Decades ago, imagineers trying to create a dark ride based on Disney’s Robin Hood had it driven home to them that above all else, a property needs unique, varied environments to become a strong dark ride. Robin Hood would have been, to paraphrase them, nothing but “stone wall, Forest, stone wall, Forest…”. What is true of dark rides is true of theme park lands. You need a distinct, varied aesthetic, and as often as I’ve brought this up here, I don’t think anyone has really tried to define modern Zelda’s unique aesthetic. HTTYD is a good choice for a land because, though it’s popularity might be quite a bit less then Breath of the Wild, it has a unique, recognizable, interesting aesthetic - like Cars or Potter or Avatar or Star Wars or Seuss or any of the other great immersive theme park lands. The MCU is arguably the most successful media franchise in history (and, if we’re discussing personal preference, my favorite) but the land in DCA is utter garbage because much of the property lacks that unique, distinct aesthetic a theme park land needs. (Universal skirted this issue pre-MCU by making several bold artistic choices I love but which remain divisive). Honestly, if we were discussing a land based on Wind Waker, I’d be far less skeptical.