Star Wars: Rise of the Resistance (DHS) | Page 130 | Inside Universal Forums

Star Wars: Rise of the Resistance (DHS)

  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.
I don't know if hung up on trackless vehicles is quite it, more that happenstance led them to building a lot at once. It was the correct choice for what they wanted to do with RotR, but has severe limitations as a thrilling ride vehicle. It was the correct choice for MMRR until they nerfed some of the utility of having a trackless vehicle in the design phase. Ratatouille was a "we have money to spend" off the shelf pick, and OLC would pay whatever for the BatB ride. Then you clone MMRR and you've got six in a small window of time.

I can't go on RotR without thinking of the Simpsons between the final Kylo scene and the escape pods:



Good explanation and even better visual demonstration. Maybe RotR involved "look like you belong there" type of sneaking.
 
I definitely agree. The Scoop system is incredibly versatile and effective, and it feels more cutting edge and current than trackless many times. Is there a reason that Disney hasn't used the system in their parks? Is it patented by Universal?
Since Busch used the exact same rider system for Williamsburgs castle ride, I'd say no. its not a Universal patent.
 
"The Scoop" is a ride system from Oceaneering call Evolution.

 
I would love to see the Scoop implemented in an Indiana Jones Adventure/Dinosaur-type dark ride.

I guess the Jurassic World ride in Beijing is kind of closer to that style, but they could go even further.
 
Wow, this just spun me on a tangent watching videos of the Beijing JW ride. That's the Jurassic ride I've been wanting and expecting since I was a little kid. Looks awesome!
 
  • Like
Reactions: shiekra38
Well it seems the last post in this thread was made 2 years ago! I'm not sure if this has been discussed elsewhere, but it's disappointing to see this ride in the state that it's in. Does anyone have any insight on if there is any chance that the attraction could receive a lengthy refurb and operate once again with all sequences running properly? Or if Disney even cares to take that step?
 
  • Like
Reactions: belloq87
Well it seems the last post in this thread was made 2 years ago! I'm not sure if this has been discussed elsewhere, but it's disappointing to see this ride in the state that it's in. Does anyone have any insight on if there is any chance that the attraction could receive a lengthy refurb and operate once again with all sequences running properly? Or if Disney even cares to take that step?
It’s working fine lol. The cannons are the only things that don’t work.
 
The cannons at Disneyland were not working when I was there last September.

I thought they'd essentially been completely "turned off" (for lack of a better phrase) at both resorts for some time now, rather than putting up with the hassle of them constantly breaking down.
 
  • Like
Reactions: Clive
It’s working fine lol. The cannons are the only things that don’t work.
Yeah there was a phase where the probe droid was stationary, Kylo B mode was the usual, the AAs around the AT-ATs didn’t move, I had a ride where the lightsaber through the ceiling effect was stuck down…. but all of my rides in at least the last year have had all of those things working.

Other than the cannons, it’s mostly at 100%… I hate to make excuses but breaking the ride path is a lot easier on paper than in practice every 20 seconds or so. If I remember correctly, the Whomping Willow was also supposed to break the ride path before they chose to either reprogram it or redesign it to not.
 
  • Like
Reactions: belloq87
I would
Yeah there was a phase where the probe droid was stationary, Kylo B mode was the usual, the AAs around the AT-ATs didn’t move, I had a ride where the lightsaber through the ceiling effect was stuck down…. but all of my rides in at least the last year have had all of those things working.

Other than the cannons, it’s mostly at 100%… I hate to make excuses but breaking the ride path is a lot easier on paper than in practice every 20 seconds or so. If I remember correctly, the Whomping Willow was also supposed to break the ride path before they chose to either reprogram it or redesign it to not.
I would never design something to do that. Never thought about that. Yeah the cannons probably will never run again lol