Make your own HHN | Inside Universal Forums
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.

Make your own HHN

hhnlover

Veteran Member
Jun 28, 2017
1,815
So, since I can't find a good Hollywood map template, here's what my internet themed HHN would be like for Hollywood

Cyanide And Happiness - WW Queue
Deep Web - Into The Void - Tram Garage 1
Don't Hug Me I'm Scared - Tram Garage 2
Dead Meat: Golden Chainsaw Massacre - Parisian Courtyard
Local 58 - Mummy Queue
SCP Containment Breach - Soundstage 29
The Backrooms - Metro Sets
Creepypasta - FDTD Area
Crypt TV - 747 Area
 
  • Like
Reactions: 00_Themeparkfan_00

hhnlover

Veteran Member
Jun 28, 2017
1,815
DP sorry, but got bored, and made facade audio if the Lighthouse ever came to hhn. (be warned, it's my first attempt at fan made audio mixing for a custom maze, so the audio levels are kind of crap)

Also, here's my game haunt layout for hollywood.
Spooky's Jump Scare Mansion - WW Queue
Doom 3 - Tram Garage 1
Outlast - Tram Garage 2
Dead Rising - Parisian Courtyard
Carrion - Mummy Queue
Bioshock - Soundstage 29
Last Of Us - Metro Sets
Dead Space - FDTD Area
Resident Evil: Biohazard - 747 Area
 
  • Like
Reactions: Dr. Herbert West

hhnlover

Veteran Member
Jun 28, 2017
1,815
TP...sorry, but I finally figured out a good Lighthouse layout.

(I see this in the WW queue or in the MIB tent in Orlando)

Facade - https://youtube.com/watch?v=tHTiaVIxWQ4… The large lighthouse, with the massive horn blaring. However, you don't enter the Lighthouse...you enter into the sea (projection on the tent)

Scene 1 - You wander through the water, logs filling your path, as you see the body of Winslow (the real one). The mermaid will of course lunge at you from under the water (water effects will be like this https://youtube.com/watch?v=YGXiJ2Q2kGg…)

Scene 2 - Remember that scene in Scarecrow where there's a bunch of crows? Now it's seagulls (that won't crap on you, we're saving the water effect for later), with some blackout performers having a few fly at you. As you exit, you see Howard beating the hell out of the Gull, and might even try to attack you with it in some weird blind rage, as you finally enter the lighthouse.

Scene 3 - The large spiral staircase, with Wakes weird moaning, and something dripping on top of you. A tentacle tries to grab at you from the grates.

Scene 4 - The living quarters, where it's sort of like the "Masquerade Of The Red Death" room in Nevermore, with various dummies of Wake and Howard dancing. Of course some try and scare you.

Scene 5 - Back outside, where on the rocks you see the mermaid (with some rocks hiding certain parts). She screams, as her form quickly fades to that weird octopus Wake (peppers ghost). This serves as a distraction for a Gull to pop out from a well.

Scene 6 - Back to the living quarters, where Wake is doing his hark curse, waves projecting on the walls. Whilst this distracts you, the window breaks from the storm, spraying air and water on you.

Scene 7 - Now you're near the open hatch of the lighthouse, the body of the real Winslow on the floor. The walls then fade to outside (similar to FVJ in Hollywood), whilst Wake lunges at you, his mouth and eyes now blinding lights (mask on the actor), as he screams out "THE LIGHT BELONGS TO ME!". The scream transitions into the lighthouse foghorn.

Scene 8 - Now raining on you (sort of like the UM facade), you see the ruined boat, as you hear Wake trying to convince Howard that he was the one who smashed up the boat and tried to kill him. A weird fusion of Howard/Wake (sort of like the split face thing in the Thing) runs from the fog carrying an axe, screaming "DON'T LEAVE ME!"

Scene 9 - Back again to the living quarters, where Howard is punching the mermaid Wake on the floor (similar to this effect in Exorcist https://youtu.be/Nlc0QEEXFDg?t=164…). A rotten version of the real Winslow's corpse emerges as you're distracted, his body bloated and decaying.

Scene 10 - Now you're underground, hearing Wakes final attempts to curse Howard. Wake's hand emerges from the dirt, as up above Wake tries to attack you with a shovel.

Scene 11 - Now up at the light, as strobe lights fill the room, whilst Wakes distorted screams fill the air. Actors disguised in the walls (full white bodysuits) lunge at you.

Scene 12 - Before you exit, you see the body of Wake being eaten by Gulls, as he gives you one last scare by trying to reach out to you. "Doodle Let Me Go" plays as you exit (similar to Neverending Story in ST)
 
Jun 25, 2018
108
TP...sorry, but I finally figured out a good Lighthouse layout.

(I see this in the WW queue or in the MIB tent in Orlando)

Facade - https://youtube.com/watch?v=tHTiaVIxWQ4… The large lighthouse, with the massive horn blaring. However, you don't enter the Lighthouse...you enter into the sea (projection on the tent)

Scene 1 - You wander through the water, logs filling your path, as you see the body of Winslow (the real one). The mermaid will of course lunge at you from under the water (water effects will be like this https://youtube.com/watch?v=YGXiJ2Q2kGg…)

Scene 2 - Remember that scene in Scarecrow where there's a bunch of crows? Now it's seagulls (that won't crap on you, we're saving the water effect for later), with some blackout performers having a few fly at you. As you exit, you see Howard beating the hell out of the Gull, and might even try to attack you with it in some weird blind rage, as you finally enter the lighthouse.

Scene 3 - The large spiral staircase, with Wakes weird moaning, and something dripping on top of you. A tentacle tries to grab at you from the grates.

Scene 4 - The living quarters, where it's sort of like the "Masquerade Of The Red Death" room in Nevermore, with various dummies of Wake and Howard dancing. Of course some try and scare you.

Scene 5 - Back outside, where on the rocks you see the mermaid (with some rocks hiding certain parts). She screams, as her form quickly fades to that weird octopus Wake (peppers ghost). This serves as a distraction for a Gull to pop out from a well.

Scene 6 - Back to the living quarters, where Wake is doing his hark curse, waves projecting on the walls. Whilst this distracts you, the window breaks from the storm, spraying air and water on you.

Scene 7 - Now you're near the open hatch of the lighthouse, the body of the real Winslow on the floor. The walls then fade to outside (similar to FVJ in Hollywood), whilst Wake lunges at you, his mouth and eyes now blinding lights (mask on the actor), as he screams out "THE LIGHT BELONGS TO ME!". The scream transitions into the lighthouse foghorn.

Scene 8 - Now raining on you (sort of like the UM facade), you see the ruined boat, as you hear Wake trying to convince Howard that he was the one who smashed up the boat and tried to kill him. A weird fusion of Howard/Wake (sort of like the split face thing in the Thing) runs from the fog carrying an axe, screaming "DON'T LEAVE ME!"

Scene 9 - Back again to the living quarters, where Howard is punching the mermaid Wake on the floor (similar to this effect in Exorcist https://youtu.be/Nlc0QEEXFDg?t=164…). A rotten version of the real Winslow's corpse emerges as you're distracted, his body bloated and decaying.

Scene 10 - Now you're underground, hearing Wakes final attempts to curse Howard. Wake's hand emerges from the dirt, as up above Wake tries to attack you with a shovel.

Scene 11 - Now up at the light, as strobe lights fill the room, whilst Wakes distorted screams fill the air. Actors disguised in the walls (full white bodysuits) lunge at you.

Scene 12 - Before you exit, you see the body of Wake being eaten by Gulls, as he gives you one last scare by trying to reach out to you. "Doodle Let Me Go" plays as you exit (similar to Neverending Story in ST)
Great job! A really tricky film to translate into a house properly, but I think you really nail the surreal tone and oddness while also avoiding it becoming a book report walkthrough of the movie. I'd kill for this to become a real house. Keep up the good work!
 

hhnlover

Veteran Member
Jun 28, 2017
1,815
Got bored, and made something bad...a HHN event themed to Found Footage (was made for Orlando, but put these in the Hollywood locations)

Mazes

Cloverfield (SS 29) - Try and survive against a rampaging kaiju in New York city.

Blair Witch: Sacred Grounds (Metro Sets) - Uncover the history of the infamous Blair Witch. But be warned, as losing your way is simpler than it looks here.

REC (Tram Warehouse) - Enter inside this old apartment building, and try to figure out what has made every resident sick with a pathogen...or is it even a virus at all?

Grave Encounters (SS 747) - Join the Grave Encounters crew, and enter inside the Riverview Hospital.

As Above So Below (WW Queue) - It’s rumored the Philosopher's Stone lies inside the Paris catacombs, but getting it will be a hell of a ride.

Behind The Mask: The Rise Of Leslie Vernon (Tram Warehouse) - Leslie is your average guy, just trying his best to be the best new slasher villain!

V/H/S (Parisian Courtyard) - Enter inside the disturbing and horrific tapes lying inside an abandoned building. Go through a seductive Siren, a zombie birthday party, terrifying aliens, and try to escape a apocalyptic cult)

Afflicted (FDTD Area) - A young man is stricken by a curse while on his trip to Paris. Can he find the source before it consumes him?

What We Do In The Shadows (Mummy Queue) -Try to record these various vampires of different eras, but make sure not to get devoured. (will be a mix of movie and show)

Zones

Lost Tapes (Front Gate) - Good news! The Enigma Corporation has captured all of the cryptids, and made sure to put them away from any humans...bad news is the van crashed and they’re lose.


Wer (Backlot) - After a horrific murder in Paris, the lead suspect is now lose on the streets. Beware though, as his bite is worse than his howl.


The Bay (London Street) - A parasitic outbreak occurs in this small town in Maryland.


Exists (Lower Lot) - There’s something in the woods, and it does NOT like being messed with!


Savageland (French Street) - Uncover the truth of why a town of 57, suddenly all gruesomely died.
 
  • Like
Reactions: Dr. Herbert West

hhnlover

Veteran Member
Jun 28, 2017
1,815
Hey so, been thinking of this hhn project, where I'm trying to fix Hollywoods black hall problem. This is either by adding a new scene, removing the hall and making it a straight transition, or in rare cases, keeping the hall. If anyone wants to collab with me on the project, like or reply, and I'll message you the google doc.
 
  • Like
Reactions: Dr. Herbert West

hhnlover

Veteran Member
Jun 28, 2017
1,815
Been getting bored, and decided to do a new series simply called “maze improvements”. I’m going through every maze since 2009, and basically saying some ideas to make these mazes slightly better. I’ve currently finished all 4 mazes in 2009, and will do more every day. I post these regularly on my twitter
 
  • Like
Reactions: Dr. Herbert West