Eh, does Epic really push ride tech boundaries, though?
Berk has a couple off-the-shelf rides and a pretty standard launched roller coaster. Stardust and Werewolf are also standard roller coaster models.
Mario Kart’s biggest innovation is what secures on top of your head…but even that tech has existed for years now.
Monsters marries a 10-year-old ride system with animatronics, which I can understand being problematic from a sheer coordination perspective, but Universal is evidently completely fine running the ride with animatronics out of order so don’t think that’s the issue with that ride.
The two most innovative rides here are Donkey Kong and Ministry. And what’s frustrating there is that those rides have new tech just for the sake of it…especially Ministry, which I’d argue would actually be better off with just the Spiderman Scoop vehicle.
I do like Epic a lot, but nine months later this much downtime points less to teething problems for new rides and more to some sort of systemic issue.