Screens as a tool are perfectly alright with me, as (and this has been noted numerous times) they're useful for integrating elements that can't be done with practical effects (characters moving through an environment, etc). However, what I'd really like to see is a return to the use of screens as an augmentation for a consistent ride experience. What I mean by that is recently, attractions such as Gringotts and Kong have gotten into a habit of pacing their experiences as "stop and watch a screen for a while-> transition->repeat". You pull into the Thief's Downfall scene on Gringotts, sit there for a while and watch a film, and finally transition into the freefall scene where the pacing repeats itself.
Now take Spider-Man, which I'd argue consistently feels like a ride. For example, we don't stop in front of the villains' warehouse screen for an extended period of time to watch a film play out - instead, we slowly creep up to it while its animation plays, then pull away as the animation finishes. We strafe past the Spidey back alley and tank scenes. We back away from Doc Ock and Hobgoblin's scenes. And so on. We're nearly always moving. The moments where the ride ceases most movement, such as the Hydro Man scene, are short lived compared to any of the screen scenes on Kong. The entire time, Spidey feels like a consistent ride experience rather than "ride for a bit, then watch a film for a bit, then ride some more until the next film". Spidey is infinitely re-rideable for me as a result because, even ignoring the screens, like 90+% of the ride involves fun motion, whereas maybe half of Gringotts is simply sitting stationary watching screens animate, so lot of the ride is waiting for that next burst of motion. A screen experience in isolation can lose its appeal quickly (since you already know what happens), but motion is continually enjoyable to me.
Transformers and FJ are similar to Spidey, but instead of lateral motion they focus on breakneck simulation. Even two transformers fighting impacts our vehicle with a simulated vibration occurring when Optimus punches Megatron. On both rides there's always something to experience beyond what's happening on the screen. So a bit different than Spidey, but still consistently paced with the use of simulated motion.