- Feb 28, 2015
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I think that’s gonna be too late. Would expect to wait probably 2 hrs at that point.Planning on going opening day... If i got there before 9 would i be able to get a ride in without waiting in a terribly long line?
I think that’s gonna be too late. Would expect to wait probably 2 hrs at that point.Planning on going opening day... If i got there before 9 would i be able to get a ride in without waiting in a terribly long line?
What time would you suggest then?I think that’s gonna be too late. Would expect to wait probably 2 hrs at that point.
I got to the da opening when they would let you on property about 5am. This is not that but I would be here at 6 with water and supplies with a friend to hold line for breaks. Probably three hours if they do it as they have before. Probably queue people somewhere further out and pulse them onto the ride. Intemin does not have the best reliability rep and they dont want to make the wrong headlines on opening dayWhat time would you suggest then?
Lots of pictures right?I'll probably get to the park an hour early. I'd rather wait an hour at the turntiles and two hours in line at Hagrid's than 3 hours at the turnstiles. At least I won't mind enjoying the queue for the first time, ya know?
Planning on going opening day... If i got there before 9 would i be able to get a ride in without waiting in a terribly long line?
What happened with Gringotts?So about the "uh-ohs"... Any of our esteemed insiders gonna share what happened post-opening? Part of me hopes it's not a big deal, but a much larger part of me wants it to be like the Gringotts mishap for comedic reasons.
What happened to Gringotts?What happened with Gringotts?
I haven’t been on Gringotts in awhile .. are they still using the arm to move the screen or is it gone?What happened to Gringotts?
It was portrayed to me as an easily avoidable situation, in which they were operating the equipment beyond recommendations. The mental picture of a ride vehicle plowing through the screen tickles me so. I'm sure heads rolled after that one.
Still there.I haven’t been on Gringotts in awhile .. are they still using the arm to move the screen or is it gone?
I’m sure it will get out, but it really isn’t a big deal and (from what I’ve heard) never changed the schedule. Basically, softs and previews were never on the table for last week in the first place.So about the "uh-ohs"... Any of our esteemed insiders gonna share what happened post-opening? Part of me hopes it's not a big deal, but a much larger part of me wants it to be like the Gringotts mishap for comedic reasons.
Is there still a chance we may get softs before opening?I’m sure it will get out, but it really isn’t a big deal and (from what I’ve heard) never changed the schedule. Basically, softs and previews were never on the table for last week in the first place.
Oh yeah. Softs for Memorial Day Weekend was a pipe dream. If they were to do any I'd imagine it'd be next weekend, but it's sounding like we shouldn't hold our breath for anything except June 13th. AP previews would be nice though.I’m sure it will get out, but it really isn’t a big deal and (from what I’ve heard) never changed the schedule. Basically, softs and previews were never on the table for last week in the first place.
Is there still a chance we may get softs before opening?
The ride will open June 13, any previews are not guaranteed and are unplanned.
Since we probably won't know what the "uh-oh" was until after opening I'd like to put some guesses down in writing to see if any of them end up being accurate.
- One of the drop-tracks activated prematurely before a train was fully locked in place causing minor damage to one of the trains.
- The track-switch following the spike experienced a sensor failure and remained in its "forward" state resulting in a train zipping backwards through the fluffy portion of the ride track.
- A small electrical fire in the station caused minor damage to theming elements.
- The LSMs on the backwards launch after the spike failed to activate causing a train to valley in between the helix and the entrance to the showbuilding
Since we probably won't know what the "uh-oh" was until after opening I'd like to put some guesses down in writing to see if any of them end up being accurate.
- One of the drop-tracks activated prematurely before a train was fully locked in place causing minor damage to one of the trains.
- The track-switch following the spike experienced a sensor failure and remained in its "forward" state resulting in a train zipping backwards through the fluffy portion of the ride track.
- A small electrical fire in the station caused minor damage to theming elements.
- The LSMs on the backwards launch after the spike failed to activate causing a train to valley in between the helix and the entrance to the showbuilding