- Mar 1, 2017
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Lots of supports in that building. :whistle:
Looks like two drop tracks side by side.
Edit: Also probably rules out bike style seating.
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Lots of supports in that building. :whistle:
Lots of supports in that building. :whistle:
That smaller grey building is a support building. We won’t be traveling through itYes..something's missing from the proposed layout, but ONLY in this building, Everything else is extremely accurate!!! Great job @AliciaStella !! There was always a gray area for more elements unknown, I'm guessing this is where they could take place:shrug:
Right, I'm only speaking of the supports in the building. Looks like something extra but hey, I've never seen construction of a drop track so idk.That smaller grey building is a support building. We won’t be traveling through it
Awesome. This has clearly been designed with Universal's capacity requirements in mind and it's the true meaning of a custom-build. The only thing that worries me regarding two drop-tracks and yet another track switch before them is added complexity. With added complexity comes more variables for something to go wrong and cause an e-stop. But who am I kidding? Universal managed to get Escape from Gringotts operating like a fine clock (after initial growing pains) and there is nothing more complex than that crazy amalgam of ride systems.Two drop tracks. With a track switch right before them. A/B back/forth, so one is always ready to accept next train, even while other is still raising up.
EDIT: Like Cobra’s Curse elevator. Better for capacity.
Two drop tracks. With a track switch right before them. A/B back/forth, so one is always ready to accept next train, even while other is still raising up.
EDIT: Like Cobra’s Curse elevator. Better for capacity.
Works fine for Cobras Curse. What’s good is it can switch immediately after you pass it to be ready long before next train arrives.Awesome. This has clearly been designed with Universal's capacity requirements in mind and it's the true meaning of a custom-build. The only thing that worries me regarding two drop-tracks and yet another track switch before them is added complexity. With added complexity comes more variables for something to go wrong and cause an e-stop. But who am I kidding? Universal managed to get Escape from Gringotts operating like a fine clock (after initial growing pains) and there is nothing more complex than that crazy amalgam of ride systems.
We've got trees!! I repeat, we've got trees!
Nah, Disneyland. 36 rides currently behind one gate price and soon Star Wars Land as well. Best bang for your buck anywhere.I watched the video posted by @AliciaStella , this sounds really great! The lack of Dragon Challenge in the park leaves a big void this year. But next year and the year after with the JP coaster, IOA is going to be without a doubt best theme park on the planet (if it’s not already, which I think it is)
Nah, Disneyland. 36 rides currently behind one gate price and soon Star Wars Land as well. Best bang for your buck anywhere.
@AliciaStella nice idea/concept. Would work out great, and btw I noticed earlier your video is being discussed with some Orlando Informer meetup people both on their FB page and at the park. So great job againTwo drop tracks. With a track switch right before them. A/B back/forth, so one is always ready to accept next train, even while other is still raising up.
EDIT: Like Cobra’s Curse elevator. Better for capacity.