inheriting their powers? Or are we litetally ROLEPLAYING as the characters?

If the latter is so, that means when I get the Mario band, I AM playing as Mario. But then what does that make Mario as a walk-around character? Am I clone of him? And what about Mario in the Toadstool Cafe? If Mario's "ghost" is in Mario Kart, does that mean I'm dead too? With the wands in Harry Potter, you're not going to ask these questions as there is no reason to.

If I'm busy trying to rescue the power-up band, why am I also getting an invitation from Bowser to race him? But on the Mario Kart ride, Mario is already there...so does that mean we're clones of the Power-up band character we're using? No, that doesn't make sense because we're represented as Miis(??). Why do we have to use AR goggles to see Mario and co? Are they litetal ghosts? Mario was real outside, so why is that now I can hear his voice but not see him unless I put on these goggles. Did everyone in Bowser's Castle die?

What is the actual focal point of Super Nintendo World? When you go to Hogwarts, the land builds up to that reveal of Hogwarts, as that's the main event. In Nintendo...what is the main event from a focal point? Is it Bowser's Castle? Is it Mt. Beanpole? If its Mt. Beanpole, that's weird as the main E-Ticket is in Bowser's Castle in all versions of the land. But then again, Peach's Castle is more iconic than both, so why is that regulated to this weird portal entry? I want to VISIT Peach's castle. Its sooooo weird how thet decided to treat her castle. Shouldn't the entrance to the land at LEAST be Peach's Castle???

When we go into the Mt. Beanpole warp pipe for Mario Kart, its...Yoshi themed... This is the equivalent of going into the Indiana Jones Ride Temple and its interior is themed the city of france.

What me and my partner are getting at is that Super Nintendo World makes litetally zero sense. The land has almost no cohesion and weird inconsistents (like the lack of Daisy merch, Peach's Castle not being a ride, Yoshi Island being inside of a mountain). I NEVER asked these kinds of questions in WW and Cars Land because there was no reason too. Of course those (particularly Cars Land) has inconsistents too (why is there a clone of Radiator Springs in a mountain) but there's so little of them, I don't see it as an issue.

Super Nintendo World is absolutely stunning to look at. Its filled to the brim with kinetic engery, has amazing music and fun interactivity. But I feel like the narrative point of a themed land is just as important. And to me, SNW completely fails in that regard.

Sorry for the long write-up. I needed this written down, haha.
Click to expand...
I understand where you're coming from, but I think you're coming at this from the wrong angle. There is no plot to this land. The land is effectively a real life version of Mario Party, as it's a collection of loosely connected mini-games and shops. And in my opinion, this is the only way a Mario theme park land can work.

Mario isn't like Cars or Harry Potter or Star Wars. Those have one central narrative with a few offshoots here and there. Mario is a collection of several different genres with no overlying narrative. Mario Kart is very different from Mario Odyssey. Donkey Kong is very different from Luigi's Mansion. There's soccer and golf and role playing games and puzzle games and construction games. There's different artstyles and storylines that are tossed out every couple of years. It's just how the video games are. There's no one series they can focus on without leaving the majority out, and at that point why bother in the first place? It needs to be a mixture.

When you're playing Mario Party, you're not on a mission to stop anyone. You're not roleplaying. You barely even notice who you are. You're just there for the games. That's the only way the land can work.
 
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Pacific

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  • Aug 11, 2023
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Magic-Man said:
I understand where you're coming from, but I think you're coming at this from the wrong angle. There is no plot to this land. The land is effectively a real life version of Mario Party, as it's a collection of loosely connected mini-games and shops. And in my opinion, this is the only way a Mario theme park land can work.

Mario isn't like Cars or Harry Potter or Star Wars. Those have one central narrative with a few offshoots here and there. Mario is a collection of several different genres with no overlying narrative. Mario Kart is very different from Mario Odyssey. Donkey Kong is very different from Luigi's Mansion. There's soccer and golf and role playing games and puzzle games and construction games. There's different artstyles and storylines that are tossed out every couple of years. It's just how the video games are. There's no one series they can focus on without leaving the majority out, and at that point why bother in the first place? It needs to be a mixture.

When you're playing Mario Party, you're not on a mission to stop anyone. You're not roleplaying. You barely even notice who you are. You're just there for the games. That's the only way the land can work.
Click to expand...
But the land does have a plot though, that's apart of my problem with it. It has more plot than both WW and Cars Land, while somehow feeling more "hollow". Youre on a journey across the Mushroom Kingdom to retrieve the Golden Mushroom from Bowser Jr. and his henchmen. It's actually a pretty cool concept, as its essentially a real life sequel to the Mario 3D Land/3D World sub-series. But it makes things more complicated than the other lands mentioned as a result.

You walk into WW and you're simply just there. When you walk into SNW, you're immediately thrown into a narrative of sorts, even if it doesn't make any sense.

And from a visual standpoint, the land isn't really scattered brain outside of the Yoshi Island content. It's basically Mario Wii U/3DS Land/Early 2010s Mario Land. The land itself is consistent (being mainline/Super Mario) with Mario Kart and Yoshi (particularly Yoshi) being the ouliers thrown into the mix.
 
Last edited: Aug 11, 2023
Magic-Man

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Pacific Fun said:
But the land does have a plot though, that's apart of my problem with it. It has more plot than both WW and Cars Land, while somehow feeling more "hollow". Youre on a journey across the Mushroom Kingdom to retrieve the Golden Mushroom from Bowser Jr. and his henchmen. It's actually a pretty cool concept, as its essentially a real life sequel to the Mario 3D Land/3D World sub-series. But it makes things more complicated than the other lands mentioned as a result.

You walk into WW and you're simply just there. When you walk into SNW, you're immediately thrown into a narrative of sorts, even if it doesn't make any sense.
Click to expand...
Are you really thrown into the narrative though? It's just something you can choose to do, like a side quest or an optional level in a video game. If you choose to take it, then you choose to become a player and unlock the secret lair by playing the mini-games. Otherwise you can avoid it and just do Mario Kart and explore.

Pacific Fun said:
And from a visual standpoint, the land isn't really scattered brain outside of the Yoshi Island content. It's basically Mario Wii U/3DS Land/Early 2010s Mario Land. The land itself is consistent (being mainline/Super Mario) with Mario Kart and Yoshi (particularly Yoshi) being the ouliers thrown into the mix.
Click to expand...
The land does feel pretty scattered brain when you consider how many biomes are stacked on top of each other. It's just more noticeable when it comes to Yoshi, because that's a different artstyle. But in all fairness, you can make the argument that you go through a warp pipe to get to it, so it has the same logic as the entrance portal.
 
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Jerroddragon

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I do want to point out

The Yoshi section of the Q was added because we didn't get the ride and they felt the themeing of that Q was more exciting then the extended Q in Japan.

In Japan from video's the Extra Q space is just a MK van and some posters and props near/on the wall.

So the one thing I will say we have better is the Q because the yoshi Q has some great music and is charming and Bowsers Castle now has ZERO filler, its all thing you want to see once you enter until the pre show rooms.
 
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Pacific

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Magic-Man said:
Are you really thrown into the narrative though? It's just something you can choose to do, like a side quest or an optional level in a video game. If you choose to take it, then you choose to become a player and unlock the secret lair by playing the mini-games. Otherwise you can avoid it and just do Mario Kart and explore.
Click to expand...
The very first thing you see when you enter the land is that Bowser Jr. has stolen the Golden Mushroom from Peach's Castle (its even more overt in Hollywood due to the screens). This (conceptually speaking) immediately puts you on this adventure. I don't think its a choice from a narrative perspective.

When you enter Cars Land or WW, there is no narrative thrown upon you.
Magic-Man said:
The land does feel pretty scattered brain when you consider how many biomes are stacked on top of each other. It's just more noticeable when it comes to Yoshi, because that's a different artstyle. But in all fairness, you can make the argument that you go through a warp pipe to get to it, so it has the same logic as the entrance portal.
Click to expand...
My issue with Yoshi is that its such a hard contrast with the rest of the land and doesn't have any relation to the plot of Mario Kart. I know why we have it and I'm still glad we got it (ironically a better queue than Osaka's actual Yoshi attraction) but it still bothers me. The biomes being interconnected doesn't bother me as it reminds me of the World Map in New Super Mario Bros. U.

But yeah you do use a warp pipe to enter Yoshi's Island and warp pipe to exit Yoshi's Island (into Bowser's Castle) so it's not completely nonsensical, but they feel so stitched together.
 
BriefCasey

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Checked the app out of curiosity, and I'm surprised they still haven't added a meet Toad stamp yet.
 
kingcooger

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Pacific Fun said:
TLDR: Super Nintendo World is a beautiful, conceptually flawed mess that lacks the cohesion of lands like Wizarding World and Cars Land.

Returned to Super Nintendo World Hollywood (this time with my partner) on August 9th.

We had a fun time in the land (minus Mario Kart, as she thought it was not only an inferior Toy Story Mania, but the AR made her almost hurl and it sort of ruined the day).

On the car ride home, we both agreed that the land is fun, but something about the whole experience felt...off. My original conclusion was that the land is simply just too small and that there isn't enough to interact with. My partner agreed with that, but she felt that the issue with the land was far more conceptually rooted (so this means it goes for the Osaka and Orlando versions too).

She said the plot doesn't make any sense and everything felt forced. I didn't really get what she meant initially, as I thought the concept was pretty simple: We enter the world of Mario and go on a Mario adventure.

But then we decided to compare it to the Wizarding World (WW) and Cars Land. Suddenly, I realized what she meant by the premise of the land being kind of weird.

In those lands, the premise is very simple: You enter the world of those respective IP as a guest. The land itself is just that, a land. You're suppose to explore your surroundings, go to gift shops, experience the smaller attractions and take in the environment. Then when you're ready, you go to the anchor attraction that complements the themes of the rest of the land, and is usually the land's actual story. In Radiator Springs Racers, its the big race of the town and in Forbidden Journey, you're touring Hogwarts as a guest.

In Super Nintendo World, its more complicated. We enter the land not as a guest, but as a player. And unlike the other two lands, the land itself and the E-Ticket have two separate premises, and neither compliment each other. Forbidden Journey is a compliment to the rest of the land, while Mario Kart Bowser's Challenge is doing its own narrative.

To go back to the player thing, it becomes even more weird with the Power-up bands. When we enter the land, we can't even access the land's plot as...we don't have bands. So does that mean we're not players?? And when we do get the bands...what are they supposed to represent? Do they represent support of said character on their journey to stop Bowser Jr? Are we inheriting their powers? Or are we litetally ROLEPLAYING as the characters?

If the latter is so, that means when I get the Mario band, I AM playing as Mario. But then what does that make Mario as a walk-around character? Am I clone of him? And what about Mario in the Toadstool Cafe? If Mario's "ghost" is in Mario Kart, does that mean I'm dead too? With the wands in Harry Potter, you're not going to ask these questions as there is no reason to.

If I'm busy trying to rescue the power-up band, why am I also getting an invitation from Bowser to race him? But on the Mario Kart ride, Mario is already there...so does that mean we're clones of the Power-up band character we're using? No, that doesn't make sense because we're represented as Miis(??). Why do we have to use AR goggles to see Mario and co? Are they litetal ghosts? Mario was real outside, so why is that now I can hear his voice but not see him unless I put on these goggles. Did everyone in Bowser's Castle die?

What is the actual focal point of Super Nintendo World? When you go to Hogwarts, the land builds up to that reveal of Hogwarts, as that's the main event. In Nintendo...what is the main event from a focal point? Is it Bowser's Castle? Is it Mt. Beanpole? If its Mt. Beanpole, that's weird as the main E-Ticket is in Bowser's Castle in all versions of the land. But then again, Peach's Castle is more iconic than both, so why is that regulated to this weird portal entry? I want to VISIT Peach's castle. Its sooooo weird how thet decided to treat her castle. Shouldn't the entrance to the land at LEAST be Peach's Castle???

When we go into the Mt. Beanpole warp pipe for Mario Kart, its...Yoshi themed... This is the equivalent of going into the Indiana Jones Ride Temple and its interior is themed the city of france.

What me and my partner are getting at is that Super Nintendo World makes litetally zero sense. The land has almost no cohesion and weird inconsistents (like the lack of Daisy merch, Peach's Castle not being a ride, Yoshi Island being inside of a mountain). I NEVER asked these kinds of questions in WW and Cars Land because there was no reason too. Of course those (particularly Cars Land) has inconsistents too (why is there a clone of Radiator Springs in a mountain) but there's so little of them, I don't see it as an issue.

Super Nintendo World is absolutely stunning to look at. Its filled to the brim with kinetic engery, has amazing music and fun interactivity. But I feel like the narrative point of a themed land is just as important. And to me, SNW completely fails in that regard.

Sorry for the long write-up. I needed this written down, haha.
Click to expand...
Okay, while I understand where you are coming from, I think continuity/true storytelling at Universal is RARELY well done.

You mentioned HP and that land is a primary example.

Understand, this is not singling you out as many people overlook the lore of HP, but from day one things felt “off” in the Wizarding World to me and that feeling never left.

Then, some time later, someone perfectly encapsulated my issues:
Theme Park Thoughts: Harry Potter & The Forbidden Journey

Nintendo’s main issue to me is that there’s just not enough to do. Having both rides plus the mini games makes it feel like a Mario Party type mash up as someone else said. Not that I think the Yoshi ride looks great (it doesn’t), but it at least offers ANOTHER ride based game, making the land feel more fleshed out and play oriented.
 
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Jerroddragon

Jerroddragon

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  • Aug 15, 2023
  • #6,118
kingcooger said:
Okay, while I understand where you are coming from, I think continuity/true storytelling at Universal is RARELY well done.

You mentioned HP and that land is a primary example.

Understand, this is not singling you out as many people overlook the lore of HP, but from day one things felt “off” in the Wizarding World to me and that feeling never left.

Then, some time later, someone perfectly encapsulated my issues:
Theme Park Thoughts: Harry Potter & The Forbidden Journey

Nintendo’s main issue to me is that there’s just not enough to do. Having both rides plus the mini games makes it feel like a Mario Party type mash up as someone else said. Not that I think the Yoshi ride looks great (it doesn’t), but it at least offers ANOTHER ride based game, making the land feel more fleshed out and play oriented.
Click to expand...
I know we got SLOP which is better but....another people eater in this land would have been a god send. If they could only have made it work somehow, I think even MK would have less of a line if we had just one more attraction in the land
 
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PerceptiveCoot

PerceptiveCoot

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  • Aug 15, 2023
  • #6,119
If I ever become this concerned about the continuity between theme park rides, please delete my account.
 
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Stryker

Stryker

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  • Aug 15, 2023
  • #6,120
PerceptiveCoot said:
If I ever become this concerned about the continuity between theme park rides, please delete my account.
Click to expand...

And revoke your pass.
 
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