Yeah the multiplayer part is my point. The failure of a multiplayer game from a studio that specializes in single player experiences. I hope there aren’t more of these and the industry as a whole finally learns a valuable lesson.
Another point is to stop saturating the market with live service “forever games.” Most are going to fail and only a few will ever be on top due to the very nature of how much time players have to devote to them. They’ll pick one, maybe two, and then just stay there. My game used to be Fortnite until the latest season messed up the entire locker system to the point that I quit before playing a single match. Haven’t touched it since and I don’t plan plan to as I rediscovered how much more I enjoy single player games with an actual endpoint.