Here’s my idea for an house based on characters on Horror Nights. Predominately ICONS, but also featuring scenes based on rather ICONIC characters on the past. Here’s a few things to start though:
1. I’m out of the loop on Horror nights for a while, so I don’t really get how things work behind the scenes, so I imagine this wouldn’t be a very good maze.
2. I’m not giving bullocks about being realistic.
3. This isn’t so much imaginative as it is ripping off scenes from other houses.
Let’s go
ICONIC HORROR
Queue would be like the opening scene of Hallow’d Past, where you come across shelves featuring props of HHN. Unlike that house though, these shelves would be numbered in specific years with Roman Numerals. There would also be little TVs that display video content like the Port of Evil Caretaker segment.
The facade would be a recreation of the
key Art for 2007’s Carnival of Carnage.
FIRST SEGMENT- UNIVERSAL CLASSIC MONSTERS
The Opening scene of 2004’s Horror in Wax. You walk through a hallway where statues of the Classic Monsters lie hanging. Not all of them are statues though… Each night, there would be a different monster who’s “not really a statue” to surprise returning guests. The atmosphere is quiet with no soundtrack.
After that you trespass on a very short hallway where Beetlejuice pops out.
SECOND SEGMENT- THE CRYPTKEEPER
Something something Cryptkeeper.
THIRD SEGMENT- MISCELLANIOUS
This would split into two paths. The first you simply walk though a room where the Eyegore demon from the 1997 ads flys from above via Bungees. A giant floating eyeball also pops out (puppet) from a wall.
The second path is taken from Insanity (?). You and other guests are locked in a holding room where all of a sudden you fools see a pair of bird like eyes and claws gleaming in the light. Then it’s pitch black and you feel something scraping you in the foot. Then you are let go. (This is a homage to the Journey to Fear key art). Both sides you end by walking into a giant screaming heads mouth (Primal Scream).
(I’m debating including a Mummy segment as 1999 did feature a Mummy in the key art however the house that year was based on the 1999 film. So for now I’ll leave it undecided.)
FOURTH SEGMENT- JACK THE CLOWN
You enter into an old House of Horrors exhibit from an old carnival. The walls are faded and the fabric hangs and the atmosphere is eerily quiet (minus screams from the guests behind the walls after all). Littering the rooms are giant children’s toys and playing blocks. After a few moments of stillness, a familiar tune rings. The “Pop Goes the Weasel” sound (specifically from 2015) sounds off quietly at first, then grows louder at each verse. When it ends, first there is silence then at the end of the room, the Giant Jack in the Box pops open and out springs the body of Jack Schmidt!
At the next room, it’s similar to the rooms previous but with the bodies of the BBC Crew, Doctor Oddfellow, and the victim of 2007’s commercial lying on the floor. All of a sudden they all spring up and pounce on you, only stopped by an invisible wall (this is a super advanced Scrim Wall (?) except it’s always visible).
FIFTH SEGMENT- EDDIE
In contrast to the disturbing quietness of Jack’s segment, you trespass upon Eddie’s turf which is blasted Rob Zombie’s music and flashing lights and horns.
You enter a room filled with chain link and a wall in the center. You try to make your way through but Eddie suddenly appears in the exit and rums his chainsaw. You then try to go the other way but then Jack (somehow) appears at that end and they force you to go into a circle. Suddenly baseball bats start firing at the walls and the room rotates. Then Eddie let’s you go. Again it’s a two path thing.
The second path is another chainlink piece but with a ball pit.
Both sides end in a path where you walk through a series of dark cavern like structures transitioning into…
SIXTH SEGMENT- PAGING DR. CAINE
Once again you learn calm.
The next room is a near identical recreation of the set from the 2002 commercials. A cart with surgical equipment and a bowl of water, a sink, morgue beds with bodies laying in covers, and glass jars underneath. The lighting is well-lit so that you can appreciate all the details. Suddenly the bodies suddenly spring up out of nowhere and the laugh of the Caretaker sings.
Exiting, you come across a foggy netherworld where a child’s voice utters words like “Won’t you come out and play?”. A giant hologram of Cindy Caine’s face apparates at the end, with porcelain skin, before her flesh melts and her eyes glow flames. Out of now where, Carnage, DinoMen, Knightmare, and the Treaks and Foons chase you out.
SEVENTH SEGMENT- CUT!
Something something Director. Would probably involve his victims- the jester with hooks in his face, the bathtub man, someone guillotined, etc. This would be a very large room; not a hallway.
(I was thinking of putting an Ice Queen and Fire King segment but I don’t think they’re ICONIC.)
EIGHTH SEGMENT- LUNACY LUNACY
Yet another holding cell, it’s all white and very bright and suddenly the walls crack and blood pours from the walls and ceilings. You are let go.
NINTH SEGMENT- THE STORYTELLER
This completely recreates the set from 2005’s commercial- not the same thing as Where Evil Hides nor the scene from Icons Captured. The Storyteller would pull a scissor and cut an rope. The anvil would then fall on the victim on the bed of nails, spraying blood an you as the body convulses. This may be a distraction for a giant killer cat puppet to pounce.
Next part will be below.