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Halloween Horror Nights 29 General Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Nov 4, 2018
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Robert Bliss

Robert Bliss

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  • Apr 17, 2019
  • #4,441
StrangeP said:
My husband and I are planning to do the 6 house Unmasking on the 29th as well.
Click to expand...
This is the creep I am. Feel free to say hi! :)
57170556_10156451242533667_8998506906653818880_n.jpg
 
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JawsVictim

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  • Apr 17, 2019
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Questions for Legacy...what is your process for designing houses? ie Do you start with a treatment, then design x number of rooms? What Software do you use to design the layout (referring to the Shakespeare house on your site)? And do you work within certain perimeters (ie certain number of scare actors, certain square footage, only this many rooms).
 
StrangeP

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  • Apr 17, 2019
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420A96AE-981A-49D1-8A3E-FC0C083EBDD7.jpeg This is us. Although I am unsure what color my hair may be then. Hiiiiiiiii!
Robert Bliss said:
This is the creep I am. Feel free to say hi! :)
57170556_10156451242533667_8998506906653818880_n.jpg
Click to expand...
 
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NuteGunrayWasFramed

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  • Apr 17, 2019
  • #4,444
Legacy said:
And, screw it.

Clue

giphy.gif
Click to expand...
We’ve been way off on this, I think.
 
SlasherVillain

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  • Apr 17, 2019
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I have no idea what that clue is, but based on the fact Legacy didn't include the text of what the character is saying, i'd wager we can rule out focusing on that too much?
 
Oakley

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  • Apr 17, 2019
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What exactly is the bird beaked thing pouring salt onto?
 
Robert Bliss

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  • Apr 17, 2019
  • #4,447
Oakley said:
What exactly is the bird beaked thing pouring salt onto?
Click to expand...
I need to re-watch it, but I'm pretty sure Bizarro Quinn is pouring salt on the severed head of communications guy Sparks.
 
RedRightDan

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Robert Bliss said:
I need to re-watch it, but I'm pretty sure Bizarro Quinn is pouring salt on the severed head of communications guy Sparks.
Click to expand...

Mostly. Except that’s the bizarro Sparks who is just a floating head in a jar.

I believe as he’s saying “I’m helping you” as he pours the salt. He’s also allergic to peanuts.
 
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Robert Bliss

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  • Apr 17, 2019
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DannyPowers said:
Mostly. Except that’s the bizarro Sparks who is just a floating head in a jar.

I believe as he’s saying “I’m helping you” as he pours the salt. He’s also allergic to peanuts.
Click to expand...
Now I just want to re-watch every episode of Sealab 2021.
 
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Legacy

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  • Apr 17, 2019
  • #4,450
JawsVictim said:
Questions for Legacy...what is your process for designing houses? ie Do you start with a treatment, then design x number of rooms? What Software do you use to design the layout (referring to the Shakespeare house on your site)? And do you work within certain perimeters (ie certain number of scare actors, certain square footage, only this many rooms).
Click to expand...
My process? I just dabble with this stuff - lol

Typically (after I have the concept in my head), I start with a “beat sheet” that just has a scene title/brief explanation. I’ve never exceeded 12 scenes when drafting those. Recently, I’ll draw concept art for scenes before doing the treatment. It’s less arduous to draw them on my iPad (using Procreate, Adobe Draw, or Graphic) then writing, and it helps me visualize what’s going to happen. (Most of the older stuff I did treatments first because they were easier to produce for me).

Typically, I’ll start drafting out a treatment from there. The treatment is writing a story. I consider coherency, pacing, and what makes each scene visually interesting. If the “story” takes me to a different scene from any I initially planned, I change. If a scene I initially planned bores more, I cut it. This is where I figure out character numbers. I may sketch out the house and scenes if I need to figure out layout or structure. It’s a pretty organic process.

The “formal” house layouts are where the real work is done. I’ll do a “hard” layout that formalizes the structure. My old stuff (like Calendar Fear) had no limitations. Now, I try to adhere to a specifications I know. Ghostlight was designed for Parade (B79). My current project (Dark Fortunes) is being designed for a 40x80 foot tent (like what Hollywood uses).

The 3D models are designed in SketchUp, a free, 3D modeling software. It’s the same software Uni uses. It’s got a rough curve, but you can do some amazing stuff with it.
 
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ModDesigner23

ModDesigner23

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  • Apr 17, 2019
  • #4,451
Legacy said:
My process? I just dabble with this stuff - lol

Typically (after I have the concept in my head), I start with a “beat sheet” that just has a scene title/brief explanation. I’ve never exceeded 12 scenes when drafting those. Recently, I’ll draw concept art for scenes before doing the treatment. It’s less arduous to draw them on my iPad (using Procreate, Adobe Draw, or Graphic) then writing, and it helps me visualize what’s going to happen. (Most of the older stuff I did treatments first because they were easier to produce for me).

Typically, I’ll start drafting out a treatment from there. The treatment is writing a story. I consider coherency, pacing, and what makes each scene visually interesting. If the “story” takes me to a different scene from any I initially planned, I change. If a scene I initially planned bores more, I cut it. This is where I figure out character numbers. I may sketch out the house and scenes if I need to figure out layout or structure. It’s a pretty organic process.

The “formal” house layouts are where the real work is done. I’ll do a “hard” layout that formalizes the structure. My old stuff (like Calendar Fear) had no limitations. Now, I try to adhere to a specifications I know. Ghostlight was designed for Parade (B79). My current project (Dark Fortunes) is being designed for a 40x80 foot tent (like what Hollywood uses).

The 3D models are designed in SketchUp, a free, 3D modeling software. It’s the same software Uni uses. It’s got a rough curve, but you can do some amazing stuff with it.
Click to expand...
Sketch up is definitely great for haunts. Plus, I love how it has a tool for cross sections and elevations. The cons of the software is when you have big projects like museums or buildings, it gets glitchy due to all the componts from the 3D warehouse or construction materials. I’ve seen some great work on Revit and Archicad, I’m sure it will look fantastic when building haunts too.
 
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Allison

Allison

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  • Apr 17, 2019
  • #4,452
Robert Bliss said:
Now I just want to re-watch every episode of Sealab 2021.
Click to expand...

Until today I didn’t even know there was a show called Sealab 2021. Unfortunately, I’ve never* seen any of the shows in @Legacy’s clues. I honestly thought that bird beak clue was a gif from the Magic School Bus.

*That’s not true, I watched an episode of Rick & Morty from the clues last year. And I’m 99% positive I’ve seen an episode of The Simpson’s & Family Guy before.
 
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Legacy

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  • Apr 17, 2019
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Elegia said:
Until today I didn’t even know there was a show called Sealab 2021. Unfortunately, I’ve never* seen any of the shows in @Legacy’s clues. I honestly thought that bird beak clue was a gif from the Magic School Bus.

*That’s not true, I watched an episode of Rick & Morty from the clues last year. And I’m 99% positive I’ve seen an episode of The Simpson’s & Family Guy before.
Click to expand...
I'm considering something from Gravity Falls. Would that help?
 
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  • Apr 17, 2019
  • #4,454
Legacy said:
I'm considering something from Gravity Falls. Would that help?
Click to expand...

I'd love a clue using something from Gravity Falls.
 
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Legacy

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ModDesigner23 said:
Sketch up is definitely great for haunts. Plus, I love how it has a tool for cross sections and elevations. The cons of the software is when you have big projects like museums or buildings, it gets glitchy due to all the componts from the 3D warehouse or construction materials. I’ve seen some great work on Revit and Archicad, I’m sure it will look fantastic when building haunts too.
Click to expand...
I'm trying to really up my game for Dark Fortunes. Wall treatments, "moving" scares, that sort of stuff. A friend told me the trick is careful layer management. I do a single room on a layer.

I haven't tried any other programs, more because of access and familiarity. If time ever allows again, I'll try other stuff.
 
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Jaden

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  • Apr 17, 2019
  • #4,456
Legacy said:
I'm considering something from Gravity Falls. Would that help?
Click to expand...
Oh yes. Yes please.
 
Allison

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Legacy said:
I'm considering something from Gravity Falls. Would that help?
Click to expand...

I don’t know that show either lol honestly the only TV I watch (besides my teams) that’s still relevant are Stranger Things, CAOS, Always Sunny & Big Little Lies. The rest I’m familiar with are, like, AYAOTD? and the TGIF sitcoms of the 90’s.

But I’m sure I’ll still try to guess anyway...and I’m sure I’ll be wrong lol
 
MrTorrance

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  • Apr 17, 2019
  • #4,458
My kids obsessed with Teen Titans Go, so I lose too much TV to keep up with clues.

Plus, Stanley Cup season right now!
 
OhHaiInternet95

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Elegia said:
I don’t know that show either lol honestly the only TV I watch (besides my teams) that’s still relevant are Stranger Things, CAOS, Always Sunny & Big Little Lies. The rest I’m familiar with are, like, AYAOTD? and the TGIF sitcoms of the 90’s.

But I’m sure I’ll still try to guess anyway...and I’m sure I’ll be wrong lol
Click to expand...

If you have time, go to Kiss Cartoon and watch it. There's plenty of episodes off of which you could base HHN originals.

(Interestingly, Rick and Morty has several references to Gravity Falls that imply they exist in the same reality--well, Rick and Morty has an infinite number of realities but you get what I'm saying.)
 
Last edited: Apr 17, 2019
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ModDesigner23

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Legacy said:
I'm trying to really up my game for Dark Fortunes. Wall treatments, "moving" scares, that sort of stuff. A friend told me the trick is careful layer management. I do a single room on a layer.

I haven't tried any other programs, more because of access and familiarity. If time ever allows again, I'll try other stuff.
Click to expand...
Correct, layer management is very important with detailed designs. I use a lot of groups and components to organize my project. I’m pretty sure Sketchup has the option for animating scenes, I personally don’t use it so I’m not familiar with it.
If time allows you in the future, definitely try Revit, the renderings in that software are amazing.
 
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