So I’m at the Pony after the annual pass holder event at Cedar Point. Some thoughts:
- New food options are solid in Frontiertown. With some small tweaks it’ll be some of the best food in any regional park. (Chicken fingers were slightly over cooked and thus dry, but the flavor was great.)
- The park looks fantastic. Lots of work has been done and new theming added in Frontiertown.
- The walk around characters of Chess, Blackjack, and Digger are huge hits. Guests love them and they’re super cool. Hope they stay around the rest of the year.
- Annual Pass processing, deployment, and benefits are vastly improved. Two years ago the AP preview night was a disaster with limited TO PURCHASE food and drink and cranky TMs. Now it has free food samples, free drinks, TMs having fun, and it's an event I cannot stop raving about.
- Maverick's reinstated effects in the launch tunnel are a great start and can't wait for more to be added next year. Hopefully we get some fog effects and strobes.
- I'm spoiled now after riding Maverick 8 times with minimal waits.
- One big complaint I do have is the addition of Chick-Fil-A to FrontierTown. It didn't make much sense to add a restaurant to the park that's closed on Sundays in the past, and it still doesn't. There's plenty of other chicken places you could contract to move in there so it seems like a missed opportunity.
Ok time for Steel Vengeance.
Lets talk about what Steel Vengeance is not. It's not Millennium Force, Apollo's Chariot, or Shivering Timbers. It is a bowl coaster just as Mean Streak was, and as such it inherits some of that design's flaws. If you enjoy speeding through portions of the park on rides like HRRR, Mako, and The Voyage then this will be "just" a very very good coaster and might not transcend the hype.
SV is a masterfully designed ride that doesn't fall into the issues other mega wooden or "hybrid" coasters fall into (god I hate that name). The ride is intense but not painful, lots of ejector airtime that doesn't then force you back into the seat, and forces that focus around the torso and minimize leg/ankle bashing that occurs on some RMCs. The first three hills feature insane airtime and the outer banked turn is inspired. The post mid course break segments inside the structure are brilliant, offering loads of airtime, lots of chopper moments, and enough inversions/almost inversions to leave you wondering if you are upside down or right side up.
I've only been on two other RMCs, Outlaw Run and New Texas Giant. Steel Vengeance combines both those rides both physically in elements and also in length. It's really a greatest hits of RMC (if only it featured a launched segment).
The main queue for SV is surprisingly small but we later noticed a set up that would take the queue behind the entrance sign, through some temporary queues, and into backstage areas/haunt locations. Queue has some small theming added in addition to modern design techniques.
One major complaint I have with SV is the location of the on ride photo. It doesn't capture the ride intensity very well, focuses on the torso too much, and if anyone has their hands raised you can't see the other guests. See the attached photo for an example.
Overall Steel Vengeance is a ride tied with Maverick for my favorite ride in the park (with it being number one depending on how I feel and how its running). It tops X2 on my steel coaster list and probably comes it at #2 overall.
[edit]
Forgot to mention one thing, Steel Vengeance is seeing some odd issues right now causing reduced operation (one or two trains out of three) and some shutdowns. Get to the park an hour prior to opening (Cedar Point Shores entrance) then haul it to SV for first rides before it encounters any downtime and causes long lines.