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Design-A-HHN Event

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This is not really a “Design a HHN” just something of a hypothetical “what if” I wondered about, based off a dream.

So Universal Studios Japan was kinda failing after its successful 2001 opening. What if they decided to host a Halloween Horror Nights in the 2000s? The idea is that they were hesitant to make their own content, so they borrowed a LOT of Orlando’s marketing and concepts.

USJ HHN 2006-2009

Mazes

  • Dungeon of Terror (2006)
  • Hotel Hell (2006)
  • The Mummy (2007)
  • S.S. Frightanic (2008)
  • Screamhouse (2009)
  • Psychoscareapy (2009)
Zones
  • Immortal Island (Jurassic Park)
  • Midway of the Bizarre (Amity)
  • Deadtropolis: Zombie Siege (New York)
  • Horrorwood from 1994 (Hollywood)
Shows
  • Terra Throne
  • The Arrival
  • Festival of the Dead Parade

In this AU, originally USJ featured tv ads used in 2002-2006 with a new Jack ad but the Icons were not present in the park. Due to complaints from guests, they were added in.

Hell’s High and Tombs of Terror were considered but the execs balked because they didn’t want to have a licensing problem with the Michael Krueger character for the former, and for the latter the execs preferred the more ominous Screamhouse. Thunderdome from the original Fright Nights was considered but execs pushed for the more elaborate Terra Throne set.

Because I wanted to elaborate more on this hypothetical:
  • Dungeon of Terror is a mashup of all its incarnations from 1991-92, and 1994. It was chosen because it was the first, same as Horrorwood and was why Thunderdome almost made it in.
  • The Mummy is picked as one of the mazes because USJ would make their own Mummy house in 2012.
  • The creative team might have suggested Insanity, but the execs pushed for Psychoscareapy. Come to think of it they might base it on the 2006 house to capitalize on Jack.
  • Midway of the Bizarre is based on the simple version from the 90’s, not the elaborate 2004 set.
  • The Arrival was added in 2007 to address the complaints of Icons not being in the park.
  • With USJ’s Jurassic Park area not being as discreet as the IOA original, zones like Cemetery Mines or Night Prey wouldn’t work.
 
Nine Inch Nails: The Downward Spiral

Description: Go on a decline and follow the life and times of Mr. Self Destruct from the classic 1994 concept album by the Grammy Award-Winning and the Rock & Roll Hall of Famers Nine Inch Nails. When you go deeper in the spiral, there’s no chance of turning back.

Facade: You enter a maze of outer and inner covers of the album artwork, including the iconic “Wound” front cover, and the “Future Echos” with blood-stained feathers on the floor. The actual facade of the house is a dead, rotten brain with the iconic NIN band logo tattooed above on the middle while on the left and right sides are the shell spirals, spinning around slowly, as you enter the mind and world of the album’s protagonist.

Mr. Self Destruct: The spiral starts with the home of the protagonist, starting to feel so depressed with a hint of anger in his living room on a couch while watching TV of muted live performances of NIN with drugs and porn magazines on the table, and posters of industrial bands other than NIN such as Ministry and Stabbing Westward on the walls. The protagonist is a rivethead, as a reference to the band’s music scene. It may look like he was in a good place, but isn’t. As you leave the living room, you enter the short hallway of doors where the protagonist yells at you, telling you to leave him alone and he is so destructive with death threats, raising his left or right arm up and holding a large-sized injection needle, as a reference to his struggles with substance abuse.

Piggy: I think this is Trent Reznor’s take of a break-up song, so I’m picturing the next room to be the living room that is the home of the “Piggy” who is the protagonist’s ex-girlfriend with pig sounds as a background other than the song itself. Like the main character, she’s also a rivethead with posters of industrial bands and logos in this scene. The only difference is she’s a hybrid of both human and pig. You see the protagonist arguing with his ex-girlfriend over their relationship. You walked through the small hallway of doors again where the “Piggy” pops up for a scare, yelling at you with profanity and saying things like “Piss off, jackass,” “F@ck you,” and “Go to Hell, Assh@le! We’re done!”

On the other side of the small hallway, the protagonist fires back at the “Piggy” for another scare as a response to his ex-girlfriend by saying “Well, f@ck you too, and I don’t care about you anymore cause you can’t stop me!”

Heresy: The next room is where the protagonist began to lose his faith and rejects at a fictional religious venue, vandalizing fictional religious status and symbols in a very blasphemous way with the lyrical chorus of the song graffitied on the walls. A couple of more scareactors as the main character are in the hiding spots of the modern ruins to pop up in front of the guests to scare, yelling at them by saying “I don’t need faith, and I’m better off without it!” and “Don’t want it, don’t need it anymore,” holding a broken off statue head with small cracks in his grip.

Realistically, I could see Universal go with a more fictional religion than actual ones cause if they did, then it would cause some stir from local communities. But still retain the purpose of the album’s story and theme.

March of The Pigs: The next won’t feature the protagonist, but it is about his negative view of society and humanity in everyday life. The people are the human pig hybrids like the main character’s ex-girlfriend at an urban town street with walkways. Some of the “pigs” will pop up to scare the guests. One is a violent butcher who works at a local butcher shop, one is a cop with a taser on his left or right hand who pops out of the alley, then another is an angry driver in his/her car, yelling at the guests to “Piss off and get out of the way.” But there are more “pigs” in this room before you enter the next. A barber also jumps out who is equally violent as the butcher, a bartender sprays some beer (which is actually water) at you, and a homeless person from another side of the alley jumps out with a knife and yells at them to “Get off his property.” You’ll also hear the pig sounds in the background other than the song itself.

Closer: To casual listeners, this song is about sex, but it’s actually more than that. It’s also related to depression and the desire for sex, so he could feel better despite his rough sayings and personal problems. You enter a strip club where the protagonist enjoys his moment with a young and beautiful female stripper on stage dancing. The main character tells her how much he wants to make love with her to fix his mental health problems in the same talking point of the song. Then you enter the changing room where both female and male scareactors as ugly-looking strippers pop out of the curtains to scare guests, saying “See my world and love me like an animal!” and “Feel me from the inside!”

Ruiner: The next room is inside the protagonist’s brain where a more sinister-looking cell character - whose name is the Ruiner - messes around with the main character’s mind, as you then next walk through the blood vessels of the organ that were ripped in holes where the Ruiner and the devilish cells pop out to scare the guests. The room extends with the protagonist in his bedroom, laying on his bed and notices his condition has gotten worse than expected, as he shakes his body, struggles in a weird way, and screams at the same time like a cry for help.

The Becoming: The protagonist is losing his old-self and all of his bests, as the new self is starting to become the worst of himself. The walls of his bedroom were punched through in holes and graffitied words that saids “Both humanity and society sucks!! I hate you all!”, and his furniture is all destroyed by him. The main character sits on his broken bed with a dull and emotionless yet anger-looking face of expression. You walk through another small hallway of doors that were also vandalized where the protagonist pops up for a scare, yelling at them “that they all suck” and they should “go f@ck themselves” while holding either a kitchen knife or an injection needle to attack.

I Do Not Want This: This song sounds a lot like if someone was trying to help the main character, but he doesn’t need it. So, he got me thinking if he was at an asylum/mental hospital. The next room is a therapy room where the psychiatrist speaks to the protagonist about his behavior, trying to help him recover. The main character was strapped on the couch, hating all the things he said and trying to ignore him. As the room extends, the protagonist managed to break through, beating and torturing his doctor while yelling he doesn’t need any help nor doesn’t he want a treatment. He also destroyed the office furniture and desk with the title of the song on the front wall for guests to see.

Big Man With Gun: The protagonist lets out his insanity even more, and all hell breaks loose, as the main character pulls a Jack by releasing the patients from their cells and caused carnage in order to escape. You walk through a damaged hospital hallway with patients popping out with sharp medical instruments to scare the guests. You then enter the activity room where the patients are trashing it down with corpses of nurses and orderlies. The protagonist pops out on the other side of the room, toying with a pistol, shooting wildly, and screams “Me and my big f@cking gun!” with mad laughter.

A Warm Place: You’re back in the protagonist’s living room. He trashed everything except his couch and table with drugs and porn magazines atop. You see him lying on a couch, trying to relax, and stay calm, and feel better with odd facial expressions as a hint of more insanity to come. You’d think it’s over, but it’s not.

Eraser: The first part of the room is a dream scene where he’s back at the strip club, while talking dirty to the young and beautiful female stripper after her performance, as a bigger, fatter, and uglier female stripper pops up for a scare to reference the calm lyrics of the song before you get to the heavier part, then it extends to a bloody splattered room where the protagonist harms himself so horribly that he was coated with blood, scars, and scratches and screams in front of the guests to do whatever they want with him and kill him.

Reptile: The next scene is a dark shady alley where you meet a prostitute that is hybrid of both human and lizard, asking to take her for love. The alley gets darker and darker, as you witness the “Reptile” again pops up for the scare along with the protagonist, as she was roughly dragged by him. He was in a very delusional state, thinking she cheated him but wasn’t.

The Downward Spiral: The protagonist hits the lowest of the spiral where he’s back at his home in the living room, harming himself even more, as it extends to his destroyed bedroom where the Ruiner from the brain is making the main character kill himself with a pistol, but keeps failing while the protagonist prevents himself many times as he could.

Hurt: His destroyed home has become a complete mess. Everything is filled with dirt, mud, blood, and feces with corpses of other characters the main character had seen and met from previous scenes of the house as a reflection of his life. It’s nothing but an empire of dirt like one of the lines from this song. He’s sitting on a couch with a gun wound on his stomach, letting himself die with no help, as you get one last scare from a rivethead devil with a chainsaw who is about to take the protagonist to hell. This character is a reference to the final line on the chorus of “Heresy,” as it extends to a shell spiral, spinning around quickly.

All of scenes of my house idea is all based on my interpretation of the album.
 
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Hello! This is my first post on the Inside Universal Forums. I'm a fan of Horror Nights, and theme park design work in general. I've been creating a Halloween Horror Nights event for about 3 months now, and I have a good amount that I think I'm ready to share. (This work is nowhere near finished, however, as pieces and parts come together, the event will be posted).

So, without further ado, I'm pleased to present:

Halloween Horror Nights 39 and 40
Adaru’s Return
HHN 39: Twisted Wishes
HHN 40: Fear's Reprise
This event features something special. Its a nearly year round event to celebrate 40 years of Horror Nights, and the return of True Fear. So, at the "end" of Halloween Horror Nights 39, the icon (who you are about to read about) will not truly vacate the park, and fear will linger.

As this is both, the introductory post for HHN 39 and 40 as well as my first ever post, I think I will begin with a short story, focused on the tale behind the Return of Fear.

Pure Fear
Prologue
Sumer
Many thousands of years ago, the ancient deities of chaos ruled over Sumer: Tiamat, Hanbi, and Adaru. The three represented Chaos, Evil, and Fear. They were the enemies of all we hold dear. But old gods fade. Yet stories live. Although they may be forgotten, they live on, in our dreams, our nightmares, our lives.

I
The Great Old One
A well-known fact is that deities have many different forms. Zeus may also be known as Jupiter, for instance. But not all gods are well known. In Sumerian mythology exists a god, Adaru, the god of fear. But the stories of these gods get passed around from generation to generation. After the fall of Sumer, people left Mesopotamia, and began to travel, bringing the stories of the gods with them. Adaru followed these travelers. Just as people and languages evolve, so does myth, and over one thousand years, the legend of Ova began to rise. Known as the Granter, the stories of fear were forgotten, replaced by tales of granted wishes. However, the Olympians were cautious of Ova. The other gods exiled the deity to a nearby mountain. This greatly angered Ova who made the arduous journey to the Underworld and freed the Elder Ones to mount an attack on Olympus. The gods succeeded against the Elder Ones and banished Ova to Earth. Many years passed and no new attempts were made.

II
The Elder
Many years ago, in the ancient mountains of Greece a very old woman lived in solitude. One day, the deity Ova fell to earth and landed in the mountains. For months and years, the old woman nursed Ova back to health. When Ova's powers returned, they offered the Old Woman one wish. The woman wished to be able to grant wishes to those who needed them the most. So Ova granted her this, then returned to the heavens. But Ova neglected to mention that the blessing came with a heavy toll: With each wish the old woman granted, a small amount of evil would enter her. One of the Old Woman's first wishes was immortality, and so she lived for thousands of years, granting wishes to those who made the arduous trek to her home in the mountains. But as she granted those wishes, something in her was changing. She soon began to include evil in the wishes she granted.

III
The Return
Upon Ova’s banishment, they landed outside the home of an Old Woman, who, for many years, nursed them back to health. Ova granted her one wish. The old woman wished to be able to grant wishes. Ova granted it, but at the same time began to remember that they were once a god of fear who once struck fear in the hearts of men and decided that it may be time for some of that evil to return. So, within the wish they granted to the old woman, Ova hid evil. This evil was intended to corrupt the Old Woman’s mind and twist the wishes of those who made the journey. With the Old Woman’s wish granted, Ova returned to their home above Mt. Scala, and watched, and waited for the next chance to strike.

IV
Pilgrimage
The Old Woman began to invite beings to her mountain. As they made the arduous trek, the Old Woman would follow their journey. From their hall above the mountain, Ova would also watch, and make their journey harder. Rockslides and Earthquakes completely localized to the mountain were no longer uncommon. As wishes were granted, the evil within the Old Woman continued to fester, and infect the wishes, turning humans into monsters. When pilgrims returned from the mountain, completely unrecognizable from how they entered, the nearby villagers began to took notice. From all throughout the countryside, people of all kinds were called, and lots were thrown to decide who should climb the mountain. At last, one final pilgrim was chosen, and began the journey.

V
Journey
The pilgrim was being watched. The ones above saw all. The deities of Mt. Olympus watched the pilgrim with hope, hoping, praying, wishing, that this last pilgrim would vanquish the evil. However, someone else was watching. They knew what this traveler meant. They knew it meant the end of the halo of evil surrounding the mountain. So, Ova took direct action. They returned to the Old Woman’s cottage, that they hadn’t seen in 100 years. They quickly began creating shields and protections around the cottage, as the pilgrim continued her journey. However, soon, Ova realized that this was the end, and formed an obsidian blade from nowhere. They then turned towards the old woman.

VI
Arrival
The pilgrim arrived at the top of the mountain just in time to see a tall figure in a black cloak exit the hut and vanish upwards. The pilgrim entered the hut to see the Old Woman sitting on her cot, brandishing the obsidian blade. The Old Woman asked the pilgrim her wish. Before the pilgrim even had the chance to respond, the Old Woman held out the knife.
“Oh dearie, I know what your greatest wish is. It’s what everyone’s wish is. So, take it. Do what you must” she said. The pilgrim stabbed the Old Woman in the heart, and twisted it in. In a quiet rasping breath, the Old Woman said “It’s what must be done. I will return. My lord has promised me that”. With that, the Old Woman peacefully laid down, and took her final breath. The pilgrim turned to leave, when suddenly the Old Woman bolted upright, and spoke in a harsh grating voice, just one word “SOON”, and then vanished. The old lantern next to her bed, decorated with a criss crossing pattern of vines, glowed brightly before fading again. The pilgrim left the hut, and lived in humble solitude for the rest of her life.

VII
XX
Many thousands of years later, a Universal Orlando team member found an ancient tome of legend. When they opened it, Adaru was revealed once more, spreading fear through Universal. Eventually, he was captured and placed within Hell’s Lantern. Where he’s stayed, for now.

VIII
Carneville
19 years later, in the town of Carneville, Ohio, the lantern was brought to a supernatural black market. On the way, the lantern broke, and something escaped. Ova took flight towards Central Florida, where they called upon the Old Woman to recollect her tales of wishes. 2 months later, The Collective made a trip to Ohio to pick up an item from a small market and brought it to Florida. In short order, they managed to trap most of Ova within the lantern. But a small part escaped and stayed within Universal Studios Florida. For the next twelve months, Halloween refused to leave the parks. Universal Creative tried to hide it, but even with all the work, it would eventually fade away. TV’s around Florida showed warnings that it wasn’t over.

IX
XL
Suddenly, in September, things changed. Televisions throughout Florida received messages about Adaru’s return, summoning his faithful to Universal to worship the returned one. But this year, Adaru promised a twist. Scares weren’t the goal. The ancient god of fear had appeared to turn over a new leaf. But from everywhere came the message. Don’t believe the lies.

Epilogue
Finally, Adaru was returned to his prison, where he would wait, until the next time something broke, and fear could rise again.
FIN

That's all I have for now! This is my first time writing an immersive type event with as much lore as it has, but I've been having fun with it. Hope to see y'all with more soon. And remember: Be Careful What You Wish For.
 
I really like the idea of Fear’s backstory for this cause he’s the type of character that needs some sort of expansion. I’m guessing the tagline for the anniversary theme is “The Next Era of Darkness Begins!”
 
Looking at what worked and what didn’t in 31, and then what makes certain post-Walking Dead events better received than others, I’m wondering if this would work:

Years based on specific sub-genres/directors/franchises.

For example, John Carpenter year: headliners are Halloween and The Thing, you get some lesser known pre-built-in IPs to work with to spice up the scare zone and second-tier house themes and a running aesthetic throughout the event (basically 80’s B-movie).

Or…Conjuring Universe year: houses based on Conjuring, Annabelle, etc. while the running commonality between everything is “Warren Investigations.”

Maybe one year is a shlock horror year: take a low budget hit (like Barbarian for example) as your headliner mixed with the cheesiness of Slaughter Sinema and HR Bloodengutz, while getting to utilize some lesser known IP for creative reference.



Why?
It seems to me the biggest complaints since 2010 have been:
*Lack of coherent atmosphere
*Disagreement over which IP to include
*Mix of IP vs original (favoring one over the other depending on the year’s quality of one vs the other)

Going with one specific thread and applying it to the whole event, to me, is the best of both worlds. You get the cohesive overarching theme, you get big name IPs, and you’d get either a.) houses based on lesser known IP included in the suite of rights you obtain (originals for all intents and purposes) or b.) a jumping-off point for the design team to build original houses that are unique and detailed because they take inspiration from one specific source.

The best part is I could see a strategy like this really highlighting USF’s former designation as a love letter to cinema. It also ensures every year is extremely unique…the three examples I just rattled off from the top of my head would each have unique identities while tying into the overall conceit of IP-based HHN (compared to, say, HHN 27-29 which all get muddled together).

I dont know…I think it would be interesting.
 
Alright I'm back with more Halloween Horror Nights: Adaru's Return. Today I'm releasing the scarezones that would be featured in Halloween Horror Nights 39. Some background: The overall theme of the year is that each house and scarezone is the story of one of the Old Woman's victims. So here they are. These are the general overviews for each scarezone. The next five posts will go into more detail about each scarezone (one per post).

Scarezones:

The Lonely City: A young man wished for a perfect life away from anyone who would mess it up, so the old woman granted him a city for his own use. However, the man soon realized that the walled city had no doors, and so nobody could enter. Shortly, the city began to collapse. Now, cracks in the walls have grown large enough for people to enter. As deadly creatures lurk around every corner, and the crazed leader towers above it all, will you be able to escape the city before it crumbles around you?
Location: New York

Overgrown: The Owner of Ranier Logging Co. wished for cheaper workers. When he returned from his trip to Scala, he found his lumber yards devoid of living workers and full of the living dead. Eventually, his wish came due, and the zombies turned on him.
Location: Central Park

Mt. Olympus: Gods are thrown off Olympus all the time. Including Ova. But now Ova is back for revenge, it’s been 20 years since they last visited their cousins, and things have changed.
Location: Plaza of the Stars

Fame: Inspired by Family, a film director wished for one of the greatest cinematic blockbusters of all time. And she got it. However, with the amount of deaths piling up, it may no longer be worth it.
Location: San Francisco

Hellgate: Return once more to Hellgate Prison. It is once again a madhouse, as prisoners begin their riots once more. Strickland may have wished for the strongest prison in the world, but he's now seeing that he may not have deserved it.
Location: Hollywood Boulevard


Just a warning
There will be more elements coming very soon. All of them will be here.
 
Here’s my take of a Narnia scarezone that revolves around Jadis the White Witch and the Stone Table, setting between the first two books from the series. CS Lewis dabbled in the horror genre once with one book called the Dark Tower that began as a conclusion to the Space Trilogy, which became an instant inspiration for my idea. Hope you guys love it!

The White Witch & The Stone Table: Age of Winter

Descriptions: Sons of Adams, and Daughters of Eve. Witness the hellish cold era of Narnia where the season of winter is long and Jadis sacrifices her kidnapped Narnians on the Stone Table for a ritual celebration along with her army of ghouls, goblins and ogres. There is no Christmas, and the only holiday is horror for the White Witch.

Location: Central Park

Zone Experience: With the use of cooling fans, projection lights and artificial snow blowers; It becomes the coldest area of the park. Everything is coated with snow, and some parts of the area are frozen in lce.

The witch’s army pastes around the zone as they scare guests with their war attacks and battle yells, and some even charge out of the medieval-esque war tents. Her warriors come up to them, calling their use of the Narnian human terms and tell them how perfect they are to participate in a sacrifice. The witch’s victims are dwarfs and elves who are imprisoned in cages for the sacrificial ritual, and some were already turned into stone.

On the right side of the zone is where you see Jadis practicing her ceremonial sacrifice by killing either a shaved dwarf or elf with her wand in the form of a dagger, pulling out the organs and squeezing them tightly. The victim is strapped on the Stone Table with ropes. The witch herself is coated in an icy strapless dress with some blood stains on it and a blue dome crown with sharp, pointy icicles around. Her hair is platinum blonde, and her skin tone is light blue but almost white.

Before and after her ongoing practices, Jadis does a rhetoric speech with an introduction of herself, saying that she is the ruler of the Long Winter Narnia with the talking points of staying cold forever with ice and snow, and no Christmas. The witch emphasizes her ritual as the holiday. She sometimes pulls an icicle sword out from the ground, pointing it in front of the guests with a taunt and an evil grin, as she tells them that they will be next to die on the table, and mentions that she will one day meet Aslan again.
 
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Sweet 16 Lagoon Show - Keep the opening, but instead of movie clips, this would be like Fantasmic/World of Color and would go by these segments: Opening with birthday cake, Universal Monsters, Frightmares and Screams, Hail Imhotep, Jack’s partyhouse, A Gothic Night with the Caretaker, A Killer Story, Finale with Icons. The Director would host the entire show.

INTRO

The festivities begin with a brief slideshow of images of past HORROR NIGHTS events, set to the lively tune of Neil Sedaka’s “Happy Birthday Sweet Sixteen”. As the slideshow progresses however, we begin to hear strange laughter and macabre sounds, at first faint but soon grows louder though never overriding the song. As the slideshow ends, a cavalcade of pyrotechnics bursts through the water. Upon the water screens, we hear voices singing “Happy Birthday Halloween Horror Nights” and soon revealed are JACK THE CLOWN, THE CARETAKER, THE DIRECTOR, and THE STORYTELLER, the four ICONS of SWEET 16. As their singing ends, one of the ICONS cut the birthday cake they held, and blood gushed out of the cake as JACK and THE CARETAKER laugh.

BIRTHDAY CAKE

On the lagoon, a giant BIRTHDAY CAKE decorated with skeletons rises from the waters, layer by layer. When it dries off, that’s when the fun begins. Fireworks shoot out from the CAKE’S candles into the night sky, cascading with a display of fire.

UNIVERSAL MONSTERS

We proceed with the ones who started it all: DRACULA, THE WOLFMAN, FRANKENSTEIN’S MONSTER AND THE BRIDE, THE PHANTOM OF THE OPERA, and GILL-MAN. Video imagery based on the classics entertains as the wonderfully dashing yet foreboding music from that era fills the air.

KNIGHTS OF HELL HOMAGE

We slowly see on the water screens what appears to be a castle gateway. It is in fact a projection of the facade for the original DUNGEON OF TERROR back in 91’. The screen draws closer into the gateway until blackness. Then the spotlight shines upon the macabre DEMON KNIGHT from the 1995 water show atop the BIRTHDAY CAKE. Floats representing SKULLS, DEMONS, and DEATH glide in the waters as DEMON KNIGHT gives a speech about hell and fire, ending it by dousing most of the lagoon in fire.

FRIGHTMARES AND SCREAMS

Something appears to be flying in the air. What is it? When the lights shine on the entity in the sky, it reveals the character EYEGORE, the eyeball-eating entity from 1997. The water screens project floating eyeballs which blink at you, and they soon merge into a white void that POPS with a burst of fireworks. The lights shine on to reveal another physical set- the face from PRIMAL SCREAM. The screaming face unleashes smoke from its mouth, and it flows into the water screens to show footage from past HHN houses, zones, and shows up to 98’.

S.S. FRIGHTANIC- HAIL IMHOTEP

A ghostly cruise ship ROARS out of the lagoon’s depths, causing a massive splash! Jump on board the S.S. FRIGHTANIC! The huge prop has DANCING ZOMBIES as charmingly elegant but dissonant waltz music plays, with sight gags regarding body parts flaying put eyes.

Unfortunately, the fun is cut short when a horse of SOLDIER MUMMIES show up on the ship and cut down the DANCING ZOMBIES with their weapons. The FRIGHTANIC then sinks into the water with effects simulating small “explosions”. On water screens, hieroglyphics in gold shimmer in and out until on the BIRTHDAY CAKE the mummified priest IMHOTEP arises and performs an Egyptian incantation. More floats decorated with the taste of Egypt arrive on scene, some with dancers in garb reflecting Egyptian creatures and deities, but some seemingly blank. What are they?

Answers are delivered when IMHOTEP descends into the CAKE itself and from the floats arrive giant versions of horror villains- a pre-regenerative IMHOTEP, the knife wielding and decaying eyeless corpse of MOTHER BATES, and the scar-faced CHUCKY.
 
JACK’S PARTYHOUSE

The lights dim, and we hear sinister laughter. The sound of POP GOES THE WEASEL plays and after the end of it, JACK THE CLOWN jump scares us with a “Boo!” and cackles. “It’s time to think outside of the box!” JACK says. The lights go off with colorful beams, fountains of water burst with glee, and the BIRTHDAY CAKE emits more fireworks as the water screens portray bizarre imagery revolving around clowns, puppets and the circus.

A GOTHIC NIGHT WITH THE CARETAKER

THE CARETAKER’S face looms over the lagoon. Morbid funeral organ music plays as THE CARETAKER gives a speech about dissection, death, and the nature of evil.

YOU OUGHTA BE IN PICTURES

In the water screens, familiar visuals play out- a jester forced to smile via hooks THE DIRECTOR impaled on his cheeks, and a man tied to the bathtub. These are in fact the TV ads broadcast in the air back in 2003. Here however we get to see the grisly aftermath of those “films”- the hooks pull input with such tremendous force that they rip open his face, and a charred electrocuted corpse rises in the bathtub.

A KILLER STORY

Our final ICON of the evening THE STIRYTELLER projects herself on the BIRTHDAY CAKE and opens a book. “Once upon a time…” Huge bursts of fire reveal a gnarled throne of branches of metal and bark, the GOREWOOD THRONE. As the STIRYTELLER narrates, a SACRIFICE VICTIM is led to the altar where the TERRA QUEEN resides. With the Blade, the QUEEN cuts open the human bit by bit, their blood flourishing down into the roots. A projection simulates the blood flowing upward the throne and it’s branches.

FINALE
 
Here’s my newest house idea Inspired by Spawn that revolves around Redeemer and other villains from the comics. This is something they coulda thought of for the event at Islands of Adventure in the Marvel theme area after 12.

Redeemer: Church of The Anti-Spwan

Description: A supervillain hideout is more than a place for them, It’s a practice of hate, chaos, destruction, nihilism, and evil, founded by the Redeemer and his notorious allies. Neither you nor the Spawn are welcome, but you can dare yourself to come in and see their wickedness come straight out of the comics that are grim like no other.

Selected Songs as queue line music

“Kick The PA”- Korn & The Dust Brothers
“For Whom The Bells Told (The Irony of All)- Metallica & DJ Spooky
“Familiar”- Incubus & DJ Greyboy
“(Can’t You) Trip Like I Do- Filter & The Crystal Method
“(No Remorse) I Wanna Die” - Slayer & Atari Teenage Riot

Facade: An abandoned, dark brownish Church that remained unused for decades is now a hideout of the Redeemer and other enemies of the Spawn at New York City. It may look nice at first, but it’s not the place to be with a decrepit look and stained-glass windows of the villain himself. Local news reports of crime-related cases from talk radio and tv stations are heard in a loop as a background.

Church of The Anti-Spwan: You’re in the dark church with removed seats and cobwebs on the ceiling. In front of you is the Redeemer on an altar-like stage where he calls guests intruders, worthless, irredeemable, and weak with a booming tone of his voice and a huge glass stained window of himself behind him. On both sides of the room, there are eight windows of the Spawn villains; Violator, Overtkill, Jason Wynn, Cy-Gor, The Freak, Mammon, and Malebolgia. All of them are in the house. Between the windows are coffin-style booholes where the Redeemer teleports and attacks out of them in front of the guests by either a fistful punch or a sword with fire empowerment before you turn left for the next scene.

Home of the Violation: The next room is a dirty apartment bedroom with a rotten scent and some clown-related graffiti where you see Violator sitting on his bed and chuckling. Smoke screens are released when he farts. He saids that everyone thinks that he is clowning around simply because he’s a clown but is no joke (pun intended). The apartment extends into a bloody kitchen where you see a handful of corpses who were his victims and ripped open and no organs on the right. Violator quickly shifts into his demonic form, attacking guests out of the doorway on the right with his monstrous hands before you head to the next scene.

A Freaky Terror: The third room is a misty bricked tunnel sewers of NYC with some sprinkles of water spraying and a rotten waste scent where it is the home of The Freak. Several corpses of his victims are hung above for guests to walk through. Freak laughs madly while toying his newest victim by stabbing with a dagger and scratching him/her in a creepy manner. The tunnel extends to when you hear his teleporting and demonic empowerment, as the newly possessed victim attacks the other side of the room at the end from another sewer tunnel.

Overt-Creation: You’re in a laboratory with elements of the warehouse where Nicholas Rocca was revived as Overtkill. On the right, there are some failed prototype displays, and the body of Eylan Hessman lying on a surgical-like table with his head smashed by his own creation. A laser pointer wanders around the room. Sometimes slowly, and quickly as Overtkill abruptly comes out of a chamber pod device, attacking with an explosive laser stream eye blast on the left. The attack is loud and the strobe lights flashes in the color of red around the entire room.

The Unholy of The False One: The next room you’re in is a medieval style mirror maze in a glass stained form with several displays of Crusades Knights that were possessed by the Redeemer and also glass stained windows of the villains defeating Spawn in many different ways as a reference of their own desires. Two of the knights from both the left and right sides of the maze charge out of the booholes in front of the guests for each turn with a war hammer and a battle-axe.

At the end of the maze room is where you see him sitting in a throne with a threatening taunt in front of the guests, as he jumps off of his seat with a fire-y punching attack before you walk to the next room.

First In The Office: The next scene is a dark office room in a skyscraper building with detailed vintage carved tiles on the wall made of wood and photo frames of Jason Wynn along with his allies and peers. On the right side, you see a couple of corpses in a black suits and ties on a leather-padded couch who have lost their souls. Minimal lights turned on behind the tall office window where Jason turned his chair around up front behind his desk while smoking his cigar, saying to the guests that he was the first one. He was briefly the first Redeemer chosen by the angels to reference his quote.

No High-Tech Monkey Business: You’re in another laboratory but in a U.S. military base where you see Frederick Willheim with a smirk grin on the left, tapping on the table that is atop with some thick plastic jars of human and gorillas for the transplantation. He tells guests that they’re about to see a creation like no other. On the left side of the small laboratory is piled with corpses of failed experiments. A gorilla trapped in a cage struggles to free himself in a set of panic.

The military base extends to a maze storage section of wooden crates with weapons and other source material inside where Cy-Gor jumps out a large boo-hole in the middle on the left, raising his mechanical meaty arms up in the air for a slamming attack with a gorilla roar, as you walk through the rest of the maze before you enter the next room.

Mind of Manipulation: You enter a waiting/lobby section of an office corridor. Mammon in his normal form tortures his victim mentally with his manipulative abilities by using his own mind with a sinister grin as a sign of sadism. Both of them are sitting on two different couches face to face with a small table between, and a window view of skyscrapers of New York City behind them.

The corridor scenes then extends to a zig-zagged hallway where Mammon in his demonic form attacks guests with his spells and alchemy out of the doorways left and right. His most powerful and most monstrous form attacks above the ceiling out of the air shafts for a quick shapeshift with broken grills lying on the floor.

Dueling Evilness: The next is an empty factory that was abandoned for years yet isn’t really big as you see in reality, but quite sizable. On the right side of the room is where you see a huge pile of corpses. Ab wanders around, looking at them and thinking which dead body he wants to possess the most. Attacking the guests on the right is Malebolgia who aggressively comes out of a portal from hell and carries a hot-glowing boulder for a crushing attack. The portal was created and opened by Zab who keeps it the way it was long as possible while ensuring he doesn’t try to close it, but does taunt the guests sinisterly with a grin.

Hideout Fallout: You’re back in the first room of the villains’ hideout where it’s burning down with a fiery crumbling sound in the background and a burnt scent. The Redeemer fights against Spawn (in his normal form) on the stage after hours of searching. As you walk through the final scene of this house, many of the villains scare off the guests left and right out of the coffin-shaped booholes before you get closer to the stage and exit on the right side.
 
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I’m going to write a Freddy event based on the themes of childhood and nightmares, can anyone give me any good resources into that?
 
AU HHN 2008 HOLLYWOOD- Live Your Worst Nightmare

Mazes

  • A Nightmare on Elm Street: Home Sweet Hell- Same as 2008 version.
  • Dreamthology: A History of Nightmares- There are more to dreams than you know of. Many cultures in the past believed the realm of dreams to be in-between the world of the living and the dead. Close your eyes and submerge yourself into sleep’s door. There you shall be taken to a journey through the nightmare and encounter the many creatures and spells within.
  • Childhood Gone Wrong- A child’s life is supposed to be full of sweetness and sugar. Children are supposed to be happy and cheerful. But this ain’t the normal childhood. Toys, parties, school, the basic elements of kid life… It’s all downhill from here. And that’s even counting the children who do laugh but with sinister intent…
Zones
  • The Nightmare Begins (FRONT GATE AND NEW YORK)- Freddy greets you at the front gate (though not in person). You step into Universal Studios Hollywood itself though it’s distorted more as you pass through the entrance. You have entered through the door of sleep and into the realm of nightmares. Freddy’s Nightmare Minions greet you as you pass the boiler room.
  • Island of the Dolls (WESTERN STREET) - There resides an island filled with hundreds of decaying dolls. They hang, some whole, others with their heads lopped off or by limb. Be sure not to wake up the spirits resting within this island, for they do not take kindly to unwanted visitors. And they have tons of vessels to serve their rage.
  • Nightmare Demons (PARISIAN COURTYARD)- Mares. Incubi. Succubi. Alps. Baku. These are the creatures dwelling within dreams, waiting to enter your conscious mind. There they can inflict whatever they can unto you. But alas, they are only mere dreams right? Wrong. Thanks to Freddy’s machinations, you are now given the chance to face your fears head on.
  • No Place Like London (Baker Street)- The time of the Industrial Revolution in London was not pretty. And not just because the streets were filled with fog and smoke. Workers suffered terrible working conditions, the factories being full of risks and dangers. Enter an abandoned boiler factory said to harbor haunted wretched spirits. And be careful of the various machines.
  • Freddy’s Turf (Lower Lot)- Herein lies the epicenter of darkness, the nightmare’s heart. The skies are shrouded in a fog of fear, the streets colored in shades of green and red. Freddy’s Nightmare Minions prowl; looking for fresh victims to “play” with. The house of 1428 Elm Street resides within here… watch out. Freddy may be behind you.

Shows and Rides
  • Bill amd Ted
  • Freddy Krueger show
  • JURASSIC Nightmare
 
Here’s my newest zone idea inspired by Jackass as a parody of the only watchable reality show aired on MTV. Before you guys read, I want y’all to play “Corona” by Minutemen on YouTube for the experience.

Title: Deadass

Location: San Francisco

Selected songs for zone as background music.

“Corona” - Minutemen
“California Girls” - The Ramones
“Joker & The Thief” - Wolfmother
“Baby Got Back” - Sir Mix-a-Lot
“The Kids Are Back” - Twisted Sister

Description: Hi! I’m Jimmy Slamville, and welcome to Deadass! It’s a free for all where the self-torturing daredevils like me take the most ridiculous yet extreme risks in their careers. We want you to participate as victims of the carnage reality show. Will you do the torturing performance?

Zone Experience: All the daredevils are on a wild killing spree, torturing their victims and even themselves. Many of them executed their performance while some failed and died. Some sets were installed, including a swimming pool with piranhas and mouth-snapping, biting sounds in the background. A corpse of a male guest stripped down to his boxer and a Universal cap was brutally eaten, laying on the floor next to the pool. A naked daredevil in a speedo of the same color as his skin tone dubbed as “Mr. Skinny Dipper” runs wildly with dozens of piranhas on him after dipping in the pool who yells at the guests to dive in, the water is fine, and have a good time.

A chainsaw daredevil known as “Blade Man” is stabbed with dozens of knives on the back and even on his head in a form of a Mohawk, attacking the guest and convincing them to participate for a torture performance. He promised not to go too deep, but lied as he made a pile of corpses on the left side of the zone.

Jimmy Slamville is cladded in a white Evel Knievel-esque leather jumpsuit and helmet, coated in blood, pretending to ride a motorcycle and making motoring sounds with his vocals around the zone area. He yells in front of the guests, saying “Hi! I’m Jimmy Slamville! Welcome to Deadass!” He also scares them with a skunk doll, spraying it out with sprinkle water, saying “Y’know you want a dirty scent and smelling like sh!t is good!”

A backward cap, wearing skateboarder rolls through around the zone area with kitchen knife to scare off the guests while holding a corpse of a Deadass fan who still tortures his victim in a sadistic way endlessly. He tells the guest that his fan is fine, but doesn’t realize that person is dead.

A shirtless, overweight daredevil walks around in a dodgy way almost like a sumo wrestler with a cannon ball stuck on his stomach, asking guests for a belly rub and scaring them with a bumping attack. Also on the right side of the zone area is a circus themed cannon, pointing in front of a sizable target board in a square shape, rectangle lines of red and white, and blood spattered where the show’s cameraman died.

Another piece of setting on the right side in the middle is a large towering firework rocket with one daredevil and guest in a HHN cap tied on around it, saying how much they couldn’t wait to go up in the skies and get blown into pieces and, convincing the guests to be on it for the launch.

One daredevil dubbed as “Go-Kart Killer” pastes around the zone area with a Supermarket Grocery Kart, installed with sharp steel spikes upfront, who charges towards the guests for a scare while making motoring car sounds and even spins around playfully.

Also the left side of the zone are the portable toilets. One is titled down and opened filled with an enormous amount of greenish feces with a strong rotten scent. A daredevil jumps out of one portable toilet in a tuxedo and layered in feces who also smells horrible, telling guests to wear something spiffy like he “was.” The last portable toilet standing next to the other two is where guests interact with a skeleton inside that squirts out water in front of them when opened. One of the daredevils would ask them if they’re having a nice drink of urine.

Two twin brothers dubbed as “The Taser Duo” who not only electrocute themselves and at each other playfully with terrifying and sadistic smiles, but also split up at times for the scarring around the zone area. Parts of their bodies are fried and their hairs are sticking up in the air.
 
Saw the concept of using ChatGPT to design haunted house treatments online and thought it came up with some interesting, if a bit predictable, results:

Prompt:
Write a treatment for a haunted house based around the movie The Evil Dead from 1981
The haunted house concept must include:
  1. An extremely detailed and elaborate façade that the guests enter through based on the movie.
  2. A list of at least 7 varieties of scary costumes that actors will appear in throughout the house as the jump out and scare guests. The costumes should be inspired by variations of frightening monsters, spirits, creatures, villains, killers, entities and threats tied int the theme. The costumes cannot be based on heroic characters only scary or threatening ones. List and describe each option
  3. A large and impressive animatronic at the end of the attraction based one of the theme

Response (Collapsed into a Spoiler because it is LONG):
he haunted house, titled "The Evil Dead Haunted House," will transport guests into the world of the 1981 horror classic, complete with a detailed and elaborate façade inspired by the film. As they enter the haunted house, guests will find themselves immersed in the dark and eerie atmosphere of the movie, with dim lighting, fog, and chilling sound effects adding to the sense of dread.

  1. Façade: The façade of the haunted house will be designed to look like the cabin from the movie, complete with a dilapidated exterior, broken windows, and a front door that looks as if it's been battered and beaten over the years. The entrance will be adorned with creepy decorations, such as vines and branches that seem to writhe and twist of their own accord, and a sign that reads "Cabin in the Woods" in blood red letters.
  2. Costumes: Throughout the haunted house, guests will encounter a variety of scary costumes inspired by the movie. These include:
  • Ash: The main character of the movie, played by Bruce Campbell, will appear in various scenes as a possessed version of himself. Dressed in his classic blue workshirt and carrying a chainsaw, he will jump out at guests and try to scare them with his grotesque, demonic appearance.
  • Deadites: These evil spirits will appear as twisted, undead creatures, with pale skin, blackened eyes, and gnarled, distorted features. They will be dressed in tattered clothing and will have a variety of weapons, including knives, chainsaws, and other sharp objects.
  • Evil Tree: An animatronic tree will appear throughout the haunted house, its branches writhing and reaching out as if to grab guests. The tree will be dressed in a cloak of vines and leaves, and its eyes will glow with an otherworldly light.
  • The Kandarian Demon: This evil entity will appear as a massive, hulking creature with black, leathery skin and glowing red eyes. It will be dressed in rags and will carry a variety of weapons, including a large, spiked club.
  • Henrietta: This character from the movie will appear as a ghostly apparition, her pale skin glowing in the darkness. Dressed in a tattered white dress, she will float through the haunted house, wailing and shrieking as she tries to scare guests.
  • The Book of the Dead: This ancient tome will appear as a massive, leather-bound book with arcane symbols etched into its cover. It will be carried by a costumed actor dressed in a hooded cloak, who will recite spells and incantations in an ominous voice as he tries to summon the evil spirits of the movie.
  1. Animatronic: At the end of the haunted house, guests will encounter a large and impressive animatronic based on the Kandarian Demon. Standing over 15 feet tall and weighing several tons, this animatronic will tower over guests as it roars and snarls, its red eyes glowing with an otherworldly light. With its massive, muscular arms and sharp, spiked claws, the Kandarian Demon will be a truly formidable sight, and will serve as the final, epic showdown of the haunted house experience.

Overall I think it's interesting, I'm going to play around with it a bit and see if I can guide it to come up with some original haunted houses.
 
Almost got my next house idea done. I’ll be adding the final touches next week. But tomorrow this week, Nick and Shamus from the Fear & Beer podcast will showcase my first two HHN haunted house ideas as an In-Depth episode.
 
Well, I didn't know this thread existed.

This is one I did on Reddit a while back!

HHN 33: Battle of the Decades

HOUSES

Scream: Ghostface has finally arrived at Halloween Horror Nights. He has one question: "What's your favorite scary movie?" (Soundstage)

Stranger Things 4: The hit Netflix series returns to HHN - this time, step into the Upside Down and come face to face with Vecna. Will you be able run up that hill? (Soundstage)

The Hills Have Eyes (1977): Find yourself stranded in a Nevada desert, and come face to face with one terrifying family. Don't plan on getting away unscathed. (Soundstage)

Snake Bite (original): Step into a 50s style monster movie, and come into close contact with your favorite slippery reptiles. Just be careful, they might be bigger than you're used to. (Tent)

Psycho (1960):: Check into the Bates Motel and make yourself comfortable. Kick off your shoes, relax.. maybe take a shower. (Tent)

Fear Factory (original): This factory is filled with employees hard at work, manufacturing fear itself. They might not be very welcoming to strangers on the factory floor! (Old parade building)

Vamp '95 (original): A music festival gone horribly wrong - taken over by vicious vampires. Grunge is back - with a vengeance! (New parade building)

Sinister Circus (original): Step right up and witness the most amazing show you'll ever see! You'll meet carnies, acrobats, animals.. maybe even a clown or two. (Tent)

It Follows: You must have done something you weren't supposed to.. no matter where you go or where you look.. It Follows. (F&F queue)

Universal Monsters: Battle of the Decades: Somehow, a portal has opened. Now there's two of every monster, but these new ones look.. different. Witness the Battle of the Decades.. Classic VS Dark Universe. Who will win? (Soundstage)

ZONES

Battle of the Decades: As you enter the park, you will be greeted by Horror icons from several different decades. You'd better hope they're too distracted by each other to notice you! (Production Central)

Seeds Central: The plant creatures that you know from Seeds of Extinction have made it to Central Park. Try not to get distracted by looking up - the trees above are littered with glowing plants and pods. (Central Park)

Return of the Living Dead: You've stumbled into a cemetery, but something seems off. The dead have risen, and they're hungry for BRAINS. (Hollywood)

Fallout: NYC: The dust has settled after nuclear war - the Brotherhood of Steel has moved into NYC and is working to clean everything up. Make sure you avoid the Raiders and Ghouls!

SHOW

Marathon of Mayhem: Battle of the Decades: Watch in awe as the lagoon lights up with clips and songs from horror classics over the years, from the 1920s to the 2020s. Featuring: Nosferatu, King Kong, Phantom of the Opera, The Blob, Night of the Living Dead, Halloween, Beetlejuice, Silence of the Lambs, Trick r Treat, Hereditary, and Jordan Peele's NOPE. (Lagoon show)
 
I'd like to give some credit first to @jseal777 for suggesting the idea, but here is an idea for an HHN event that is loosely inspired by '50s and '60s horror.

Halloween Horror Nights
Slogan: "Evil Radiates Here"

Houses:
Abducted!
From beyond the stars, aliens have arrived…and they have come for you! Brought upon their spaceship, you’ll have to find a way out before their security forces capture you and subject you to their twisted experiments.

Colosson: The Towering Behemoth
An atomic experiment off the coast has unleashed a primeval nightmare. A horde of monstrous lizards emerge from the ocean, hungering for flesh and led by their dominant master…Colosson, the towering behemoth!

Horror in Wax: The New Exhibit
Karl Fredricks was an aspiring artist who found that the surest way to success in the art world is by dabbling in a bit of murder. Witness that truth for yourself as you explore his wax museum, surrounded by wax figures so life-like, you’d swear they were real.

Last Night in Soho
Take a step into the swinging ‘60s, as you find yourself back in the glamour of old-school Soho. Not all is cheery under the glitz and glamour, however, as the death and cruelty of the past refuses to stay buried in the present.

Nitrate’s Haunted House of Horrors in Scream-O-Vision
Filmmaker Sid Nitrate is here to proudly present his latest picture, and he’s brought out every gimmick in the book to startle and scare you! Strap on your 3D glasses, take a whiff of that Scent-O-Scope, and hold in tight for the Jolt-O-Rama as you witness his demented spin on a “haunted house” movie. If you don’t scream, it’s not a Nitrate picture!

Psycho
Step into Alfred Hitchcock’s iconic horror film as you take a trip into the warped mind of Norman Bates. As you arrive at the Bates Motel and witness the horrors of his crimes, just remember: we all go a little mad sometimes.

Sorority Spiders: Curse of the Black Widow
An idol swiped for a sorority prank has unleashed a dark curse on the sisters, transforming them into spider women with a hunger for human flesh. By the time you’ve stepped into their sorority house, it will be too late to wriggle out of their webs.

The Thing
Enter the world of John Carpenter’s horror masterpiece, as you find an Antarctic research station caught amid paranoia. The men have awakened something from the ice, an alien monster capable of perfect imitation who has found that man is the warmest place to hide. Look closely at your neighbors. Don’t trust anybody.

Universal Monsters: Creature from the Black Lagoon
Find yourself deep into the Amazon jungle, as you enter a darker vision of the classic Universal Monsters movie. Follow a group of researchers as they search for the missing link, only to find an aquatic monster who will make the rivers of the Black Lagoon run red to protect its home.

Vamp ’55: Prom Night
It’s prom night 1955 at Hollywood High School, and all the teens are ready to jitterbug and jive to their favorite rock music. Little do they know that a horde of greaser vampires with fangs as sharp as their switchblades are intent on making it a prom to die for!


Scare Zones:
Invasion of the Ooze
A satellite launched into space has returned, bringing with it a living ooze from beyond the stars and a mind of its own. Spreading itself wide, it may just swallow this whole town with its infectious reach...along with you in it!

Leave It to Cleaver: Autumn FestEvil
It’s Halloween time in Carey, and there’s a proud new sponsor for the annual Autumn Festival: Meetz Meats! Grab yourself a Meaty Meetz mask for your Halloween costume, say hello to Sam Meetz, and dig in to the freshest meat in town! Remember, the “Z” stands for cannibal.

Lucha Demoníaca
A Dia de los Muertos festival becomes the site of a wrestling match of the ages, as a horde of demons invade and trade blows with a league of masked luchadores. You better pray that the worst thing to happen to you is just getting pinned.

Rock Never Dies
Years ago, a 1950s rock ‘n’ roll band met a cruel end when a technical malfunction electrocuted the band and destroyed the show. Now, their spirits have returned to perform and a whole host of undead fans are here to show that rock ‘n’ roll will never die.

Wasteland: Atomic Nightmare
The worst fears of the Atomic Age have come to pass, as the world has been devastated with nuclear assault. Now, the ruined landscape is home to disfigured mutants and radioactive scavengers who believe that only those who survive the atom are those who deserve to live.