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Make your own HHN

I would suggest Resident Evil, House of the Dead, Castlevania, Bayonetta, and Devil May Cry, but I think they would work as there own mazes.
 
oh yeah good point. tbh, the game cover facade was more of a last minute decision because i couldn't think of anything else to add. later on i'll go and edit the facade to be a arcade. thanks.
Well the queue could still be a abandon arcade building with the game cover as a facade.
 
I would suggest Resident Evil, House of the Dead, Castlevania, Bayonetta, and Devil May Cry, but I think they would work as there own mazes.
resident evil - orlando already did a haunt of it, besides im thinking of doing a RE2 haunt draft on it's own.
house of the dead - to many zombie scenes in the maze,
Castlevania, Bayonetta, and Devil May Cry - need to do some more research for that.
 
so here's what i thought of for the this is the end remake.

location: soundstage 747 (replaces avp that year)

facade: drug store (reuse the first purge facade)

drug store: have a bungee scare of the rapture rapturing a customer.

streets: have a car and looter scare

franco's house/sinkhole: have a impaled michael cera as a distraction scare, and have a armless aziz or a panicked paul rudd as a scare.

transitional hallway: have a scare with jonah hill messing with the gun.

living room: have a headless body scare, along with some of the gang trying to throw the head at guests.

transitional hallway: have a emma watson with a axe as a scare.

basement: have a demon scare.

outside: have another demon scare.

neighbor's house: have the bull demon as a scare.

living room: have a vomiting possessed jonah hill, along with vomit covered seth and james swinging at guests with bats.

transitional hallway: have a possessed jonah hill as a scare.

bedroom: basically the same as hollywood's scene, but remove the demon.

transitional hallway: have a burnt up jonah as a scare.

driveway: have the wing demon as a bungee scare, along with a craig robinson scare from below.

camp: have danny cannibalizing franco as a distraction scare, and have channing tatyum as a scare.

ruined street: have satan's foot crashing down from above as a scare.

rapture: same as hollywoods.

heaven/hell: same as hollywoods.

throne: a small original room of satan's throne, a stilt walker satan will scare.
 
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The Suffering - Death Row.

You enter into another hallway, and alarms are blaring. Multiple cell doors line the room, all opened. You pass by some, and you see mutilated dead bodies lying on the floor. The bodies have their arms and legs torn away, and their face caved in. as you walk past them, you hear metal scraping on concrete. You look around and you see..nothing. You look up, and you see the slayers. Their metal stumps are clinging onto the concrete, as they growl and snarl at you (animatronic). You go towards the next room.

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Condemned Criminal Origins - Barts Department Store.

As you enter into the next room, you notice it’s extremely dark...and you’re not alone. All over the rooms are dozens of mannequins, there faces cracked and all wielding weapons. A torn sign lies in front of you, reading “Barts Department Store”. As you walk past one, you notice it’s..breathing. It quickly turns it’s head towards you, and starts to walk in your direction, dragging it’s pipe on the ground. Before it can swing it at you, you quickly enter into the next room.

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F.E.A.R. - Bad Water.

You enter into a large room, filled with pipes and machinery. Most of the pipes are rusting, and the machines rumble gently. There’s a catwalk in the middle of the room, and you see Alma (dummy). she isn’t doing anything, just staring. Her eyes might glow orange (light in dummy), but that’s it. As you walk past her expecting a scare, a camouflaged assassin will rush towards you from a wall. You go towards a opening in the wall to the next room.

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Bioshock - Fort Frolic.

The next room you enter into is massive. It seems to be a small lobby, something out of a casino in L.A . there are various signs lying about, some more suggestive than others. You pass by a employees only door, and it starts to bang. You back away from it. However, a plastered splicer comes out from behind a pillar and swipes at you. You go towards another door to the next room.

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Condemned 2 - Black Lake Lodge.

You then enter into a more dank environment. It seems to be a small hunting lodge, but it’s utterly wrecked. Tables are overturned, bullet holes line the walls, and claws marks are everywhere. Strange rustling sounds are heard above, as dust comes down from the second floor floorboards. Suddenly, intense thuds are heard against the wall, as the concrete tears revealing a BEARS HEAD. you quickly run before it’s whole body comes out.
 
im thinking of making a stephen king haunt. it'll be similar to AHS and titans. it begins with a long section (Pet Sematary), followed by a short section (Misery) and then ending with a big special effects showcase (The Mist).
 
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Dead Space - Hallway.

You are then transported into a futuristic hallway. Metal wiring hangs from the ceiling, along with the body of a scientist hanging from a fallen light post. The corpse seems to..mutating somewhat. Two appendages growing out of his back, and his jaw hanging from muscle tissue. As you walk past the body expecting a scare, a massive grotesque tentacle pops out from the floor (puppet). It tries to grab at you, but you run past it to the next room.

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Left 4 Dead - Mercy Hospital.

You are then in a large hospital corridor. The rooms has dozens of blood stains lining the walls, floors, even the ceiling. The smell of antiseptics lie next to a open room. In it, there’s a body twitching on a gurney. As you pass by several curtains, various infected jump out (hunters, boomers, smokers). As you are about to exit the room, you hear crying. Suddenly, strobe lights come on as a witch charges at you.

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F.E.A.R. 2 - med ward

You are then inside a small break room in ruins. The vending machine tipped over, dead bodies of F.E.A.R, and strange scrawlings on the walls. As you walk past them expecting a scare, the ceiling opens up revealing an abomination. It crawls and hisses at you as you go to the next room.

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Amnesia The Dark Descent - Torture Chamber.

You then enter into a dank room. This room smells horrid, as you see torture equipment hanging on the walls. Each and every tool is covered with blood and feces.as you walk past some, you can hear the echoed screams that used to be heard from it. You pass by some jail cells, and it immediately bursts open as a servant brute charges at you. You quickly go to the next room.

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Last Of Us - Hotel Basement.

You are now on a catwalk. You look down, and you see tons of water flooding the lower floor. On your left and right, are two other catwalks with doors on both ends. As you walk past the 2 doors, they suddenly burst open with a runner and a clicker. They quickly charge at you, as you leave the room.

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P.T - hallway.

You now enter into a mildly cramped hallway, it looks like it’s from a modern house. You walk around expecting a scare, but nothing happens. You walk past a radio, and you hear a report on a murder inside a house. You also pass a bathroom door, and you hear a baby crying. You enter into the next door..

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P.T - hallway.

...and you’re back in the hallway. It looks the same as before, but with a few “subtle” changes. On the ground is a conjoined cockroach, a portrait with one of its eyes removed, the bathroom door being opened which now has a bloody sink and more strange crying, and a fridge hanging from the ceiling with some more crying coming from inside. You exit before it gets weirder.
 
*THE FINALE*

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Spooky's Jumpscare Mansion - Room 557.

As you enter into the room, you immediately get scared by subject 1. The room itself is nearly empty.The only piece of furniture in the room are some cabinets, a chair, and a table with a record player. As you walk past it, WAM will appear from a wall, then quickly disappear (pepper ghost effect). As you are distracted by it, specimen 8 will glide toward you from behind and scare you. You go to the next room.


Doki Doki Literature Club - Classroom.

You then enter into a large classroom. You can’t see much of the room though, because in front of you are rows and rows of hanging bodies. You pass by the bodies, and multiple scares will come from left and right (yuri stabbing herself, broken neck natsuki, and jumpscare monika will scare depending on the cast). You then enter the final room.

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3D Monster Maze - The Maze.

You then are back in an 8-bit like environment. The walls are...blank, and the floor occasionally shakes as loud footsteps are heard. In front of you is a textbox (projection) that reads “FOOTSTEPS APPROACHING”. Suddenly, the footsteps increase, as a T-REX HEAD COMES DOWN FROM THE CEILING (animatronic). The text box then changes to “REX HAS SEEN YOU”. you finally exit out of this nightmare.

(Note - i had to remove tons of rooms themed to F.e.a.r. Perseus mandate.Penumbra black plague,Left 4 dead 2. Alan wake. Metro 2033, Dead island , Dead space 2 , Cry of fear. Dead space 3 , Dying light, Soma, Killing floor 2, Bendy and the ink machine, and Duck season. so i am sorry for removing those, i just felt the maze was getting WAY to long. might make a part 2, but it's unlikely)
 
so here's what the room lineup for JP will be like. red are rooms im keeping, blue are rooms im thinking of adding, but may or may not add (you guys can say if the blue rooms sound good).
  • facade would be the iconic gate with a parked jeep in front of it (like the exorcist facade), could have malcoms rambles (life finds a way) play throughout the queue
  • enter into the raptor pin where a emplyoee is being dragged by a raptor, will distract for muldon to shoot from the other side saying "SHOOT HER!"
  • forest area with nedry's jeep. inside is him thrashing around with the dilophasurus on him (similar to the krampus adam scott bear effect) (could also replace it with his body in the car, and have a dilophasurus blackout scare from beside the room)
  • a small room where it actually looks like you're inside the car (windows on your left and right, a wheel in front of you, and a glass of water on the cup holder), as a t-rex head comes crashing down from the ceiling.
  • enter into the t-rex pin, the smashed jeep lies in the center of the room. a t-rex head will come out from one side, with a malcom weilding a flare from another.
  • another transition room with the destroyed outhouse, the t rex can be seen eating donald, his legs still kicking (recycled la llorana effect).
  • small forest scene with jeep falling from tree.
  • another forest room with a jeep and t-rex scare to your left and right.
  • another forest scene with raptors, a raptor dummy will be behind some bushes, this will be a distraction for a raptor scare from behind. "clever girl"
  • maitnance shed with a armless arnold, and several raptors coming out of grates.
  • small transition room of the dining room, with raptor silhouettes passing by (like the first scene in hollywoods shining)
  • kitchen with a lex and tim hiding from cabnets, raptors will again scare.
  • control room with alan trying to hold the door shut, as a raptor tries to push the door open (similar to twd horde effect, but just one raptor).
  • small cramped hallway as a "vent', raptor heads will poke out from holes in the wall.
  • final room will be the lobby with a giant t-rex puppet in the center of the room (similar to avp queen room), raptors will scare from all sides as you exit the maze.
 
(i got bored)

gorefield


note - this will be a 3d house, mostly because everything in the haunt will look like it's from the comic strips.

facade - Jon's house .there will be a projection of gorefield attacking odie shown through a window.

scene 1 - living room ,this room wouldn't have any scares, but you can tell something has gone wrong. bits and pieces of dead skin hang from the furniture, large paw prints on the walls and ceilings, and empty chef boyarde lasagna cans.

transition room 1. a simple hallway with claw marks everywhere.

scene 2 - kitchen. here you actually start to see the chaos. now you see a large pile of chef boyarde lasagna cans in a corner, and something can be heard moving in the fridge. you walk up to it, and the door then kicks open. a bloodied up Gorefield comes out from the fridge and hisses at you (animatronic, alsp this is probably the closest one that'll look like Garfield).

transition room 2 - another hallway, but this time there's various destroyed furniture everywhere. you pass by a door to your left, and Jon will come out from it and try to swing a bat at you.

scene 3 - dining room. now here's when things get disturbing. on the table is Lyman, and he is seen being devoured by Gorefield legs first (animatronic). he tries to push the thing off him, but the thing just bites down harder. as you are distracted by this, Liz will come out from the other side and try to shoot at it. however, he gets dragged away by a tentacle, as you enter into the next room.

transition room 3 - another hallway. on a wall, there's various scribbles of possible attempts to cure Garfield (most of the cure ingredients are lasagna ingredients). behind a hole in the wall, you can hear scuttling from it, and something large moving. you walk away from it expecting a scare, but instead a mutant Odie will pop up from the hole next to you, barking and snarling but yet yelping in pain (animatronic).

scene 4 - bedroom. the room is mostly destroyed, the bed sheets are riddled with paw prints and claw marks, and a large piece of dead skin lies in the center of the room. you start to hear the scuttling again...and a whiskery voice simply saying "Jon" over and over again. you look around wondering where it's coming from, but you can't seem to find it...until you realize it's coming from above you. you look up, and a spider legged Gorefield is seen on the ceiling (animatronic). it drops down to you, and stops mid-air and simply laughs evilly at you.

transition room 4 - this hallway is different, the walls are orange and black. you then realize...the hallway is made out of gorefield flesh. the flesh seems to move and pulsate at some places (various areas of fabric with actors from behind it pushing the fabric). as you keep on walking, various actors disguised as pieces of flesh run towards you and chase you out of the room.

scene 5 - garage. this will probably be the largest room in the haunt. in the center of the room is a 15' ft tall Gorefield. with various tentacles whipping around, it'll roar and try to bite at you. suddenly, Jon comes out from behind you and shoots at it, as blood sprays onto you. he urges you to run while you still can, as you exit the maze.
 
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