Universal's Epic Universe General News & Discussion | Page 269 | Inside Universal Forums
Inside Universal Forums
Inside Universal Forums
  • Home
  • Forums
    New posts Search forums Account Upgrades
  • News
    Universal Studios Hollywood Universal Orlando Universal Studios Japan Universal Studios Singapore Universal Studios Beijing
  • Merchandise
Log in Register
What's new Search

Search

By:
  • New posts
  • Search forums
  • Account Upgrades
Menu
Log in

Register

Install the app
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Universal Epic Universe
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an alternative browser.

Universal's Epic Universe General News & Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Aug 1, 2019
Prev
  • 1
  • …

    Go to page

  • 267
  • 268
  • 269
  • 270
  • 271
  • …

    Go to page

  • 323
Next
First Prev 269 of 323

Go to page

Next Last
Rhian

Rhian

Minion
V.I.P. Member
Joined
Dec 28, 2009
Messages
713
Location
ore LAN d'oh
  • Mar 21, 2025
  • #5,361
GAcoaster said:
I can’t wait to go back— making lists of things to do/see/eat/buy when we go back on the 31st…
Click to expand...
I like that there's something new to try on every visit. It's going to take me a while to get through everything and so far I haven't landed on specific dishes I must have most often because for the most part the next dish I try is delicious so I keep tasting different things and it's fantastic!

TheCodeMan95 said:
We got a completely original land with completely original characters/stories before we got GTA 6
Click to expand...
There's a sense of open-endedness in Celestial Park. An adventurer can explore some distant cosmos and bring back something new to freshen up the lore or bring in new merch or even characters.

Imagine if in another 5+ years something or someone new arrives to CP that hints at the next portal? Easter eggs building up to the next big thing. I may be hyping myself upon this idea a bit but the possibility is there. Unlike Lost Continent this new area could avoid becoming stale or time-locked over the years.
 
  • Like
Reactions: soarinwithmolly, EOxL, GA-MBIT and 5 others
Alicia

Alicia

Superstar
V.I.P. Member
Joined
Jul 17, 2014
Messages
13,861
Location
Orlando
  • Mar 21, 2025
  • #5,362
I think Celestial Park needs more retail. It’s all toward the front except for the Nintendo Super Star Store. The Potter shop they cut near the back is felt.

I think a new small dome-shaped shop near Constellation Carousel offering Celestial Park branded merch and unique jewelry and wares (like the shops in Lost Continent) could help round out the offerings, while also giving guests a break out of the sun in the center when passing through to their next destination.
 
  • Like
  • Love
Reactions: TylerG, theuberguberman, SpatulaShack and 14 others
Ryuniversal

Ryuniversal

Shark Bait
Joined
Feb 20, 2025
Messages
120
Age
25
  • Mar 21, 2025
  • #5,363
Ok so universal has sent out an email to tms saying because who u bring because they have seen to many bloggers/ social media people get invites and posting their thoughts and answering questions I wonder what specific issues they have with that to specific info or too many posts about the park?
 
Suchomimus

Suchomimus

Shark Bait
Joined
Apr 7, 2020
Messages
214
Age
23
  • Mar 21, 2025
  • #5,364
 
  • Like
Reactions: Skold, EOxL, ParkExplorer9513 and 2 others
DisneyFanKevin

DisneyFanKevin

Webslinger
Joined
Feb 1, 2008
Messages
3,919
Age
36
Location
Sanford, FL
  • Mar 21, 2025
  • #5,365
I got to go with a friend today and I am surprisingly impressed with how amazing the park is. My only disappointments were that I was unable to fit in the test seats for Monsters Unchained and Curse of the Werewolf, but that is weight loss motivation for me. The details were phenomenal. Sadly was not able to see either show, but everyone should not sleep on Constellation Carousel. That impressed me a lot.
 
  • Like
  • Sad
Reactions: LPCaptainDeath, theuberguberman, tielo and 21 others
Mike S

Mike S

Dragon Trainer
Joined
Dec 10, 2015
Messages
6,311
Age
31
Location
Florida
  • Mar 22, 2025
  • #5,366
DisneyFanKevin said:
I got to go with a friend today and I am surprisingly impressed with how amazing the park is. My only disappointments were that I was unable to fit in the test seats for Monsters Unchained and Curse of the Werewolf, but that is weight loss motivation for me. The details were phenomenal. Sadly was not able to see either show, but everyone should not sleep on Constellation Carousel. That impressed me a lot.
Click to expand...
Too few people have this attitude. Good on you for taking it as a positive motivation. I’m rooting for you dude :party:
 
  • Like
  • Love
Reactions: LPCaptainDeath, theuberguberman, tielo and 13 others
moth

moth

Rookie
Joined
May 1, 2024
Messages
79
Age
22
  • Mar 22, 2025
  • #5,367
Mike S said:
Too few people have this attitude. Good on you for taking it as a positive motivation. I’m rooting for you dude :party:
Click to expand...
One of the main motivators I've had to lose weight myself is to fit into more of the shirts they sell at the parks and to fit into all the rides. It's been one of the few motivators to keep me going consistently to lose weight. I'm hoping when I go back in January I'll be less afraid to buy some clothing.
 
  • Like
  • Love
Reactions: Lucky Planet, Suchomimus, soarinwithmolly and 3 others
GA-MBIT

GA-MBIT

Jurassic Ranger
Platinum Member
Joined
Jun 16, 2017
Messages
2,060
Location
Isle Delfino
  • Mar 22, 2025
  • #5,368
The layout and design of the park is an interesting one. It's clearly following the design philosophy that Universal effectively originated with Islands of Adventure, built up with Hogsmeade, and perfected with Diagon Alley. Using a singular IP, high-effort theming, and a focus on "immersion" and becoming one with a singular fictional world without any outside intrusions. This has been the trend for theme park expansions for over a decade now, and this park essentially takes that philosophy to it's extremes. No more is the Loop layout of Islands of Adventure; where Toon Lagoon bridge brushes against Skull Island, which transitions cleanly into Jurassic Park. There are no transitions needed. There is a singular entrance and exit to each land, and the only way through is from the grander hub that is Celestial, which itself has the identity of a beautiful liminal space joining these disconnected worlds together. I call it "Oops! ... All Diagon Alley!" cereal, and it comes with some definite high points, and some unfortunate downsides.

This design philosophy leads to each land having incredibly different layouts and scope. No land feels like it's working against the underlying structure and skeleton of the greater park, or is brushing up against another in an obvious way. Almost everything feels like it has exactly the space it was designed to have. Contrast it to Kong at Islands nestling overly snug into an expansion plot that feels a little too close to Jurassic Park, close enough to necessitate the removal of an Iconic Jurassic Park landmark even. That's a flaw of the Loop design that parks have used essentially since Disneyland first opened. Most areas within Epic that feel tight, small, or cozy feel like they were designed for that exact purpose, and are not that way out of necessity. Has anyone coined the term - "The Blessing of Size" before? Missed opportunity on their part, so that's what I'll choose to call it. Please credit me with this development from now on. : P

The only moments where this might not be the case is Berk with the giant imposing Stardust track looming over the island, and Dark Universe with the Werewolf coaster making the land feel a little more claustrophobic than it was probably originally designed to be.

Otherwise, everything feels custom built for it's own purpose. SNW feels very vertical and full, it's compact and packed to the gills; Paris is wide yet enclosing with it's very tall and uniform buildings; Berk is wide and incredibly open, always feeling sun-drenched; and Monsters is intimate and small-scale, as well as occasionally cramped because of the Werewolf coasters layout.

Any of these faults are not due to the usual culprits that have plagued parks for a while. There are little to no areas where you can clearly see a Krusty the Clown head in Hogwarts, or Hogwarts Castle through the Jungle brush of JP. There are no close proximity theming issues like that to be found. If you aren't on a coaster or in an elevated ride queue, those kinds of issues are effectively null which is very cool!


I know we have some sightline-heads here. I don't personally consider myself a part of that crew, but for those who really care about that sort of thing, here's what I'll say.

  • SNW is designed for you, it's such a perfect walled garden. The only other land you can see from the elevated portions of Mario World is DKC, which I count as an absolute win and means you can totally engross yourself in the fantasy of being in this video game world. The land itself invites that as well, but that's for that thread. DKC being as low to ground level as it is, while still being the same kind of walled garden as Mario World means it's even better with this.

  • The high walls of Paris do a ton to help that land as well. Maybe Stardust or Helios are visible from some angles, but if that was ever an issue I was able to tune those out pretty easy if that means anything.

  • Berk isn't great. It's wide and open nature leads to a lot of bleed-thru from Stardust, Helios, the high walls of Potter and SNW in certain far-flung places, and even the outside world and roads from areas near the back of the land closer to the Hiccup coaster station. The land is designed to emulate the kinds of sweeping shots of ocean and island you often see in the dynamic animated scenes the film series is known for. When you are enjoying a ride on Hiccup's Wing Gliders this can feel just as breathtaking, open, and freeing as the films make it out to be, but it can conversely work against itself where it can feel almost barren in the wrong areas and definitely lacking in shading and effective berming across most of the visible spaces from a ground level perspective.

  • Monsters' intimate nature helps to seperate itself from those Berk worries, but it's close proximity to Helios means that the hotel is not the easiest to block out in the skyline when looking Northwest. It can feel like Spaceship Earth looming above Moana Journey of Water sometimes, which works really well for the hub of Epcot, but doesn't fit anywhere as well here with the clearly opposing themes of both Helios and Dark Universe.

  • Celestial Park is the only land that has consistent views of every other land, and while that works in some ways given its aformentioned role as an ethereal liminal space, it also leads to some weird views of the backsides and rough corners of lands that weren't meant to be seen.
  • The great green Super Nintendo Wall is a massive imposing structure that can be seen from almost everywhere in Celestial Park, with Mario enemies and locales clearly visible and actively moving above it all even still.
  • The backsides of Potter are also truly unflattering and really don't do the park's atmosphere any favors. They feel like seeing the back of MiB during HHN, or the exterior unthemed walls of Diagon as a TM, except these are built into the equivalent of Main Street USA and Cinderella's Castle Suite from the start.
  • The wideness of Berk and short stature of Dark Universe naturally lead those into having a significantly lesser effect on the Celestial skyline.
  • Seeing the IP beacons rising above each portal definitely strengthens the visuals of the Celestial Park skyline, with Helios being such an incredible visual as well.


The Portals themselves are really cool as entrances to each land, and they really work alongside the general elegance of Celestial Park and the great framing device of the Chronos to elevate Epic Universe far above other IP-focused parks. They work as a solid thematic break between Celestial Park and the lands themselves, using some light theming elements from each land as a way to make that transition even more smooth and gradual. The united nature of each portal's design elements makes the subtle differences between each IP even more distinct and purposeful.

The beacons above each portal work as a way to orient yourself, and are essentially the primary tool to find your way to each land. Helios itself as kind of the King Portal towering above Celestial looks stunning and beautiful, especially at dusk into nighttime when the perfectly dim lighting package really comes to life.

There was a timeline where Epic was no more than another Hollywood Studios, with IP lands connected for no greater purpose other than convenience and a general vibe of "I dunno...movies?". This is far, far from that. It all feels integrated and purposeful, and I believe that's largely because of the work put into these portals.

Outside of sightline considerations, there are other quirks and issues with park layout. It did get a tad tiring to see that Hiccup's Wing Gliders had come back online while in the back of Dark Universe, and then having to make that odyssey between the two points. At times it felt almost like a "Metroidvania"-style video game; lots of exciting exploration of new spaces! and then lots and lots of eventually grating backtracking between them too. Celestial's size doesn't help this issue much either. At times, I honestly felt myself longing for the IoA Loop, where you were always only a few steps away from the next land and would find everything the park had to offer organically and without effort. You definitely have to know where you're going to get everything done at Epic Universe in a standard day, which isn't some inevitable issue that every theme park faces. That's a result of that "Oops! ... All Diagon Alley!" design I've been talking about.

At Epic Universe, Universal has built a bunch of really incredible dead-ends, and you are invited to navigate through to the ends of all of them, which then requires you to turn backwards many, many times as well. It's a system with some solid upside like how individual the lands themselves all feel, and even logistical gains like being able to wall off specific chunks of the park for private events or maintenence in ways that would be completely unfeasible in a traditional Loop park. Those upsides don't make the obvious flaws that come from making Diagon Alley your standard much easier to deal with, in my opinion at least.

TL;DR: In conclusion, Epic Universe is a land of contrasts. :eyes:
 
Last edited: Mar 26, 2025
  • Like
  • Love
Reactions: LPCaptainDeath, PenguinCowboy, tielo and 24 others
Rhian

Rhian

Minion
V.I.P. Member
Joined
Dec 28, 2009
Messages
713
Location
ore LAN d'oh
  • Mar 22, 2025
  • #5,369
Ryuniversal said:
Ok so universal has sent out an email to tms saying because who u bring because they have seen to many bloggers/ social media people get invites and posting their thoughts and answering questions I wonder what specific issues they have with that to specific info or too many posts about the park?
Click to expand...
The Family & Friends Preview is intended for close family and friends. We're also still not allowed to film anything partly because the park has leftover finishing work that needs to be completed. Universal understandably doesn't want the initial reviews by bloggers to be shared while the park is in this state. It's difficult because there are TMs who have made deep friendships with bloggers. However most of them are APs as well, so they could wait.

Personally I couldn't bring a friend like that to something like this knowing they were using the opportunity to get the first scoop on something new rather than just enjoy the park, but that's just me.
 
Last edited: Mar 22, 2025
  • Like
  • Love
Reactions: LPCaptainDeath, TheCodeMan95, theuberguberman and 5 others
Mad Dog

Mad Dog

Veteran Member
V.I.P. Member
Joined
Jan 30, 2013
Messages
23,570
Location
Pittsburgh area
  • Mar 22, 2025
  • #5,370
GA-MBIT said:
The layout and design of the park is an interesting one. It's clearly following the design philosophy that Universal effectively originated with Islands of Adventure, built up with Hogsmeade, and perfected with Diagon Alley. Using a singular IP, high-effort theming, and a focus on "immersion" and becoming one with a singular fictional world without any outside intrusions. This has been the trend for theme park expansions for over a decade now, and this park essentially takes that philosophy to it's extremes. No more is the Loop layout of Islands of Adventure; where Toon Lagoon bridge brushes against Skull Island, which transitions cleanly into Jurassic Park. There are no transitions needed. There is a singular entrance and exit to each land, and the only way through is from the grander hub that is Celestial, which itself has the identity of a beautiful liminal space joining these disconnected worlds together. I call it "Oops! ... All Diagon Alley!" cereal, and it comes with some definite high points, and some unfortunate downsides.

This design philosophy leads to each land having incredibly different layouts and scope. No land feels like it's working against the underlying structure and skeleton of the greater park, or is brushing up against another in an obvious way. Almost everything feels like it has exactly the space it was designed to have. Contrast it to Kong at Islands nestling overly snug into an expansion plot that feels a little too close to Jurassic Park, close enough to necessitate the removal of an Iconic Jurassic Park landmark even. That's a flaw of the Loop design that parks have used essentially since Disneyland first opened. Most areas within Epic that feel tight, small, or cozy feel like they were designed for that exact purpose, and are not that way out of necessity. Has anyone coined the term - "The Blessing of Size" before? Missed opportunity on their part, so that's what I'll choose to call it. Please credit me with this development from now on. : P

The only moments where this might not be the case is Berk with the giant imposing Stardust track looming over the island, and Dark Universe with the Werewolf coaster making the land feel a little more claustrophobic than it was probably originally designed to be.

Otherwise, everything feels custom built for it's own purpose. SNW feels very vertical and full, it's compact and packed to the gills; Paris is wide yet enclosing with it's very tall and uniform buildings; Berk is wide and incredibly open, always feeling sun-drenched; and Monsters is intimate and small-scale, as well as occasionally cramped because of the Werewolf coasters layout.

Any of these faults are not due to the usual culprits that have plagued parks for a while. There are little to no areas where you can clearly see a Krusty the Clown head in Hogwarts, or Hogwarts Castle through the Jungle brush of JP. There are no close proximity theming issues like that to be found. If you aren't on a coaster or in an elevated ride queue, those kinds of issues are effectively null which is very cool!


I know we have some sightline-heads here. I don't personally consider myself a part of that crew, but for those who really care about that sort of thing, here's what I'll say.

  • SNW is designed for you, it's such a perfect walled garden. The only other land you can see from the elevated portions of Mario World is DKC, which I count as an absolute win and means you can totally engross yourself in the fantasy of being in this video game world. The land itself invites that as well, but that's for that thread. DKC being as low to ground level as it is, while still being the same kind of walled garden as Mario World means it's even better with this.
  • The high walls of Paris do a ton to help that land as well. Maybe Stardust or Helios are visible from some angles, but if that was ever an issue I was able to tune those out pretty easy if that means anything.
  • Berk isn't great. It's wide and open nature leads to a lot of bleed-thru from Stardust, Helios, the high walls of Potter and SNW in certain far-flung places, and even the outside world and roads from areas near the back of the land closer to the Hiccup coaster station. The land is designed to emulate the kinds of sweeping shots of ocean and island you often see in the dynamic animated shots the film series is known for. When you are enjoying a ride on Hiccup's Wing Gliders this can feel just as breathtaking, open, and freeing as the films make it out to be, but it can conversely work against itself where it can feel almost barren in the wrong areas and definitely lacking in shading and effective berming across most of the visible spaces from a ground level perspective.
  • Monsters' intimate nature helps to seperate itself from those Berk worries, but it's close proximity to Helios means that the hotel is not the easiest to block out in the skyline when looking Northwest. It can feel like Spaceship Earth looming above Moana Journey of Water sometimes, which works really well for the hub of Epcot, but doesn't fit anywhere as well here with the clearly opposing themes of both Helios and Dark Universe.
  • Celestial Park is the only land that has consistent views of every other land, and while that works in some ways given its aformentioned role as an ethereal liminal space, it also leads to some weird views of the backsides and rough corners of lands that weren't meant to be seen. The great green Super Nintendo Wall is a massive imposing structure that can be seen from almost everywhere in Celestial Park, with Mario enemies and locales clearly visible and actively moving above it all even still. The backsides of Potter are also truly unflattering and really don't do the park's atmosphere any favors. They feel like seeing the back of MiB during HHN, or the exterior unthemed walls of Diagon as a TM, except these are built into the equivalent of Main Street USA and Cinderella's Castle Suite from the start. The wideness of Berk and short stature of Dark Universe naturally lead those into having a significantly lesser effect on the Celestial skyline. Seeing the IP beacons rising above each portal definitely strengthens the visuals of the Celestial Park skyline, with Helios being such an incredible visual as well.


The Portals themselves are really cool as entrances to each land, and they really work alongside the general elegance of Celestial Park and the great framing device of the Chronos to elevate Epic Universe far above other IP-focused parks. They work as a solid thematic break between Celestial Park and the lands themselves, using some light theming elements from each land as a way to make that transition even more smooth and gradual. The united nature of each portal's design elements makes the subtle differences between each IP even more distinct and purposeful.

The beacons above each portal work as a way to orient yourself, and are essentially the primary tool to find your way to each land. Helios itself as kind of the King Portal towering above Celestial looks stunning and beautiful, especially at dusk into nighttime when the perfectly dim lighting package really comes to life.

There was a timeline where Epic was no more than another Hollywood Studios, with IP lands connected for no greater purpose other than convenience and a general vibe of "I dunno...movies?". This is far, far from that. It all feels integrated and purposeful, and I believe that's largely because of the work put into these portals.

Outside of sightline considerations, there are other quirks and issues with park layout. It did get a tad tiring to see that Hiccup's Wing Gliders had come back online while in the back of Dark Universe, and then having to make that odyssey between the two points. At times it felt almost like a "Metroidvania"-style video game; lots of exciting exploration of new spaces! and then lots and lots of eventually grating backtracking between them too. Celestial's size doesn't help this issue much either. At times, I honestly felt myself longing for the IoA Loop, where you were always only a few steps away from the next land and would find everything the park had to offer organically and without effort. You definitely have to know where you're going to get everything done at Epic Universe in a standard day, which isn't some inevitable issue that every theme park faces. That's a result of that "Oops! ... All Diagon Alley!" design I've been talking about.

At Epic Universe, Universal has built a bunch of really incredible dead-ends, and you are invited to navigate through to the ends of all of them, which then requires you to turn backwards many, many times as well. It's a system with some solid upside like how individual the lands themselves all feel, and even logistical gains like being able to wall off specific chunks of the park for private events or maintenence in ways that would be completely unfeasible in a traditional Loop park. Those upsides don't make the obvious flaws that come from making Diagon Alley your standard much easier to deal with, in my opinion at least.

TL;DR: In conclusion, Epic Universe is a land of contrasts. :eyes:
Click to expand...
Excellent observations. And with that layout, and even with the minimal number of attractions that most all new parks have, I doubt anyone can truthfully accuse it as being a half day park, like is sometimes said of all the Orlando parks excluding Magic Kingdom. The shows and traveling/sightseeing are going to take a lot of time up.
 
  • Like
  • Love
Reactions: Lucky Planet, Suchomimus, soarinwithmolly and 2 others
D

DarkMetroid567

Shark Bait
Joined
Aug 16, 2024
Messages
422
Age
25
Location
San Francisco
  • Mar 22, 2025
  • #5,371
Mad Dog said:
Excellent observations. And with that layout, and even with the minimal number of attractions that most all new parks have, I doubt anyone can truthfully accuse it as being a half day park, like is sometimes said of all the Orlando parks excluding Magic Kingdom. The shows and traveling/sightseeing are going to take a lot of time up.
Click to expand...
I don’t think the backtracking adds time (walking rarely takes that long) but it will inevitably make me annoyed, lol. The dead-ends at Big Thunder Mountain at Magic Kingdom or RnRC at Hollywood Studios already drive me insane — traveling from the back of Berk may actually kill me
 
  • Like
  • Haha
Reactions: GA-MBIT, LPCaptainDeath, TheCodeMan95 and 2 others
SeventyOne

SeventyOne

Webslinger
Platinum Member
Joined
Jul 1, 2010
Messages
4,096
Location
Orlando
  • Mar 22, 2025
  • #5,372
Rhian said:
The Family & Friends Preview is intended for close family and friends. We're also still not allowed to film anything partly excuse the park has leftover finishing work that needs to be completed. Universal understandably doesn't want the initial reviews by bloggers to be shared while the park is in this state. It's difficult because there are TMs who have made deep friendships with bloggers. However most of them are APs a well, so they could wait.

Personally I couldn't bring a friend like that to something like this knowing they were using the opportunity to get the first scoop on something new rather than just enjoy the park, but that's just me.
Click to expand...
Serious question, did they not keep a record of your guests? At least a name? I feel bad for a TM who gets termed because they let an influencer tag along who then said too much, but that would be the easiest way to keep a lid on things.
 
  • Like
Reactions: TheCodeMan95, melodrama and Lucky Planet
Rhian

Rhian

Minion
V.I.P. Member
Joined
Dec 28, 2009
Messages
713
Location
ore LAN d'oh
  • Mar 22, 2025
  • #5,373
SeventyOne said:
Serious question, did they not keep a record of your guests? At least a name? I feel bad for a TM who gets termed because they let an influencer tag along who then said too much, but that would be the easiest way to keep a lid on things.
Click to expand...
Names had to be filled out at the time of registration. Strangely it's not listed on the actual tickets.
 
  • Like
Reactions: SeventyOne
DisneyFanKevin

DisneyFanKevin

Webslinger
Joined
Feb 1, 2008
Messages
3,919
Age
36
Location
Sanford, FL
  • Mar 22, 2025
  • #5,374
Mike S said:
Too few people have this attitude. Good on you for taking it as a positive motivation. I’m rooting for you dude :party:
Click to expand...
Thank you! I was beating myself up mentally yesterday but when we got to Ministry, I had to shake it off and decide it's time to use it for my own personal gain.
 
  • Like
Reactions: LPCaptainDeath, TheCodeMan95, Journey_On and 5 others
Evan

Evan

Jurassic Ranger
Joined
Feb 17, 2016
Messages
1,645
Location
Canada
  • Mar 22, 2025
  • #5,375
Seeing a lot of chatter online about some TM’s bringing in influencers/media, who are not family, who have been posting about their experience for content, and it’s turning into a bit of a scandal, with potential firings.

TM’s, don’t lose your jobs to court favour with personalities.
 
  • Like
  • Love
Reactions: StarTrekGeek, TheCodeMan95, theuberguberman and 10 others
Ryuniversal

Ryuniversal

Shark Bait
Joined
Feb 20, 2025
Messages
120
Age
25
  • Mar 22, 2025
  • #5,376
Evan said:
Seeing a lot of chatter online about some TM’s bringing in influencers/media, who are not family, who have been posting about their experience for content, and it’s turning into a bit of a scandal, with potential firings.

TM’s, don’t lose your jobs to court favour with personalities.
Click to expand...
U can also tell some influencers are genuinely happy and grateful to be their and those who are there for the sake of getting to ruin it for others
 
  • Like
Reactions: TheCodeMan95 and Lucky Planet
Magic-Man

Magic-Man

Dragon Trainer
Joined
Nov 7, 2016
Messages
6,463
Age
22
Location
Riding Lightning Rod
  • Mar 22, 2025
  • #5,377
Evan said:
Seeing a lot of chatter online about some TM’s bringing in influencers/media, who are not family, who have been posting about their experience for content, and it’s turning into a bit of a scandal, with potential firings.

TM’s, don’t lose your jobs to court favour with personalities.
Click to expand...
Here's the thing: it's family and "friends". I don't really think Universal has a case here. You can't fire someone for bringing somebody in when that's what you encouraged them to do, and you can't force a TM to provide photo or video evidence that they're friends with the influencer. That's why I'm surprised these previews were a thing at all tbh.
 
  • Like
Reactions: TheCodeMan95 and Lucky Planet
Brian G.

Brian G.

Editor-in-Chief
Staff Member
Joined
Jan 21, 2008
Messages
27,113
Location
Orlando, FL
  • Mar 22, 2025
  • #5,378
Magic-Man said:
Here's the thing: it's family and "friends". I don't really think Universal has a case here. You can't fire someone for bringing somebody in when that's what you encouraged them to do, and you can't force a TM to provide photo or video evidence that they're friends with the influencer. That's why I'm surprised these previews were a thing at all tbh.
Click to expand...
Actually, it was never explicitly stated “friends”. It was originally “family” but extended to those also “considered family” to be more inclusive to broader familial groups.

But it was always a Family Preview, not “Family & Friends”.

Also - Florida is a at-will state. If they wanted to fire someone for this, they could.
 
  • Like
Reactions: LPCaptainDeath, TheCodeMan95, theuberguberman and 16 others
Magic-Man

Magic-Man

Dragon Trainer
Joined
Nov 7, 2016
Messages
6,463
Age
22
Location
Riding Lightning Rod
  • Mar 22, 2025
  • #5,379
Brian G. said:
Actually, it was never explicitly stated “friends”. It was originally “family” but extended to those also “considered family” to be more inclusive to broader familial groups.

But it was always a Family Preview, not “Family & Friends”.

Also - Florida is a at-will state. If they wanted to fire someone for this, they could.
Click to expand...
Here's my question then. What if these influencers and media are family members? Would it still be a firable offense?
 
Ryuniversal

Ryuniversal

Shark Bait
Joined
Feb 20, 2025
Messages
120
Age
25
  • Mar 22, 2025
  • #5,380
Magic-Man said:
Here's my question then. What if these influencers and media are family members? Would it still be a firable offense?
Click to expand...
If they leak something then yes but technically no
 
Prev
  • 1
  • …

    Go to page

  • 267
  • 268
  • 269
  • 270
  • 271
  • …

    Go to page

  • 323
Next
First Prev 269 of 323

Go to page

Next Last
You must log in or register to reply here.
Share:
Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link

Book with our Travel Partners

MEI Travel

Latest posts

  • Imperius
    How to Train Your Dragon – Isle of Berk - General Discussion Thread
    • Latest: Imperius
    • 20 minutes ago
    Universal Epic Universe
  • Alicia
    Universal's Epic Universe General News & Discussion
    • Latest: Alicia
    • 40 minutes ago
    Universal Epic Universe
  • Mike S
    Nintendo Switch 2
    • Latest: Mike S
    • Today at 7:33 AM
    Games, Movies & Sports
  • CoryLevy91
    Horror Movies Thread
    • Latest: CoryLevy91
    • Today at 7:06 AM
    Games, Movies & Sports
  • OrlLover
    Epic Universe Food and Drink General Discussion
    • Latest: OrlLover
    • Today at 6:18 AM
    Universal Epic Universe

Share this page

Facebook X Bluesky LinkedIn Reddit Pinterest Tumblr WhatsApp Email Share Link
  • Forums
  • Universal Parks & Resorts
  • Universal Orlando Resort
  • Universal Epic Universe
  • Style variation
    System Light Dark
  • Contact us
  • Terms and rules
  • Privacy policy
  • Help
  • Home
  • RSS
Community platform by XenForo® © 2010-2025 XenForo Ltd.
  • This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Accept Learn more…
Back
Top