- Sep 19, 2013
- 700
- 1,383
Ability to grief your shipmates and a single-rider line should sell some APs.
Punch it, Chewie!I just want to pull the level to engage light speed. The rest of you can shoot tie fighters. Just prompt me when it’s time.
I have to think that it will be a thing where, at the end of the ride, you either did good enough to escape, or you sucked and crash and burn
On your first point, that's sort of what I am picturing.no way there is an "unhappy" ending. If anything you show up and the Falcons a beat up and smoking mess, and you are told this is going to cost $$$ to fix, we will take it out of your bounty cut.
In the end it will just be another score based ride. Which I'm not that excited about to be honest.
I mean if you were all the sudden given a space ship to fly, wouldn't you likely crash it immediately?
If you bash up the Falcon, Chewie meets you at the ride exit and rips your arms off
You guys are talking about this ride as if you've never seen a video game that lets you free roam in a room before a scripted event takes over your controls to move you on to the next scene.
I think it's very possible to find the balance between piloting the Falcon and just riding in the Falcon. Yes, I'd be pissed if I waited 4 hours and had some 6 year old kid who doesn't understand English nosedive us into a wall, but I'd also be pretty disappointed if my actions had about as much as an impact as they do on Mission Space.
I think (ironically enough) that Mario Kart is a likely going to be a perfect comparison, minus the racing each other component.That’s why I’m comparing it to something like finding a secret path in Mario Kart.
Surprised no one has thought of comparing it to Star Fox.I think (ironically enough) that Mario Kart is a likely going to be a perfect comparison, minus the racing each other component.
- You’re trying to get from Point A to Point B on a main path, but there’s alternate routes to take from time to time.
- You’re dodging opponents and set pieces, and you can get beat up, but most likely can’t die.
- You *can* turn around and go the wrong way, but eventually the system will override you and turn itself back around.
- If you’re doing really badly, there’ll probably be a proverbial blue shell (engines unexpectedly get a boost), and vice versa for if you’re a hotshot from the start.
I think some people are thinking of it as more of a space Zelda, but in my head, it’s Mario Kart all the way.
Where you can only go so far left or right before hitting an invisible barrier, yea, I thought about that.Surprised no one has thought of comparing it to Star Fox.
Except in the 360 arenas! Then you can do a flippy turn around thing!Where you can only go so far left or right before hitting an invisible barrier, yea, I thought about that.
Truly the only option. Parents who wait 2 hours to have their kid crash the ride in the first 20 seconds (or worse, some neckbearded fanboi single rider who does it for the lolz) would raise hell. Re-rideability shouldn't even be a consideration for a ride that will be de facto FastPass-only. I can't fathom why that idea made it off the drawing board.