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Hagrid’s Magical Creatures Motorbike Adventure Construction Discussion

  • Thread starter Thread starter Brian G.
  • Start date Start date Jul 24, 2017
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Alicia

Alicia

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  • Mar 24, 2019
  • #11,081
Disneyhead said:
The fencing is clearly just for safety during construction.

IMG-20190324-122742-2.jpg
Click to expand...
Yea, it’s right up against the track at the last launch out of drop building, in front of the trees, so must be temporary. Looks like rent-a-fence to me.
 
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Imperius

Imperius

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  • Mar 24, 2019
  • #11,082
So the unicorn is in the final piece before the unload right? Are they adding a waving Hagrid AA to it or trying to figure out the context of a random unicorn.
 
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Mike S

Mike S

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  • Mar 24, 2019
  • #11,083
AlexanderMBush said:
:oO:

Sooo..do you, or do you not count the large amounts of exterior track that aren't covered by brakes or stops?

In all seriousness, love everything coming in from the aerials (outside of the fencing, which I hope is just for the short-term).
Click to expand...
I’m hoping the vast sea of concrete around the tracks is also addressed. Just putting out a few hundred bags of mulch would work fine.
 
Magic-Man

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  • Mar 24, 2019
  • #11,084
Miketheboss said:
This is going to be like gingotts in that it stops often and doesn’t let it be a coaster. Right after the track drop, it pretty much just makes an “s” curve than back to a straight track. You’re all pumped up after the launch and it’s over.
Click to expand...

I have a different take on this, but it's still relevant to this post. I'm a little disappointed that this coaster doesn't seem to have any standout moments on the actual coaster sections. The theming is fantastic, the special sections look great, but it's missing a major coaster element. There's no big drops, big air time moments, no unique features. Fury 325 has its drop and treble clef, Lightning Rod has its triple-down, Steel Vengance has its monster drop, even Twisted Cyclone has its turnaround and wave turn. The coaster elements here are pretty standard.

Again, it's still going to be a fantastic ride (especially at night) but there should have been a little more substance in the coaster portions.
 
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Imperius

Imperius

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  • Mar 24, 2019
  • #11,085
LintemuthStudios said:
I have a different take on this, but it's still relevant to this post. I'm a little disappointed that this coaster doesn't seem to have any standout moments on the actual coaster sections. The theming is fantastic, the special sections look great, but it's missing a major coaster element. There's no big drops, big air time moments, no unique features. Fury 325 has its drop and treble clef, Lightning Rod has its triple-down, Steel Vengance has its monster drop, even Twisted Cyclone has its turnaround and wave turn. The coaster elements here are pretty standard.

Again, it's still going to be a fantastic ride (especially at night) but there should have been a little more substance in the coaster portions.
Click to expand...
Not really sure you can even remotely compare those coasters and this. Those are unthemed steel thrill coasters. This is none of that.
 
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OrlLover

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  • Mar 24, 2019
  • #11,086
shiekra38 said:
I really think the only time it has a full stop is in the snare building....I expect it to go rolling through the Scroot show scene and same with the Spike

Either way the fact that this has AAs and non 3D relient effects already puts it lightyears ahead of Gringotts
Click to expand...
Can people stop @hiting on Gringotts so much it’s getting ridiculous. Yes it’s a screen ride with some coaster effects but it doesn’t deserve the constant bashing.
 
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Moose84

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  • Mar 24, 2019
  • #11,087
OrlLover said:
Can people stop @hiting on Gringotts so much it’s getting ridiculous. Yes it’s a screen ride with some coaster effects but it doesn’t deserve the constant bashing.
Click to expand...
Agreed best overall attraction between facade, que, pre shows, and ride. I mean really it is the dynamic attractions SFX coaster before the SFX coaster existed. Really still is and it’s an Intamin which people think has problems yet how’s that SFX coaster running at Ferrari World. Revenge of the Mummy is my number 1 for ride experience only then Gringotts, ET, and MIB:Alien Attack
 
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shiekra38

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  • Mar 24, 2019
  • #11,088
OrlLover said:
Can people stop @hiting on Gringotts so much it’s getting ridiculous. Yes it’s a screen ride with some coaster effects but it doesn’t deserve the constant bashing.
Click to expand...
I think Gringotts falls a bit flat in the pacing department, but that doesn't mean I'm bashing it...I ride it everytime I go, and I go once a month haha
 
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B

BBPH

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  • Mar 24, 2019
  • #11,089
LintemuthStudios said:
I have a different take on this, but it's still relevant to this post. I'm a little disappointed that this coaster doesn't seem to have any standout moments on the actual coaster sections. The theming is fantastic, the special sections look great, but it's missing a major coaster element. There's no big drops, big air time moments, no unique features. Fury 325 has its drop and treble clef, Lightning Rod has its triple-down, Steel Vengance has its monster drop, even Twisted Cyclone has its turnaround and wave turn. The coaster elements here are pretty standard.

Again, it's still going to be a fantastic ride (especially at night) but there should have been a little more substance in the coaster portions.
Click to expand...

Im not sure you can really compare any of those coasters to this though they are entirely different, and I think we can all agree nobody has done what universal has done to this coaster. Comparing Twisted Cyclone to this is like comparing a hand glider to an A380.

Also it’s not open yet how much judgement can we have on something nobody has even rode yet :lol:.
 
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Magic-Man

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  • Mar 24, 2019
  • #11,090
Imperius said:
Not really sure you can even remotely compare those coasters and this. Those are unthemed steel thrill coasters. This is none of that.
Click to expand...

That's not what I'm saying. They could have added a wave turn into the layout without a hitch. It isn't that hard.

All I'm saying is that this could have been a better coaster. That's all.
 
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Scott W.

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  • Mar 24, 2019
  • #11,091
LintemuthStudios said:
I have a different take on this, but it's still relevant to this post. I'm a little disappointed that this coaster doesn't seem to have any standout moments on the actual coaster sections. The theming is fantastic, the special sections look great, but it's missing a major coaster element. There's no big drops, big air time moments, no unique features. Fury 325 has its drop and treble clef, Lightning Rod has its triple-down, Steel Vengance has its monster drop, even Twisted Cyclone has its turnaround and wave turn. The coaster elements here are pretty standard.

Again, it's still going to be a fantastic ride (especially at night) but there should have been a little more substance in the coaster portions.
Click to expand...

I think the launch through the ruins, the spike and the final launch are going to be the standout moments. The final launch looks like it will pack a surprising punch. I think it will be like the backwards section on Everest, it always catches me off guard.
 
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Imperius

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  • Mar 24, 2019
  • #11,092
LintemuthStudios said:
That's not what I'm saying. They could have added a wave turn into the layout without a hitch. It isn't that hard.

All I'm saying is that this could have been a better coaster. That's all.
Click to expand...
I think it’s a little premature to say that.
 
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Parkscope Joe

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  • Mar 24, 2019
  • #11,093
BBPH said:
Also it’s not open yet how much judgement can we have on something nobody has even rode yet :lol:.
Click to expand...

Exactly.
 
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sjago13

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  • Mar 24, 2019
  • #11,094
Best part of the coaster will be all the twisties. Reminds me of I305. If this has decent speed though them you get this weird lateral floater air.
 
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OhHaiInternet95

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  • Mar 24, 2019
  • #11,095
shiekra38 said:
I think Gringotts falls a bit flat in the pacing department, but that doesn't mean I'm bashing it...I ride it everytime I go, and I go once a month haha
Click to expand...

I'm just not overly impressed by it. Feels overly tame and restrained, also short--and yes, way too many screenz. See, while FJ uses them, it balances it out with practical effects and an amazing ride system.

The queue, however--along with the rest of Diagon--is a marvel. Yes, I'm aware JttCotE did it first, but the "elevator" is incredible.
 
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natespf

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  • #11,096
I'd say it doesn't have all the staples of a traditional coaster because it's not one. This is basically an outdoor dark ride with some thrills. It's ET on steroids.
 
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JoeCamel

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  • Mar 24, 2019
  • #11,097
LintemuthStudios said:
That's not what I'm saying. They could have added a wave turn into the layout without a hitch. It isn't that hard.

All I'm saying is that this could have been a better coaster. That's all.
Click to expand...

But will it be one hella' a coaster? "All signs point to yes"
 
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OLSinFLA

OLSinFLA

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  • Mar 24, 2019
  • #11,098
LintemuthStudios said:
I have a different take on this, but it's still relevant to this post. I'm a little disappointed that this coaster doesn't seem to have any standout moments on the actual coaster sections. The theming is fantastic, the special sections look great, but it's missing a major coaster element. There's no big drops, big air time moments, no unique features. Fury 325 has its drop and treble clef, Lightning Rod has its triple-down, Steel Vengance has its monster drop, even Twisted Cyclone has its turnaround and wave turn. The coaster elements here are pretty standard.

Again, it's still going to be a fantastic ride (especially at night) but there should have been a little more substance in the coaster portions.
Click to expand...
Its not supposed to be a thrill-a-minute coaster. Thematically its closest relative would probably be Matterhorn (which also is themed, has no real air time or unique features).

OhHaiInternet95 said:
I'm just not overly impressed by it. Feels overly tame and restrained, also short--and yes, way too many screenz. See, while FJ uses them, it balances it out with practical effects and an amazing ride system.

The queue, however--along with the rest of Diagon--is a marvel. Yes, I'm aware JttCotE did it first, but the "elevator" is incredible.
Click to expand...
Unless I am mistake the JttCoE elevator uses the effect the rebel ship will have in SW:GE. You enter and exit through the same door giving a much better illusion though
 
Last edited by a moderator: Mar 24, 2019
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JungleSkip

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  • Mar 24, 2019
  • #11,099
Let’s actually see the thing make a complete circuit before judging it as a coaster, eh?
 
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rhino4evr

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  • Mar 24, 2019
  • #11,100
This coaster will be lots of fun. The next big thrill coaster opens next year in Jurassic Park/World.
 
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