- Aug 7, 2018
- 7,141
- 9,228
Oh, I think it’s making a billion easy. It looks great imoMario movie making a billion, just lm_o.
Oh, I think it’s making a billion easy. It looks great imoMario movie making a billion, just lm_o.
Again though, you go fast in Mario Kart. Its a racing game. You don't have to be a hardcore fan to be puzzled by the attraction's speed.
Lore wise 50 CC is a thing....and that is around what this feels like but yeah, doesn't make the coaster people happy either wayOnly in 200cc
Lore wise 50 CC is a thing....and that is around what this feels like but yeah, doesn't make the coaster people happy either way
Honestly, just pure racing with the power-ups just being represented as special effects on the ride would had actually been more close to Mario Kart than spamming shells. The ride actually already does this, as besides the shells, all the other power-ups are used as special effects throughout.Okay and if they had made a ride that went faster but just had you racing each other, people would then complain that it's not like the game because they weren't able to shoot shells at other racers.
Well, I hope people dislike this ride wont clog up the Q, let people like me who enjoy it walk on then. Lol
Like put your money where you mouth is, I went on Web slingers didn't like it an wont go on it unless its a walk on now....so do the same if you are truly unhappy with the ride
You have the right to your own thoughts but the mental gymnastics some of you are pulling to dislike the ride is just funny to me. I've been on the ride 6 times and its fun....thats it. Its very detailed colorful and the interactive stuff is great after the first go.
I grew up with Mario Kart, my dad and I played the N64 games with my brother for hourssssss on end and hope we get to ride it with him one day because I think he will love it to. So as a HUGE MK fan I have to disagree with it needing to be a thrill
(also I;ll laugh so hard when the DK ride comes out and many are like its a cool ride and thrilling but is it themed enough...because some people will never be happy)
I’ve always maintained that the issue is not that they didn’t build a fast ride, the issue is they used an IP that has specific expectations.
All they needed to do was build a Mario Adventure attraction. Base it off Odyssey. Base it off Mario 64. Base it off all the above and go through various eras.
Create some fun interactive bits with coins, throw Cappy at baddies. Give us full AA’s of the characters, especially Bowser.
Okay I think we all realize why Universal went with an interactive based, not racing ride. We get it, they get it. There are justifiable and logistical reasons.
This doesn’t help the perception problem however.
You can justify and have good reasons for all choices, but if it doesn’t resonate with the GP (which the jury is still out, the majority of the GP has not experienced yet, so we need proper data first), then the reasons don’t matter.
The key markers here, which I will be watching for is:
- Does the GP have fun and want to get on again?
- Does the ride give the GP what they expected or wanted? Does it fulfill its promise and live up to the Mario Kart brand?
???I think perception is overhyped and short lived. Sure, there will be some disappointment initially, but that’s because the GP has no idea what to expect. Their metrics will shift over time once they recognize what it is. An initial poor experience in MK is not enough to stop going to Universal (unless you’re in the small minority who are visiting the park for the first time only because of Mario.)
???
Who ever said this?
???
Who ever said this?