They run 2 theaters until they get close to overheating then switch to the 2 that were not in use until they get close to overheating and then switch back to the 2 they started out with.
I wonder if this is something they knew going in because, how can ride tech these days not be passed issues like this? It really is crappy how much people spend and then have to go through to get a ride on this.
The last 2 E-Tickets they have built at WDW have suffered major engineering problems. The yeti and FoP overheating. They also had envelope problems with 7DMT and the new Dumbo.
That's exactly what I'm saying. Imageneering needs new engineering maybe?? Ijs :shrug:For the amount of time and money they spend on these things, that's kind of unacceptable.
Makes me worried for SWGE.
The fire alarm went off multiple times during that first month, which I assume was due to the overheating. I was personally there for one of them, so some sort of hearing problem was definetely happening.I seem to recall that before the ride opened there were rumors of overheating issues during the testing phase. There was a poster on these threads that said he worked on building the ride, and he repeatedly denied any over heating issues were occurring. Said the rumor was BS. Seems he was wrong. I don't remember him posting anymore since the ride capacity issues developed.
Not slinky??Especially if they can't get a relatively small coaster up and running without issues.
Not slinky??
Actually, I was referring to the 7DMT but Slinky also took a while to get running. While I understand that Imagineering is tasked with pushing the envelope, sometimes they need to consider should instead of could. To develop tons of ideas and spend so much time on them only to shelve them because they don't work isn't the best process. I remember them saying that the pathways would react to steps but that didn't seem to materialize. Yeti, as Disneyhead stated, is non-functioning. The signature ride in Avatar can only function at 50% capacity. 7DMT length was cut in half. Sometimes, developing a ride that functions and has the intended capacity is more important than trying to plus things to the point where they don't work.
I saw some plans for like 3 other layouts a while back. Two even had multiple dark ride portions.Out of curiosity, is there any concept art of the original layout of SDMT? I keep hearing that the length was cut in half, but I’ve never seen any evidence of it.
Slinky worked, but the land as a whole has some major problems that according to @Marni1971 are being looked into at a high level. Mostly the no shade issues, but also other issues like the fencing issues and paint. Here is @Marni1971 quote from over at MAGIC.Not slinky??
It’s very un-Disney. That’s why the issues are being addressed from a high level as a matter of urgency.
It’s been recognised as a royal c@ck up.
Hmm, do you have examples of this? I'm curious what he means tbhSlinky worked, but the land as a whole has some major problems that according to @Marni1971 are being looked into at a high level. Mostly the no shade issues, but also other issues like the fencing issues and paint. Here is @Marni1971 quote from over at MAGIC.
Go to magic and look in the mine train/NFL threads from the time of construction. @Marni1971 posted the three layouts and it w as s quoted many times. The layouts have black backgroundsOut of curiosity, is there any concept art of the original layout of SDMT? I keep hearing that the length was cut in half, but I’ve never seen any evidence of it.
They run 2 theaters until they get close to overheating then switch to the 2 that were not in use until they get close to overheating and then switch back to the 2 they started out with.