(Left) Scalping Seat
You then enter into a large living room. The walls can be seen covered in photos, each showing multiple victims from the various franchises (Adam, Dr. Gordon, Amanda, Jeff, Lynn, Timothy, Cecil, Strahm, Seth, Etc Etc). Painted on the wall above the paintings are the words “See what I see.” In the center of the room is a disturbing chair, where various cogs and gears can be seen on the back. Attached to the gears is some bloody hair...and a scalp. As you are distracted by this, the door bursts open, as Brenda emerges with her scalp entirely gone, revealing muscle and bone. She holds a knife, and tries to slash at you with it. You dash towards the next room.
Music -
Scareactor Description
Brenda - 20s, wears a prosthetic scalp.
(Right) Impalement Wheel
You then enter into a large room. To your right is a broken window, where a cage lies on the ceiling. Billy The Puppet can be seen in it, giving instructions to the trap. “Once her device begins to rotate, it will pierce her eyes and mouth if you don't delay its movement for at least 30 seconds. To do this, you must step into the other machine and lift the bars to the highest position, long enough to close the circuit, slowing down her device. If you do nothing, she will wind to her death before the clock runs out.” In the center of the room is a large device, where Suzane (dummy) can be seen on it. She is restrained with several straps. In front of her are three rods. Suddenly, the contraption moves her closer to the pipes, as she screams in fear. The lights go dark, as you hear squishing and cracking. You then exit the room.
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(Main) Crawl Passage
You then enter in a hallway, and you immediately see the exit. In front of you is a small vent, where bloody handprints lay on the floor of it. You crouch down and enter inside the passage. There isn’t much light here besides the nearby exit, but from nearby you can hear timers going off and people screaming. As you are about to exit the vent, arrows emerge from the walls and try to shoot out at you (water and air). You crawl fast towards the exit, back to the two paths. (Note - there’ll be a small wheelchair passage for people who have wheelchairs or don’t want to crawl. It’ll be the same with the screams and arrows, but you can stand in this room).
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(Left) Shotgun Carousel
You enter into the scene through an open door, that is painted with a red spiral on it. This room is MASSIVE, being 50 feet in length. In the center of the room is a gate, where a small pedestal box stands. Two spikes can be seen in it, all covered in blood. In the back of the gate is the carousel, and in front of that carousel is a shotgun. Six people can be seen on it (all dummies), and there’ll be screaming for help. To the right of the carousel is a TV, playing a billy message. He says “Six ride the carousel, but only two can get off. The decision of which two survive falls upon you. “To the back of you is a timer, and it seems to be set in 0:00 right now. However, as you are distracted by the carousel, the timer falls down (boohole), revealing William covered in blood. He screams in pain and holds up his hole covered hand, as he lunges out towards you. You run towards the next room.
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Scareactor Description
William - 40s, wears a prosthetic glove.
(Right) Horsepower Trap
You then enter into a MASSIVE room, being 50 feet in length. In the center of the room is a car held up by several jacks. The hood is removed, and doors are gone. In front of the broken window is a lever. In the car is Evan (actor) , glued to the seat. He’s seen tearing aways his back from the seat, as he screams for help (mix of makeup and suit). Below the car is Kara (actor), tied underneath the tires. She screams for help, and tries to free one hand to reach for you. Behind the car is Dan (dummy), with chains attached to his jaw and arms. In front of the car is Jake (dummy), tied to the garage door. A tape can be heard playing. It says “In 30 seconds, the jacks holding up this car will fall, setting off a deadly chain of events. In order to stop this from happening, you must tear yourself away from the seat to which you are glued.”You then hear a ring, as the lights go out. The sounds of gore and flesh being ripped is heard. The lights come on, and you are then scared by a Pigman from behind you. He holds a syringe, and tries to jab at you with it, as you exit the room.
Music -
Scareactor Description
Evan - 30s, bald, wears a bodysuit
Kara - 20s
Pig Man - 6ft, wears a pig mask and robe.
(Main) Adams Apartment
You then enter into a small apartment. There’s not a lot of furniture in the room, besides the main ensteils (couch, sink, mini fridge, etc etc). This room is extremely dark, but every so often, you can hear the sound of a camera going off, and the room lights up for a second. You then hear laughing. You turn around, and on the couch is Billy The Puppet, just laughing. Besides it is a bat. As you are distracted by this, a Pig man emerges from behind a closet door and lunges at you. You dash towards the next room, right to the two paths.
Music -
Saw Score Soundtrack - Track 14 - The Rules - YouTube
Scareactor Description
Pig Man - 6ft, wears a pig mask and robe.
(Left) Death Mask
You then enter into a small room. There’s a small mirror attached to a chair, and an open tool box near the corner. Inside the toolbox is a skull x-ray showing a key embedded into the eye, a scalpel, a pair of tweezers, some bandages, and an eyepatch. A nearby TV can be seen on, playing a Billy message. It says “I am going to give you a hint as to where I've hidden the key. So listen carefully, the hint is this: it's right before your eyes.” As you are distracted by this, Michael pops out from a darkened corner. He has the Venus Flytrap on him, and tries to remove the trap on him, as the ticking from the timer echoes. He begs for help as he re enters the darkness. You hear a ding, and then a CLANG, as blood (water) sprays on you. You exit to the next room.
Music -
Saw II Complete Score Soundtrack - Track 8 - Eye (C) - YouTube
Scareactors Description
Michael - 30s, has a bloody eye
(Right) Steam Maze
You then enter into a large hallway. To your left and right are gates, covered in some pipes. This whole room has a red tint to it. As you walk past some of the pipes, they spray air onto you (there’ll also be an audio trigger of skin sizzling). Above you can hear William yelling at someone instructions of the game. As you walk past an open gate entrance, Debbie emerges from behind it. She’s weilding a buzzsaw, and has several third degree burns on her face. She blindly swings it around, as you dash to the next room.
Music -
Saw VI Score Soundtrack [Track 20] - Steam Room - YouTube
Scareactor Description
Debbie - 30s, has several third degree burns on her.
(Main) Evidence Room
You then enter into a large room. The room is littered with old traps used throughout the series. These will include the Magnum Eyehole, some chains, the Angel Trap, the Shotgun Collar, shackles, the Rack, a vice, metal columns, spikes, a spike gun, a Spine Cutter, the Water Cube, collars, a jar with keys, a bathtub, Screw Helmets, Explosive Bracelets, razor wire nooses, nail bed, and a whole stack of tapes. In the center of the room is a chair, where the bloodied up body of Jill lies. Her head has been ripped apart by the Reverse Beartrap, as blood sprays onto you (water). As you are distracted by this, Hoffman emerges from behind a cupboard, swinging a knife onto you. You run towards the two paths.
Music -
https://www.youtube.com/watch?v=H83LRKMye1s
Scareactor Description
Hoffman - 40s, stubble, blood caked onto his clothes.