I am questioning my sanity with the following statement:
Velocicoaster shakes more than Rip Ride Rockit now. Still a more enjoyable ride and doesn't take away too much from the experience.
Speaks more of whatever improvement they have been doing at Rip Ride Rockit.
I am questioning my sanity with the following statement:
Velocicoaster shakes more than Rip Ride Rockit now. Still a more enjoyable ride and doesn't take away too much from the experience.
Speaks more of whatever improvement they have been doing at Rip Ride Rockit.
It depends on the train - one has always been way more rattly.
I rode that rattly Everest car. It wasn't even the whole train! My car was actively trying to vibrate me to death.I know its supply chain issues as well, Everest has a rattle in some parts, so I'm not worried.
Just found it odd how Velocicoaster was shakier than Rockit lol
I rode that rattly Everest car. It wasn't even the whole train! My car was actively trying to vibrate me to death.
The rattliest Velocicoaster ride is still more enjoyable than the smoothest Rip Ride Rockit ride.
Universal's really creating the "launch > chain lift" narrativeYeah VelociCoaster only has three block breaks opposed to the 240918 on Rockit.
Universal's really creating the "launch > chain lift" narrative
Hmm, almost like they shouldn’t have built a coaster there.Actually, no! From people I’ve talked to the constant mid course blocks are due to fears of stalling due to the wind tunnel created between the buildings. In order to hit capacity they needed so many.
Hmm, almost like they shouldn’t have built a coaster there.
It does have to do with capacity, but blocks are used to separate cars and increase car number on the track at one time - it doesn't have anything to do with the wind! Here's a video explaining:Actually, no! From people I’ve talked to the constant mid course blocks are due to fears of stalling due to the wind tunnel created between the buildings. In order to hit capacity they needed so many.
It does have to do with capacity, but blocks are used to separate cars and increase car number on the track at one time - it doesn't have anything to do with the wind! Here's a video explaining:
TLDR: every car has to be on its own "section" of the track at a time to prevent it from potentially coming into contact with another car. Since this coaster runs so many trains at once, you need a lot of sections to keep them separated.
I'm at 165 coasters and have it 2nd on my list behind Steel Vengeance.I’ve already ridden this ride plenty of times since its soft opening in 2021. I can safely say this is not just my favorite coaster at Universal, but it is right up there with some of the best coasters I’ve ridden! For perspective, I’ve ridden 211 coasters as of today; I would put VelociCoaster easily in the Top 10, nearly Top 5!
Probably the part that gets me the most is that “Mosasaurus Roll” with its insane hangtime! The airtime on this ride is also some of the best I’ve gotten on a coaster! Plus the velociraptors just near enough to the train in the first half adds even more thrill!
I just love this coaster so much!
I'm at 165 coasters and have it 2nd on my list behind Steel Vengeance.
Such a good ride.