For the standard guests they visit WDW for the rides and entertainment and just to relax. People don't come too watch and sightsee. If they did come to sightsee they would go to Europe or any where else and spend the money to do that stuff.
It's a beautiful area but it's not the typical 'theme park' attraction/land were used to seeing. Potter changed the game because we can somewhat 'live' inside the land. Cars Land allowed us to live the land a bit. Pandora, and their rides, are just something to see. There's no interaction with the land. The design is not the problem, its everything else that people have issues about.
Well, I wasn't referring to the average guest in that post at all -- I made a point of clarifying that. And I completely agree with all the points made about the necessity for plussing the land and make it what they promised it to be, because it's currently not that. It's more of the fact that the simplicity of their post got to my emotional side as a designer, so when I see a sort of "dessert" ride like NRJ (because it is sweet, albeit small) kinda get trashed for its scenic elements when they're not the issue at all, I'm not a particularly happy camper lol. However, I would argue that people
do come to sightsee, even a few of the "average" guests. But the interaction aspect
is lacking in weird ways, because it does exist (with the translator, Avatar maker, banshee adoption, face painting, drum circle, etc.) but most of it is an upcharge, and when guests don't have a particularly emotional connection with the IP, it just doesn't feel as fulfilling.
This is the same argument supporting Dinorama, btw.
Again, I don't see the connection here? The fabrication and theming standards that hold up DinoRama are at best a graphic designer's thesis on carnivals. Boneyard and Dinosaur and even Restaurantosaurus range from adequate to downright beautiful, but to place DinoRama in the same category as NRJ? Mm... No shade, I just don't see it.