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Six Flags Fright Fest 2024 (Magic Mountain)

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I hope to be going tonight, so I haven't watched any vids yet to try to stay mostly spoiler-free (though I have seen a few pics). The few things I have seen look pretty decent for Six Flags (though obviously a step down from HHN). The giant monkey prop for the Oz scarezone looked really cool, and maybe original? I've never seen a prop like that before, so it implies they're not just shopping at Spirit to get these props.

One thing I did hear is that the chaperone policy did keep crowds pretty light. Granted, it's always lighter on a Friday night at SFFF, but let's hope that keeps up throughout the season.

I should be able to attend for free with my membership, so I'll probably be going a lot. I hope to see how/if it evolves over time.

But it does seem the returning mazes (Saw and Conjuring) got much better reviews this time around. Perhaps SF is in for the long game? Meaning they'll likely keep all these properties for a while, but just keep improving them year after year? It's an interesting approach, because even Knott's generally doesn't typically change their returning mazes. But we've now seen it happen for Vault 666, Saw, Conjuring, and Truth or Dare. Also also for Condamned turning into House Party, which was a very clever re-invention--though I hear it's back to the regular version now.
 
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But it does seem the returning mazes (Saw and Conjuring) got much better reviews this time around. Perhaps SF is in for the long game? Meaning they'll likely keep all these properties for a while, but just keep improving them year after year? It's an interesting approach, because even Knott's generally doesn't typically change their returning mazes. But we've now seen it happen for Vault 666, Saw, Conjuring, and Truth or Dare.
If I had to guess, they're probably throwing out this many properties to cut them back within the next year or two down to just the seriously popular ones, and keep those around for the next couple years and upgrade them where needed. I kinda dont expect this major ip situation to be the case every single year going forward.


also fully unrelated, but wasn't there supposed to be a texas chainsaw massacre house? Haven't really been keeping up with the event pre-opening but I couldve sworn they announced that. Was it just for other Six Flags' and not magic mountain?
 
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TCM was only for SF Great Adventure and SF Over Texas.

And yeah, I don't see them being able to keep up with this many new IPs every year. I agree that they'll keep what they can stick and/or improve over time. Thought because of SFGrA and SFOT having TCM, I could possibly see that coming to SFMM at some point in the future... especially given it's now one of the most popular mazes at HHN this year.

I also think that Scream Break must also be a large part of having so many mazes... they can literally get twice as much use out of each property in a year. And would basically make them the only haunt game in town during that time, with a relatively strong line up to boot.
 
I went on Friday. It was a poop show. Managed to do all 11 mazes (and video them). Had to keep coming back to eventually get Trick r Treat and the rwo zombie mazes as they were closed for hours. Got lucky that Conjuring was open when I got to it. Saw had very few scare actors. But I give credit, all scare actors at the event were going for it. The 3 mazes towards the front, Vault 666 etc, were a pleasant surprise, well staffed, long, and nice sets. Left at 10.40pm, first and last time at Fright Fest, I had an open mind and gave it a try. HHN Hollywood tonight, back to the masters.
 
Now that I'm giving this some thought, I'd have to imagine at least part of the rationale of getting Stranger Things, Trick 'r Treat, Saw, and Conjuring isn't as much, "We're going to make these amazing" as much as, "Now HHN can't have them." Am I right?

And if so, doesn't that mean they're really try to pursue TCM (and maybe other IPs) if they can get away with it?
 
Now that I'm giving this some thought, I'd have to imagine at least part of the rationale of getting Stranger Things, Trick 'r Treat, Saw, and Conjuring isn't as much, "We're going to make these amazing" as much as, "Now HHN can't have them." Am I right?

And if so, doesn't that mean they're really try to pursue TCM (and maybe other IPs) if they can get away with it?
I assure you, when the smoke clears at the end of this year, even IF (and a big if) these houses get better, the damage will already be done.
 
Now that I'm giving this some thought, I'd have to imagine at least part of the rationale of getting Stranger Things, Trick 'r Treat, Saw, and Conjuring isn't as much, "We're going to make these amazing" as much as, "Now HHN can't have them." Am I right?

And if so, doesn't that mean they're really try to pursue TCM (and maybe other IPs) if they can get away with it?

I get this vibe as well, especially regarding Warner IPs..
 
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I assure you, when the smoke clears at the end of this year, even IF (and a big if) these houses get better, the damage will already be done.
I wish, but Saw and Conjuring were already there last year. Clearly the rights holders, of at least those two separate properties, don't care. There might be some deal between Six Flags and Warner Bros, so Conjuring in general just may be tied to it (not sure what the terms of the WB deal is to the theme park but its clearly long lasting) -- but also it is safe to say they are not tied exclusively to Six Flags. Saw on the other hand probably just goes where they are wanted and where the money is -- they have theme park attractions all across the planet of varying quality. As for Netflix, The Army of the Dead maze looks especially bad, but Stranger Things is one of the better looking ones, although still nowhere near the quality of HHN, so if they had a problem with that (which I don't even know if those stories are true), we probably won't see a Netflix property at FF again.

Six Flags easily could get away with just doing Warner IPs for the next decade if they wanted. Or just 11 houses of Saw, each covering each movie lmao
 
I think we’ll get Warner properties at HHN again.
Agreed. I think them being at Six Flags might cause issues in getting those exact same IPs at HHN in the same year, like I wouldn't be surprised if TCM's presence at HHN made WB opt out of letting Magic Mountain have it, but I really doubt Six Flags has the kind of dough to be throwing around for exclusivity deals on licensing for seasonal events. Frankly the fact HHN has TCM and yet TCM still does have a presence at Six Flags in a state that doesn't have HHN tells me it's absolutely possible for them to just parse out the IP rights as they see fit rather than it being all or nothing.
It makes more financial sense for a big studio like WB to want their property licensing spread across multiple profitable ventures if possible rather than putting all their eggs in one basket. Realistically we'll just see properties Six Flags isn't currently using, which frankly there's plenty to pick from.
 
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So I went last night... a lot of thoughts...

But honestly, I didn't think the event was bad. In fact, I mostly had fun! However, I can easily see how YMMV. If you are a devoted haunt fanatic, you will likely find this event so-so at best. Obviously. the production values are not at the level of HHN, and (as well all suspected), scareactor talent in the mazes--while excellent when present--was very inconsistently placed.

But, despite spreading themselves too thin with too much at one time, IMO, it's clear many investments have been made. Lots of custom props (really liked the Pumpkin Spiders at the park entrance, and the Oz scarezone props), ambient music throughout the park (often specific music to the themed scarezones), scarezones all over the place, multiple themed bar areas, allowing individual ride attractions/stores to decorate for Halloween, and the frequent use of branded covers to the queue fences all add up to a full park experience. The vibe of the entire park is really fun, similar to the vibe of Scary Farm. LOTS of people were wearing SFFF merch. I think they did a great job here, and have really stepped up. And to clarify, they did change their mind about the park having a hard close.

They did seem to be taking the chaperone policy seriously at the park entrance, separating guests who appeared to be teens into a separate queue to see who their chaperone was. Inside the park, it's hard to say if it had much effect... it seemed pretty clear to me (despite the higher prices and aforementioned chaperone policy) that the main audience of this event was teens, and there was still a fair amount of them running (literally running) all over the place without their chaperone in sight. But by and large, I didn't experience any serious first hand problems with the crowd, aside from one minor event where a few teens thought it'd be funny to try to become impromptu scareactors while inside a maze and try to scare other guests.

And the park did seem to have a pretty good sized crowd.... while not a mob scene, it definitely was not a ghost town. But between the food, rides, shops, scarezones, and mazes, the crowd was really spread out--meaning that mostly, lines for rides and mazes were super short (Saw is the exception here), and in fact, many mazes were walk ons. And I think even many of us die hard haunt fans will find that even a so-so maze becomes a lot better when you're literally the only person in it, so the scareactors (who were all really, really good) can really focus in on you. Honetly, I got more scares here than I ever have at HHN. Whether those low crowds in mazes will sustain as the event heads into October remains to be seen.

Big shout out to the scareactors, who are really quite good throughout the entire park, scarezones and mazes. Not as in your face as HHN, but they have a fun level of interaction. One friend of mine said he got to go through the Saw maze alone, and the scare actors kept yelling, "Why are you leaving me here? Why aren't you helping me?" as he passed by. Pretty funny!

We did experience a delay with Saw opening (finally opened at 7:30), but we didn't have any other maze issues, and were able to get every single maze done (and ST twice!) by 10:15 without Express. That said, that same friend said he did run into a few mazes that temporarlily closed for techincal issues during the night, but we personally never saw them aside from the Saw delay... so again, YMMV. Also gotta give the park some credit for really pulsing people into mazes (when there was a line), so there was never a conga line effect.

Mini maze reviews:

Stranger Things: I think good for the budget they had, A bit short, many rooms too large, and while the final set room is suprisingly well done, it lacks a final scare. But no black walls (except where themed to be so).

Saw: much improved! No more "doctor's office" in the beginning, now you're dropped straight into the torutre rooms. The long black hallway mid-way through is now in theme, and added multiple overhead smoke effects, air blasts, and soundtrack. A few missing scareactors, but from a production point of view, it was excellent for the budget they likely had to work with.

Conjuring: Also much improved! They removed the short show scene at the beginning, likely to get higher throughput, which was fine with me. I was hoping they would've changed the extended "shutters" hallway section mid-way through the maze, but they didn't--however, there is at least a scareactor in there now. Also, many cool uses of projections (noteably a meanacing Anabelle shadow, and a very cool Zoetrope effect).

Trick 'r Treat: it's quite long, and I absolutely love that all the scenes from the movie are represented with live actors instead of the mannequins HHN used. For me, this one was the black wall maze, with lots of transitions between scares that didn't quite work for me--yet. But I do think this maze has a lot of potential if they tweak it. It's not quite there yet for me, but there's a good base to start with.

Aftermath: Just too short, and not all that much for the scareactors to work with. Felt a lot like the War of the Worlds section of the Terror Tram. Though it was interesting to walk though it in reverse. Also, the exit for this leads directly into Army of the Dead.

Army of the Dead: it was very slow to get going, with only two scaractors for a very large section of the maze... but once we got into the "casino" portion, I had fun with it. Still missing something, can't quite put a finger on what.

All the others are returning, and as such, they were all walk ons, and you were basically alone going through them, which amplified them to positive effect IMO. The scareactors in Sewer of Souls were super aggressive (in a good way) and all over the place, that was great! But boy, does that maze need some sound design. Willoughby's still the same, but I've always liked it. Truth or Dare had small set desgin improvments, but lacked a lot of scareactors. Vault 666 still the same, lots of scareactors, but they do like screaming loud at you to scare you, which kind of gets old. Condamed back to the classic version, which is fine.

Other issues the park needs to work out: adding maze wait times (or least stating if a maze is open or closed) to the app and wait board. And better line/queue management for mazes. A few mazes had this figured out, and let people go under or arround ropes if the line was short, or just refigured their queues for a shorter line. But most of the mazes made you walk the entire queue, even if it was empty, and would scream at people if they went under/over ropes. I figure this is a staffing issue, but this really should be addressed. There's really no reason to make people walk an entire empty queue, and while I get the safety issue from the park side of guests going around ropes, just reconfigure the queue so they don't have to.

TL; DR version: if you're looking for detailed set mazes, and that's your primary goal, this probably isn't the event for you. But if you're looking for an overall experience of more than just mazes, and are willing to overlook flaws in exchange for very low waittimes and possibly being in mazes alone, you could have a lot of fun here--especially interacting with the talented scareactos.
 
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