A not-so-brief spoiler-free review where I talk about the overall experience and crew member roles:
Entrance with the falcon is stunning. Queue is very well done and reminded me of a more immersive Star Tours (this is not the only time I felt this about this ride lol). Hondo AA was not operating at the time I went, so he was replaced by “cargo” and there’s a Plan B video. Preshow was short, simple, effective: exactly what it needed to be, and I won’t get super tired of it (ahem .. FoP). Second preshow (pre-boarding) was also pretty solid, but more likely to get old quickly lol.
For the ride, I had a great view no matter where I sat! Granted, I’m 6’, but I didn’t notice anybody else having issues. Looked for screen edges and couldn’t find any. Graphics were real solid, though there was the occasional phasing as it was rendering, and one time a very, very short stutter.
It’s a lot of fun! I rode gunner, then engineer, then pilot, which wound up being how I’d rank them worst to best (and also the order i’d recommend to new riders).
Gunner was too simple for my liking, but let me watch the mission the whole time without really taking my eyes off the screen.
Engineer had more button pushing, which was fun, but required you to look away more, so I was happy I’d already been through the mission.
Pilot was the most immersive and immediate and allowed you to be very active while never taking your eyes off the screen. The steering certainly felt a little guided, but that I still had some control.
That being said, I did enjoy all three roles and didn’t feel my enjoyment of the ride was based too much on the role I was assigned.
Oh, and we didn’t do so hot on one of our missions, which made leaving the cockpit a little more fun.
It’s a real solid attraction! It’s unique and interactive and ambitious and people are gonna really enjoy it. And I really hope they add another mission ASAP. There’s not a ton of variety within the one mission, so people are going to be clamoring for more, I think.