Universal's Kingdom of Time
Guests enter the park through a long lost kingdom, in the ruins of an ancient civilization. This mysterious tribe held the mysterious power to travel through time, utilizing the power of a large temple that sits in the center of the park. This temple has a large, iconic design that combines elements of the ancient past, and the distant future.
With this "time" theme, every land of the park is organized into three sections; the past, present, and future. The park has a hub and spoke design (even made to resemble a clock from above), with the ancient temple in the center of the park being the icon.
Outside Time:
- Lost City of Time - This is the park's equivalent of Main Street or Port of Entry. It's based off the ruins of a mysterious ancient civilization that could harness the ability to travel through time. Because of this, the architecture here is a mixture of the ancient past and distant future; mixing elements such as magic with steampunk. While this area doesn't have any attractions, it obviously has several shops and leads to the park's icon. It also has a unique restaurant themed to this mysterious area.
Past:
- Classical New York - This area is based off old-timey New York. The main attraction here is a Fantastic Beasts e-ticket, but in turn this area is also home to entertainment, including a large theater for stage shows and a large waterfront where guests can watch the park's night time spectacular.
- DreamWorks Land - DreamWorks Land combines Shrek, How to Train Your Dragon, and Kung Fu Panda into one Fantasyland-esque area. While none of these 3 IPs have their own land, each has one attraction and a small area surrounding it that compliments it. Shrek has a c-ticket dark ride that takes guests through Shrek's world as well as a small Far Far Away-themed area around it. Kung Fu Panda has a d-ticket interactive dark ride similar to Toy Story Mania, with a Chinese village themed area around it and Ping's Noodle Shop. How to Train Your Dragon has a huge e-ticket simulator that's basically Flights of Passage 2.0, surrounded by a small, Berk-themed area.
Present:
- Super Nintendo World: Pokemon City - A large, Pokemon-themed world based off Kanto from Gen 1. Includes a lengthy e-ticket Pokemon Snap Safari attraction that takes guests through a jungle full of Pokemon, including encounters with massive legendary Pokemon. On the side, there's interactive experiences, massive shops, and several flat rides themed to Pokemon.
- Illumination Land - Another slightly smaller land, this area is based off iconic Illumination IPs such as Minions, Secret Life of Pets, and Sing. The Secret Life of Pets has the e-ticket dark ride also being built in Hollywood, Sing has a show where kids can sing and dance along with characters from the movie, and there's several Minion themed flat rides.
Future:
- Jurassic World - The futuristic theme park of Jurassic World comes to life in this huge world, featuring a gyrosphere e-ticket, a JW2-themed coaster, an educational dark ride, and several exhibits/experiences.
- Sci-Fi Spaceport - A city from the distant future, where people from all over the galaxy come together. While it doesn't have a unifying IP like the other lands, it does feature attractions based off iconic properties such as Star Trek, Back to the Future, and Metroid.
Overall, this park focuses 90% on IPS, but still has a bit of an overarching theme of traveling through different eras of time. Also, there'd be a decent amount of expansion space in all 3 of the major sections of the park. Side note... I had to show a LOT of restraint to not have Middle-Earth in the past section. As much as I want that, I'm not gonna get my hopes up for it, even in my own blue-sky concept.