Not an entire event, but two house write-ups I made (also my first ever house write-ups, so they're not gonna be the best work
(long post incoming!)).
________________________________________________________________________________________________________________________________________________________________________________________
Dead by Daylight - Location: Soundstage 24A
Facade
As we turn the corner of 24A's curtain corridor, we see the MacMillan Estate. Thunder cackles, beartraps await on the ground of the area, and an open door to welcome us into the warehouse, or more accurately, the Entity's Realm.
Scene 1
We enter the mineshaft warehouse, and almost immediately from our left, the Trapper swipes at us with his cleaver. We walk further in and see Dwight caught in a beartrap, pleading to us for help, and Meg jumps out to us for help, but gets grabbed and pulled back by the Trapper. We exit out of the shaft through a large door.
Scene 2
It's cold and a bit brighter here, but not much better otherwise. Surrounding us are wrecked cars, and not too far in front of us is a bus cut in half. We hear the constant ringing of a bell in the distance, as hidden mirrors around the cars trick us, before suddenly, seemingly out of nowhere, the Wraith attacks! We try to get away by entering the bus, to which we get a surprise scare from Jake when he pulls down a pallet, thinking we're a killer. We then exit through a hole on the side of the bus and out into a large open area.
Scene 3
We're now at Coldwind Farm, and to our left is the Thompson Estate, where we see Claudette run across the patio and through a window as the Hillbilly chases from close behind, chainsaw in hand. We then go through the claustrophobic cornfield, where we hear screams and chainsaw revving all around us, growing ever so closer. We think we might just be in the clear, before charging at us is the Hillbilly with his chainsaw! That sends us running straight into another Hillbilly up ahead, who sends us running out of the cornfield and into a shack with a meathook inside, survivor struggling against a spider claw.
Scene 4
We exit the shack and now find ourselves at Crotus Prenn Asylum, with shrieks heard in the distance. Through a window (screen) on our right, we see the Nurse at a far distance, before reaching her arm out and suddenly disappearing... Before lunging at us from our left with her bonesaw! She teleported from the outside fields and straight to us! Just before we turn the corner and exit, a bungee scare from a dark strobing hallway sends the Nurse flying at us, making an illusion like we're watching her teleport to us!
Scene 5
The corner transitions us into Lery's Memorial Institute. The cold, wet hallways of the abandoned hospital are covered with leaking water and dry blood. Before we even have a chance to process all of this though, The Doctor emerges from behind the door and shocks us, giving out his menacing laugh as he does! We enter the registration area and begin seeing the Doctor everywhere due to his shock therapy, unsure of which ones are real and which ones are just hallucination. Two of the six turn out to be real and try and strike us with their batons before we go through another door and into the Yamaoka Estate.
Scene 6
Just outside the dimly lit temple, we hear roars of anger, as the Oni begins charging at us from the stairs! We quickly turn right and inside, but he's already caught up to us and attacks again with his blade! We walk past the generator in the center of the room, Feng desperately trying to fix it, which serves as a distraction as shifting out of nowhere, the Spirit attacks with a blade and her deafening scream! We quickly run through the door and out of the temple.
Scene 7
Exiting the temple, we're now outside in a small western town, yeehaw! We hear laughter, as on the balcony above, the Deathslinger takes a shot at us with his chain gun, sending an air blast scare onto us as we enter the saloon. Inside, the piano is going wild with music, and the Deathslinger laughs at us as he tries to swing his gun onto us. We pass by the deserted tables and exit through a very old, broken door.
Scene 8
Through the door, we enter a very lit but seemingly mutated laboratory, with inhuman, powerful groans/roars echoing throughout. Then, charging down a hallway right at us comes the Blight! He roars at us and swings his bonebuster all around, before injecting himself with his syringe and rushing back. Turning the corner, he appears yet again with another roar, swiping his bonebuster at us! We exit the laboratory through a large doorway.
Scene 9
We find ourselves in a dark, menacing and bloody house. Creeks and groans echo throughout it, with a staircase to our right, from underneath emerges the Dredge, attacking us, and the only sounds coming out of it being that of all the souls its taken. As we go further into the house, we're surrounded by multiple lockers, some of which have broken locks on them, all of them having banging on the doors. Through one, Dwight jumps out and screams as a distraction, as just ahead the Dredge breaks out of one and roars at us. Before we leave the house, the Dredge appears one last time from a red room above, striking down at us with its multiple claws and knives. We leave the house through the backdoor.
Scene 10
Finally, we're in the dreaded basement. On the four meathooks are survivors being taken to be devoured by the Entity. This only serves as a distraction to guests, as all the other original killers who didn't get dedicated scenes attack us in the dark basement, and finally, one final scare from above as the Entity itself comes down to devour our fear. We finally get through the exit gate just in time and think our trial is finally over. We see the outside, the soundstage exit, the house is over! From behind the black curtain though, the Trapper attacks us one last time with his cleaver, sending us running out.
________________________________________________________________________________________________________________________________________________________________________________________
Five Nights at Freddy's - Location: Villain-Con Queue/Old Shrek Theater
Facade
In the darkness of the night, we approach Freddy Fazbear's Pizza, where an old and dusty cardboard Freddy Fazbear welcomes us at the entrance. We step through the doors and into the moist pizzeria.
Scene 1
It's the dining area, and we pass by the stage, with only Freddy on it. We turn to the left and pass by Pirate's Cove, with the curtains closed. Foxy pulls open the curtains and roars at us with a swing of his hook as we enter a door.
Scene 2
We find ourselves in the backstage room, with dozens of animatronic heads sitting on the shelves, staring with empty lifeless eyes. An endoskeleton is sitting on the desk, and while it doesn't attack, its head follows us coldly as we leave the room.
Scene 3
We head towards the office, and on our right is a closed door for the supply closet, to which Bonnie then opens and screams at us! Turning the corner, we enter the office, where a dead guard is limp on the floor, being eaten by Chica, who keeps repeating the same line "Let's Eat!". We go through the security door, but not before one last scream and laugh from Freddy!
Scene 4
We're now in the Parts & Service room of FNaF 2's pizzeria, with decommissioned animatronics sitting around us. Of them, only Withered Bonnie and Withered Foxy attempt to strike at us as we make our way towards the door.
Scene 5
We find ourselves in the main gift/lobby area of the shinier restaurant, and an immediate welcome from Balloon Boy in his cold robotic 'Hi!' and laugh. As we try to traverse our way through the maze of gift boxes, the Toy animatronics lunge at us from behind the arcade cabinets and gift piles.
Scene 6
Before we exit the pizzeria, we gotta pick up a cool plush from the prize corner! And who better to reward us than the Marionette, making a very quick jump out of his box towards us. As we run out, one last scare from above comes as the Mangle dangles out of the vent, trying to bite at our head.
Scene 7
We finally find ourselves in Fazbear's Fright: The Horror Attraction. Phone Guy's training tapes play on the loudspeaker above as we enter the gloomy, wet and dark corridor. As we turn the corner at the end of it, Springtrap tries to strike us with a butcher knife and his scream!
Scene 8
We continue into another hallway, where a Phantom Freddy awaits at the end as a distraction, meanwhile Springtrap lunges at us again from a vent on the wall, causing us to run straight into Phantom Freddy at the end.
Scene 9
One last hallway awaits as all the Phantoms attack from every side, screaming at us, wanting vengeance so badly. In the background, we hear fire cackling growing louder and louder.
Scene 10
We're now in the office, with the attraction on fire and burning around us. Desperately trying to still kill us though is a burning
Scraptrap, attempting to use his now broken arm as a machete! However, we narrowly escape into a black curtain corridor, the end of the house!... or so we think, as one final scare lunges through the curtain, Nightmare Fredbear, sending us running out.