I'd weep if the relegated the property to that.
Look,
I'm arguing numbers of different demos, expanding and reinventing business models for a theme park land, total revenue generated by different demos in different markets, and justifying an idea for a next gen expansion based on current tech and popularity of the property, the ability it would have to generate absurd revenue.
Everyone seems to be concerned with telling me why it wont work based on the opinion that too much pokemon would be super bad andit wouldn't be that popular based on ????. I'm backing a theory and concept with numbers.
As far as space goes, what I'm describing, with catching pokemon being a primary activity can probably be made to fit in a land the size of Potter + LC, Or JP + Toon Lagoon. Potter takes up a lot of space on it's own and has 5 rides, but whereas you'd be hard pressed to recreate potter "IRL", UC has demonstrated it may very well possible ( I think it is) to recreate the world of pokemon through SNW and Potter with a better avenue for in-park interactivity, and even having an additional out of park activity.
Pokemon and Potter came out around similar times, yet Pokemon has made more than 3 times Potter. Pokemon's video game sales alone is twice the size of any segment of Potter's franchise earnings.
To not attempt to address interactivity and gaming with Pokemon when they do it's land is leaving money on the table. Pokemon Merch Sales alone is twice the size of the entirety of Potter's whole value.
Most of you guys are actually arguing a ride or two would be fine for Pokemon... Come on, I'm not speaking without precedent, and I'm not new to Theme Parks.
They should be attempting to go ALL IN on Pokemon, and it should be even more ambitious than Potter.