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Nintendo Coming to Universal Parks

Discussion in 'Miscellaneous Universal' started by CatCatCat, May 7, 2015.

  1. Alicia

    Alicia Premium Member

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    Probably something in between.
     
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  2. fryoj

    fryoj Premium Member

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    I messed around with the layouts on Google maps. I used the old Kidzone plan to try and scale the Yoshi layout. It wasn't exact as the building perimeter on the layout, the water plan, and the model down't all line up. Ballpark it came out to 550 ft. For comparison, Buzz came out to 650 ft.
     
  3. Happytycho

    Happytycho Rookie

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    So probably about 3 and 1/2 minutes ride time, although it could actually be anywhere between 3 and 4 depending on the ride speed. That seems pretty reasonable if we consider scene timings of around 1 min - 1 min - 45 sec - 45 sec.
     
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  4. LintemuthStudios

    LintemuthStudios Veteran Member

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  5. RFRees

    RFRees Member

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    Is there any room or plans for a flat ride to be included or has this been completely scrapped?
     
  6. Alicia

    Alicia Premium Member

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    In the new park for Orlando, they should have room to do whatever they want. (Doesn't mean they will, but they could.)
     
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  7. LintemuthStudios

    LintemuthStudios Veteran Member

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    I kinda hope that they don't. There's really no need for it.
     
  8. JungleSkip

    JungleSkip Premium Member

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    There's always a need for more rides. *Always*
     
  9. RFRees

    RFRees Member

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    I'm hoping FW has tons of attractions. Some filler would help in this goal. Every added attraction can boost park capacity, and get Universal closer to the size of Disney.

    I look at some of the space at IOA and USF and think to myself how a "flat ride could fit there"... Kang and Kodos is a perfect example of them pulling the trigger on using a small bit of space for a flat. There's a bunch of tiny areas like that though, Green Eggs And Ham is one that sticks out to me.
     
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  10. Mike S

    Mike S Veteran Member

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  11. shiekra38

    shiekra38 Veteran Member

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    Yeah the mentality of rides aren't necessary kind of defeats the whole purpose of the theme park thing haha
     
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  12. quinnmac000

    quinnmac000 Veteran Member

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    How I would do the music

    Opening for the park


    Mid Day


    End of the Park Day
     
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  13. Stryker

    Stryker Rookie

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    Slowly catching up and just read the article everyone's talking about. Great article, btw, @Alicia. I'm wondering if some of the final outdoor scenes for Yoshi will be spoiled since it sounds like you should be able to see it from Peach's Castle. Hope the ride will last at least 3-4 minutes. Other than the load/unload, the rest of the track is a literal loop with no switchbacks found on most other dark rides.
     
  14. fryoj

    fryoj Premium Member

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    You can see the two final scenes marked on her drawing in the model pics that got leaked. Can't really tell what's going on, but you can see them.
     
  15. Alicia

    Alicia Premium Member

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    There are elevation changes however, which I do not speak of in the story.
     
  16. shiekra38

    shiekra38 Veteran Member

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    Super Mario Galaxy is a must

    I do wonder if they'll create some original tracks for the land as well

    I feel like they're not going to go with too much of the 8-bit style stuff
     
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  17. badlactose

    badlactose Rookie

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    Yeah, I would think they'd use an orchestral interpretation of those classic tunes? I'm not sure if someone already posted this, but this essentially...
     
    Last edited: Jul 17, 2019
  18. Mike S

    Mike S Veteran Member

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    Yup. There’s Galaxy versions of some of the classic tunes as well.
     
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  19. Alicia

    Alicia Premium Member

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    This. This would be my guess for much of the land itself. Perfect blend of old and new.
     
  20. JungleSkip

    JungleSkip Premium Member

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    Nintendo has hours and hours of amazing music to use in the land.

    So the BGM loop will probably be 15 minutes long like WWOHP is
     
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