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Avengers: Infinity Defense (DCA)

  • Thread starter Thread starter chris.g
  • Start date Start date Aug 25, 2019
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GA-MBIT

GA-MBIT

Jurassic Ranger
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Joined
Jun 16, 2017
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2,209
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Isle Delfino
  • Today at 1:57 PM
  • #701
Jake S said:
The drop on Rise of the Resistance is a perfect example of this IMO.
Click to expand...
I 100% agree. I think it's one of the major things keeping the Ministry ride from being at the same level; it just doesn't really have that "Wow" thrill moment like Hagrid's or Rise's drop track.
 
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DrStarlander

Shark Bait
Joined
Oct 25, 2024
Messages
329
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West Coast
  • 59 minutes ago
  • #702
GA-MBIT said:
I 100% agree. I think it's one of the major things keeping the Ministry ride from being at the same level; it just doesn't really have that "Wow" thrill moment like Hagrid's or Rise's drop track.
Click to expand...
Yeah, humans are pretty simple when it comes to what's "fun" in a ride. You just have to look at the most bare bones no-theme iron rides and see what they do, and how they move people. That's the test lab for "fun ride." They spin you, zoom you, drop you, fly you...It was all figured out a century ago.

When Disney and Universal are spending $300 million on an "exciting" new attraction filled with animations and sets and giant screens and special effects...they just need to remember to stick in one or two moments that are plucked from iron rides. Because no matter how many million-dollar animatronics and effects and "story" in there, the guests are going to scream and laugh the most when you spin them, zoom them, drop them, or fly them because for just a moment everything seems out of control.
 
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