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Avengers: Infinity Defense (DCA)

  • Thread starter Thread starter chris.g
  • Start date Start date Aug 25, 2019
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GA-MBIT

GA-MBIT

Jurassic Ranger
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2,211
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Isle Delfino
  • Today at 1:57 PM
  • #701
Jake S said:
The drop on Rise of the Resistance is a perfect example of this IMO.
Click to expand...
I 100% agree. I think it's one of the major things keeping the Ministry ride from being at the same level; it just doesn't really have that "Wow" thrill moment like Hagrid's or Rise's drop track.
 
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DrStarlander

Shark Bait
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West Coast
  • Today at 5:24 PM
  • #702
GA-MBIT said:
I 100% agree. I think it's one of the major things keeping the Ministry ride from being at the same level; it just doesn't really have that "Wow" thrill moment like Hagrid's or Rise's drop track.
Click to expand...
Yeah, humans are pretty simple when it comes to what's "fun" in a ride. You just have to look at the most bare bones no-theme iron rides and see what they do, and how they move people. That's the test lab for "fun ride." They spin you, zoom you, drop you, fly you...It was all figured out a century ago.

When Disney and Universal are spending $300 million on an "exciting" new attraction filled with animations and sets and giant screens and special effects...they just need to remember to stick in one or two moments that are plucked from iron rides. Because no matter how many million-dollar animatronics and effects and "story" in there, the guests are going to scream and laugh the most when you spin them, zoom them, drop them, or fly them because for just a moment everything seems out of control.
 
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GA-MBIT

GA-MBIT

Jurassic Ranger
Platinum Member
Joined
Jun 16, 2017
Messages
2,211
Location
Isle Delfino
  • Today at 7:13 PM
  • #703
DrStarlander said:
Yeah, humans are pretty simple when it comes to what's "fun" in a ride. You just have to look at the most bare bones no-theme iron rides and see what they do, and how they move people. That's the test lab for "fun ride." They spin you, zoom you, drop you, fly you...It was all figured out a century ago.

When Disney and Universal are spending $300 million on an "exciting" new attraction filled with animations and sets and giant screens and special effects...they just need to remember to stick in one or two moments that are plucked from iron rides. Because no matter how many million-dollar animatronics and effects and "story" in there, the guests are going to scream and laugh the most when you spin them, zoom them, drop them, or fly them because for just a moment everything seems out of control.
Click to expand...
Those are the moments where it goes from world-class virtual reality, to the actual physical sensations of being in that world. No amount of wind fans, screens, or forced-perspective tricks are going to change the fact that a person isn't actually moving that much. Star Tours is ancient, but it swings you around like crazy so I have a lot more fun with it than the technically far more impressive Millennium Falcon. The biggest wow-moments of Gringotts isn't Voldemort's appearance or the trolls, it's the coaster hanging in place leading into the drop, or the launch with the Ironbelly dragon.
 
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