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Star Wars: Galaxy's Edge (Disney's Hollywood Studios)

  • Thread starter Thread starter Brian G.
  • Start date Start date Aug 15, 2015
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UniversalRBLX

UniversalRBLX

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Falcon is what mission space was to be.
Battle is the larger more animatronics version of Transformers/Spiderman.

That's what I believe we are expecting.
 
Nick

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UniversalRBLX said:
Falcon is what mission space was to be.
Battle is the larger more animatronics version of Transformers/Spiderman.

That's what I believe we are expecting.
Click to expand...
There will be no centrifuge so it won't be similar to M:S in any way except for how you individually control what's going on while on the ride.
 
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rastuso

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Nick said:
That name really doesn't mean much to me, which I feel is a problem regardless of how the character is on the show. I don't want some rando as the leader on the freaking Falcon. It needs should be a character cemented into SW lore that fans would recognize.

The Falcon ride has always been my biggest question mark with this land. I'm pretty confidant based on everything i've heard that the Battle ride will be a top ride in the industry once it's open. I guess you could say my expectations for Battle are sky high and expectations for Falcon are just slightly above where they were for F&F.
Click to expand...

And this is what I said. Folks are acting like Disney is building the 2 best rides ever. In reality they could be Star Tours 3, and a D ticket dark ride.

The land is set AFTER episode 9, isn't it, in a place that doesn't appear in the movies. Again, we don't know who survives. Somebody besides Leia dies in Episode IX. Perhaps multiples. All we know is the Falcon doesn't get destroyed. I always felt this choice was beyond stupid. The main fail of the land. It should have been set in either the 2nd or 3rd trilogy timelines. I could see the cantina being similar to the real one, since it could be a franchise, of sorts, but my guess is it is not.

And There is no way folks are pulsed through the Falcon alone, as fast as they will be loaded, unless they have a VIP experience like I discussed. And there will be CMs directing you, which will not fit the idea of you being in the Falcon.

I would sure hope Disney tried to create the best ride ever for one of these rides. No way is that ride the Falcon ride, so we'll see if Battle Escape is. If that ride is finally Disney's answer to Spider-man, almost 20 years later, it could be.
 
LieutLaww

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This is why Nvidia/ILM were showing off that early test footage from the ride as it is rendered real time so can change on the fly to how things are done while on the ride. Also note each pod will be using 8 Nvidia Quadro cards to render everything on the screen in real time.
 
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rastuso

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LieutLaww said:
This is why Nvidia/ILM were showing off that early test footage from the ride as it is rendered real time so can change on the fly to how things are done while on the ride. Also note each pod will be using 8 Nvidia Quadro cards to render everything on the screen in real time.
Click to expand...

Which may or may not even be a significant impact to the ride. You can't mess up the flow of the ride, as you must get to the end within a pretty small window of time regardless of how many AT-ATs you knock over.
 
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Mike S

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Someone’s grumpy.
 
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JungleSkip

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rastuso said:
Which may or may not even be a significant impact to the ride. You can't mess up the flow of the ride, as you must get to the end within a pretty small window of time regardless of how many AT-ATs you knock over.
Click to expand...

Right, this is my big question with the ride. The time it takes to get through the ride can't change. So the "interactive" elements can only be largely surface level. So how much can we really change?
 
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Mike S

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Ride time will be a limitation but to really push interactivity there could be many possible endings. Stuck in the star destroyer because your pilot stinks? Your ride ends there with a “rescue” coming for you.
 
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LieutLaww

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I don't think it is about changing the ride per se most of this will more affect what happens outside of the ride, you do some rubbish flying and maybe Chewie will want a word with you about banging up the ship etc, internally it is more about showing off brand new tech which as far as I am aware hasn't been used in an attraction yet.
 
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JungleSkip

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LieutLaww said:
I don't think it is about changing the ride per se most of this will more affect what happens outside of the ride, you do some rubbish flying and maybe Chewie will want a word with you about banging up the ship etc.
Click to expand...

If that's the case, consider me pretty lukewarm on both SW rides
 
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rastuso

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JungleSkip said:
Right, this is my big question with the ride. The time it takes to get through the ride can't change. So the "interactive" elements can only be largely surface level. So how much can we really change?
Click to expand...
Yup.

Plus, how good can it look? People rave about non screen Disney's Flight of Passage. Most of that is because it is the highest resolution video anywhere, pretty much.

So, are we to expect that 3 years later Disney will be rendering that real time, completely blowing away the CGI book that Hollywood uses? No more need for months of time to render scenes. Just create them real time, and done.

The sprite quality will be pretty low. Far Cry looks amazing, but it isn't 8k 3-D.
 
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rastuso

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JungleSkip said:
If that's the case, consider me pretty lukewarm on both SW rides
Click to expand...

I love how people think a couple dozen or so walk around characters are going to be having personal discussions with a thousand people per hour, based on ride activities fed to them through neural nets.
 
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quinnmac000

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JungleSkip said:
If that's the case, consider me pretty lukewarm on both SW rides
Click to expand...

You really had to bring Luke into this didn't you....
 
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Tobias

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LieutLaww said:
I don't think it is about changing the ride per se most of this will more affect what happens outside of the ride, you do some rubbish flying and maybe Chewie will want a word with you about banging up the ship etc, internally it is more about showing off brand new tech which as far as I am aware hasn't been used in an attraction yet.
Click to expand...

If the MF ride is more about what happens outside of it, and inside it's more about showing off new technology...we have a problem here.

For myself, and from what I've noticed many others, the excitement for this attraction really depends on how interactive it'll be during the ride. Nobody want's a Mission: Space level of interactivity here. You hype up we're going to pilot the Millennium Falcon, we -want- to pilot the Millennium Falcon to a nice degree. Realistically, I know we can't just do whatever we want for a couple minutes, but to actually control it, be able to bump into things, perhaps take enough damage that a whole bunch of warning sirens go berserk...that would make me happy. If it's mostly "Push button to do the thing...you didn't push button so here's autopilot override which is the same thing"...then that'll be a Antarctica-level of wasted potential.

As for showing off new technology that hasn't been used in a attraction, you have to be really careful on how that comes off. Since if the attraction is meh, then it comes off nothing more then just a tech demo a la' Legend of Jack Sparrow. An' for a majorly anticipated land, you really don't want one of your main attractions to come off like a tech demo. You want it to be a Spider-Man where it's using that new tech to help present a fantastic dark ride.
 
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Jones14

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Based on the tech, I’m thinking it’s gonna be like the old Rogue Squadron games; there’s an objective (destroy the fighters attacking a Resistance convoy, for example) that you have to accomplish as fast as you can, but there’s an unspoken time limit on it.

The slower/more inept you are, the more ships get destroyed and you barely manage to survive yourself, going back to Batuu to hide. If you’re really good, the convoy jumps to lightspeed and Poe Dameron congratulates you on a job well done before sending you back to Batuu to keep up the good work on the planet.

As far as the open world aspect; it’ll probably be similar to the games in that if you fly too far into open space you’ll hear a transmission asking for your help back at the convoy, and if you still keep going, the Falcon will eventually stop cooperating and right herself.
 
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UniversalRBLX

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Nick said:
There will be no centrifuge so it won't be similar to M:S in any way except for how you individually control what's going on while on the ride.
Click to expand...

I meant in terms of interactivity.
 
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fryoj

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rastuso said:
Except there are 4 "cockpits". That's a ridiculous amount of expense, again for about 10% of the visitors to appreciate. This isn't like Mickey, where they hide the fact there are 3 so the 7 year olds that still believe in Santa Claus don't find out there are 3.

The Millennium Falcon doesn't have a 3 hour long hallway you have to walk through to get to it. And you will see the one sitting outside, so even if you walk up a ramp into it, you'll know it isn't the one you saw outside. That just seems ridiculously complex to fool 30 & 40 years olds in Jedi outfits.

You could just as easily have a bunch of splits in the hallway/queue to batteries of stationary pods. If the pods move , their movements will be much less intense, and comfortable, More like Spider-Man, not Star Tours. And 25% of capacity will disappear when something breaks.

We'll see, if you go though the entire Falcon, seemlessly into the cockpit, that would be cool, just seems it will create massive technical costs. And what happened to the group of people that entered the cockpit before you? Where is the line when you leave the cockpit? The illusion had to end somewhere.
Click to expand...

I think this is the likely set up to keep the illusion and to maximize capacity. They do holds at each of the "P"s of groups of 6. They can add more as long as the next area isn't visible from the previous one. As long as the one before you has cleared the area before you move, they can keep an illusion that the group ahead of you is somewhere else. Once you go up the ramp, you'll never see anyone but CM's. You'll get a short wait at each spot to check things out and probably get instructions. I couldn't remember if there were 8 or 6 pods on each setup, but that, and ride time will affect how long you hold at each spot.

oclKQ3O.jpg
 
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Parkscope Joe

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Woah where did you get those from?
 
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fryoj

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Joe said:
Woah where did you get those from?
Click to expand...

It's just a google search image of the MF layout. It's not anything official. Heres the original:
0b5d2ac9256eb02804141fe8c08fabad.jpg
https://i.pinimg.com/originals/0b/5d/2a/0b5d2ac9256eb02804141fe8c08fabad.jpg
 
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rastuso

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Tobias said:
If the MF ride is more about what happens outside of it, and inside it's more about showing off new technology...we have a problem here.

For myself, and from what I've noticed many others, the excitement for this attraction really depends on how interactive it'll be during the ride. Nobody want's a Mission: Space level of interactivity here. You hype up we're going to pilot the Millennium Falcon, we -want- to pilot the Millennium Falcon to a nice degree. Realistically, I know we can't just do whatever we want for a couple minutes, but to actually control it, be able to bump into things, perhaps take enough damage that a whole bunch of warning sirens go berserk...that would make me happy. If it's mostly "Push button to do the thing...you didn't push button so here's autopilot override which is the same thing"...then that'll be a Antarctica-level of wasted potential.

As for showing off new technology that hasn't been used in a attraction, you have to be really careful on how that comes off. Since if the attraction is meh, then it comes off nothing more then just a tech demo a la' Legend of Jack Sparrow. An' for a majorly anticipated land, you really don't want one of your main attractions to come off like a tech demo. You want it to be a Spider-Man where it's using that new tech to help present a fantastic dark ride.
Click to expand...

I love how Spider-man is still the go to gold standard, 18 years later. Yet everyone just assumes SWL is going to blow Universal away. Like Disney has purposely been holding back since IOA opened.
 
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