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Make your own HHN

Guess I should post this one. Wanted to do my own take on it. Each of the curtains are comic book pages of the next scene (Ala Klowns with the Another Door Curtains).
- Trick 'r Treat:

Facade: Comic Book (You see a Giant Comic Book with the Trick 'r Treat theme playing as the Rules are said. There is little signs outside that say the Rules of Halloween as you then enter the Huge Comic Book facade.)

Scene 1: Disrespecting the Rules (You see Emma's House strung up in Halloween lights and decorations as the Pumpkin Candle light goes out and you hear Laurie screaming for Henry and then Sam pops out from behind Emma strung up and you can hear Henry scream. As you then continue on right (Not inside of the House) as the curtains are a Comic Book Page reflecting what scene you are entering next).

Scene 2: The Front Porch (You see a Aminatronic of Charlie puking out his guts as he then pukes on you and as there a bunch of uncarved Pumpkins as then Principal Wilkins explains to him the rule he forgot "Always Check Your Candy" as you see a Actor on the front Porch saying the lines. Sam will also pop out in the scene with the Piece of Candy that Principal Wilkins gave him. The Curtains you walk through reflect the next scene. "Meet Charlie" is playing in this scene.)

Scene 3: Hiding Bodies (You are underground and hear from above the lines "What in God's Name are you doing Wilkins? Hiding Bodies?" as then Charlie comes to life and attacks you and then Principal Wilkins attacks from above as a above Scare with a Shovel. "Charlie Bites It" is playing in this scene.)

Scene 4: Carve a Scary Face (You then walk into the Principal's House and hear the Line "Don't forget to help me with the Eyes" as then Principal Wilkins comes out with a Trigger from the left side out of a doorway as you see the Presentation of Charlie's Head. "Father and Son" (6:00 - 6:18) is playing in this scene.)

Scene 5: The Lake (You then end up in the Lake area where you can see the School Bus in the river and the Kid's masks in the river as well and then then kids are all mannequins chained up as 2 of them are actually real and the scene is super foggy as then you see the Elevator closed with a Mannequin of Rhonda. "The Halloween Schoolbus Massacre" (2:45 - 3:38) plays in this scene.)

Scene 6: The Parade (You then enter the Parade Scene where you are in between 2 hallways of a building where there is then Fog on the ground as then as Principal Wilkins pops out from one side and grabs the girl back and bites her. As you hear the Parade Going on).

Scene 7: The Woods (You enter the woods and see the Moon up in the sky as there are multiple trees in the scene and you can hear the woods crickets and the Howls from the wolfs as then Principal Wilkins comes out from behind a tree and says "My my what Big Eyes you have". As you then exit the scene.)

Scene 8: The Feast (You then enter a scene where there is a huge fireplace in the middle of the scene as "Sweet Dreams are Made of these" by Marilyn Manson is playing and then as you see all of the Corpses you see Sam sitting on a log as a Aminatronic werewolf eats Principal Wilkins as then a Vampire Girl pops out from behind a tree and Laurie pops out before you leave saying "My my what Big eyes you have". You can also see the Full Moon again in this scene but it's Red.)

Scene 9: The House (You then enter the outside of Mr Kreeg's House as you see Dozens and dozens of Pumpkins as the House looks like it's rotting and looks like it's completely destroyed as you then go up to approach there is some eyes in the dark (The Dog, no scare) but you see the Dark eyes and then enter the House).

Scene 10: The Fall (You then see the Stairs with dozen and dozen of candy and glass as you enter the House and see the Photo of Mr Kreeg and the Kids on the Stairs as you then go to the next scene and if you look above you can see Sam directly above you).

Scene 11: Meet Sam (You see the scene where everything is then drawn on and see the Pumpkin Eater with fire coming out of it (Ala Orlando) as then Sam comes out from a doorway with his Lollipop and then Mr Kreeg is already in the scene and shoots Sam as he then comes out (Ala FMTW)

Scene 12: Zombie Children (You then go back to the front door in a hallway where you see the Zombie Kids as one of them is real (Vampire one) as the Vampire Kid says "Trick 'r Treat" as "Trick 'r Treat" plays (0:00 - 0:15) as you then continue onward.)

Scene 13: The Comics (You then enter a scene where you see the Aftermath of what happened to Mr. Kreeg and all of the Comics of the ending of their respective stories on the wall as you hear the aftermath of what happened to Mr. Kreeg then Sam comes out one last time from a drop down panel as you then exit the maze. "Trick 'r Treat" (0:15 - 0:31) plays in this scene.)
 
Guess I should post this one. Wanted to do my own take on it. Each of the curtains are comic book pages of the next scene (Ala Klowns with the Another Door Curtains).
- Trick 'r Treat:

Facade: Comic Book (You see a Giant Comic Book with the Trick 'r Treat theme playing as the Rules are said. There is little signs outside that say the Rules of Halloween as you then enter the Huge Comic Book facade.)

Scene 1: Disrespecting the Rules (You see Emma's House strung up in Halloween lights and decorations as the Pumpkin Candle light goes out and you hear Laurie screaming for Henry and then Sam pops out from behind Emma strung up and you can hear Henry scream. As you then continue on right (Not inside of the House) as the curtains are a Comic Book Page reflecting what scene you are entering next).

Scene 2: The Front Porch (You see a Aminatronic of Charlie puking out his guts as he then pukes on you and as there a bunch of uncarved Pumpkins as then Principal Wilkins explains to him the rule he forgot "Always Check Your Candy" as you see a Actor on the front Porch saying the lines. Sam will also pop out in the scene with the Piece of Candy that Principal Wilkins gave him. The Curtains you walk through reflect the next scene. "Meet Charlie" is playing in this scene.)

Scene 3: Hiding Bodies (You are underground and hear from above the lines "What in God's Name are you doing Wilkins? Hiding Bodies?" as then Charlie comes to life and attacks you and then Principal Wilkins attacks from above as a above Scare with a Shovel. "Charlie Bites It" is playing in this scene.)

Scene 4: Carve a Scary Face (You then walk into the Principal's House and hear the Line "Don't forget to help me with the Eyes" as then Principal Wilkins comes out with a Trigger from the left side out of a doorway as you see the Presentation of Charlie's Head. "Father and Son" (6:00 - 6:18) is playing in this scene.)

Scene 5: The Lake (You then end up in the Lake area where you can see the School Bus in the river and the Kid's masks in the river as well and then then kids are all mannequins chained up as 2 of them are actually real and the scene is super foggy as then you see the Elevator closed with a Mannequin of Rhonda. "The Halloween Schoolbus Massacre" (2:45 - 3:38) plays in this scene.)

Scene 6: The Parade (You then enter the Parade Scene where you are in between 2 hallways of a building where there is then Fog on the ground as then as Principal Wilkins pops out from one side and grabs the girl back and bites her. As you hear the Parade Going on).

Scene 7: The Woods (You enter the woods and see the Moon up in the sky as there are multiple trees in the scene and you can hear the woods crickets and the Howls from the wolfs as then Principal Wilkins comes out from behind a tree and says "My my what Big Eyes you have". As you then exit the scene.)

Scene 8: The Feast (You then enter a scene where there is a huge fireplace in the middle of the scene as "Sweet Dreams are Made of these" by Marilyn Manson is playing and then as you see all of the Corpses you see Sam sitting on a log as a Aminatronic werewolf eats Principal Wilkins as then a Vampire Girl pops out from behind a tree and Laurie pops out before you leave saying "My my what Big eyes you have". You can also see the Full Moon again in this scene but it's Red.)

Scene 9: The House (You then enter the outside of Mr Kreeg's House as you see Dozens and dozens of Pumpkins as the House looks like it's rotting and looks like it's completely destroyed as you then go up to approach there is some eyes in the dark (The Dog, no scare) but you see the Dark eyes and then enter the House).

Scene 10: The Fall (You then see the Stairs with dozen and dozen of candy and glass as you enter the House and see the Photo of Mr Kreeg and the Kids on the Stairs as you then go to the next scene and if you look above you can see Sam directly above you).

Scene 11: Meet Sam (You see the scene where everything is then drawn on and see the Pumpkin Eater with fire coming out of it (Ala Orlando) as then Sam comes out from a doorway with his Lollipop and then Mr Kreeg is already in the scene and shoots Sam as he then comes out (Ala FMTW)

Scene 12: Zombie Children (You then go back to the front door in a hallway where you see the Zombie Kids as one of them is real (Vampire one) as the Vampire Kid says "Trick 'r Treat" as "Trick 'r Treat" plays (0:00 - 0:15) as you then continue onward.)

Scene 13: The Comics (You then enter a scene where you see the Aftermath of what happened to Mr. Kreeg and all of the Comics of the ending of their respective stories on the wall as you hear the aftermath of what happened to Mr. Kreeg then Sam comes out one last time from a drop down panel as you then exit the maze. "Trick 'r Treat" (0:15 - 0:31) plays in this scene.)
Loved it, though there wasn't any Vampires in the feast scene, and call me a grammar nazi, but it's animatronic not Aminatronic
 
part 3 packaging plant: total deconstructionism

you enter a packaging plant but slowly the interior starts changing

room 1: you enter the room industrial machines are surrounding the room and a cold blue tinge engulfed the plant, but you notice a change as the machines start turning into pieces of warped packing material as you walk along further

room 2: the walls are now fully covered with a fluorescent orange fragile packaging label and there are what presume body covered in packaging paper hanging from the ceilings, out of the sudden a creature strikes from the surrounding bodies

The Creatures:
much like the design of nemesis in the REmake, the creatures will be wrapped in caution tape and other packaging material while their faces are warped and disfigured completely blending with their surroundings

Music and inspiration for the design



part 4: ANOTHER LIFE
music for this scene


you emerge into the industrial area of the city into an alley filled with graffiti and abandoned buildings, the inhabitants of the city roam the area but aren't too friendly

the sides and doors adjacent from the guest will open as scare actors go in for a scare

design of the inhabitants (transformed into mask form)


AMNESIA SCANNER1000 × 1000


Amnesia Scanner: AS A.W.O.L. - Recensione e video su in 2020 ...500 × 263AS WANT IT - YouTube1280 × 720

PART 4: ANOTHER LIFE PART 2

Music and costume design


you see an entrance to an underground music venue and as you enter the smell of old building and cheap alcohol hits your nose but as you enter in a pack of people in hazmat suits burst in at once for a scare similar to the soldier werewolves in American Werewolf In London as the strobes and rave lights blind your face as the music blast through the speakers

The Scareactors:
the suits:

Finally meeting Amnesia Scanner | The FADER750 × 875Watch: Amnesia Scanner AS A.W.O.L - Live Eye Tv640 × 360
 
SOON
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Since you guys have been patient, here’s half of the Doom haunt
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U.A.C. Facility
As you enter outside, you see a large base in front of you. Claw marks litter the side, as a red barrel with a fire symbol on it lies near the entrance. Inside, you hear the sounds of gunshots and demonic screeching. Hell, you can even hear a chainsaw going off. You then enter inside.

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Awakening
In the center of the room is a large sarcophagus, with the lid left open. A Possesseds smashed in head lies near it, as the lights above flicker. As you are distracted, a Possessed wanders aimlessly, and tries to attack you. You exit to the next room.

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Suit
You then enter into an open room. To your left and right are candles with flesh on the bottom of them. In front of you is the Praetor suit, with a spotlight over it. As you exit the room, you can hear a nearby demon stomp it’s feet above you.

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Glory Kill
As you enter the hallway,the steps above get louder. Suddenly, an Imp appears in front of you. It snarls, and screeches, charging towards you. Suddenly, the Doom Slayer appears from the side, and punches through the demon's chest. It drops to the floor, as you enter the next room.

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Gore Nest
You then enter into a large room. To your right, you see a gore nest, with a circular light above it (projection). As you walk by it, The Doom Slayer runs towards it, and removes the “eye” from it, as it lets out a blood curdling scream, spraying blood on you (water). Suddenly an Imp runs near you, and tries to claw at you. You run to the next room.

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Mars
You then enter outside, and heat blasts onto you. Mechanical equipment lies near you, as a catwalk is seen overhead. As you walk past a large rock, a Possessed Soldier emerges, and shoots at you with his plasma rifle (light and air effects). You run to the next room.

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Foundry
You find yourself in a catwalk, as you see pools of lava coming from the walls to your left (projection). You feel hot heat from that side, as smoke fills from that area (fog). As you walk to the end of the room, a Hell Knight bursts from a wall, and tries to grab at you. You run to the next room.

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Maintenance Room
You enter inside a large room, as support beams lie around you. As you walk around, you hear a loud roar. A Revenant can be seen in the corner on a catwalk. It then flies with it’s jetpack to you (bungee), as it tries to claw at you. As you are distracted, a Possessed Engineer appears behind, and growls. You run to the next room.

Also @HHNManics you doing alright man? I’m hyped for your other layouts.
 
(Hope this revives the thread)
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Lab

You then enter into an open hall. Around you lies dead bodies of scientists, with some being just limbs. As blood drips down from the ceiling (water), a Pinky’s head bursts through a wall, as it roars at you (puppet). You run to the next room.

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Hell Portal

You then enter into a massive room. In front of you, there’s a large mechanism that almost looks like a portal. It is seen pumping tons of argent energy into the sky (light and projections). Olivia Pierce can be seen on a catwalk near it, as she monologues (dummy). As you are distracted, a Mancubus emerge from the side and roars at you (puppet). You run to the next room.



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Hell

You then enter into an open area. Temples and rocks line the room, as torches lay on top of some. As you feel the warm heat from the new area, you see a Summoner in the distance, as she incarnates an Imp in front of you (projection). As you are distracted, a Cacodemon emerges from between rocks, and tries biting you (puppet). As you run to the exit, the summoned Imp attacks from behind a rock.



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Cyberdemon

You then enter into a massive room. In the center is the Cyberdemon (large 25 foot puppet). He roars, as he points his gauntlet hand at you, missiles firing everywhere (lights and air effects). Suddenly, Doomguy comes out with a chainsaw, and runs towards it. You run to the next room before you can see a winner.



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Hell Temple

You then enter into a semi smaller room. A demon’s skull lies above you, as torches are held onto the fleshy walls. As you hear the fleshy sounds echo, a Hell Knight tears through a wall, and roars at you (stilt walker). Before it can attack, Doomguy emerges from your side, and blasts it with the BFG-9000 (light effects). You run to the final room.



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Spider Mastermind

You enter into the final room, with the final demon inside...and it’s dead. The Spider Mastermind's body lies motionless in the center of the room, it’s head split open with it’s legs crushed. As blood sprays from it’s tumorous brains, a mechanical roar is heard, as Doomguy emerges from the head hole, and swings his chainsaw at you, as you leave this living hell.

Oh yeah, here's some of my future haunts I'll be doing.
  1. The Lighthouse
  2. Resident Evil 2
  3. SCP - 2 (sequel to original/ip haunt)
  4. Zombieland
  5. FNAF 4-6
  6. Outlast - Whistleblower
And here's some I considered, but not doing
  1. Salad Fingers (more eerie then scary, and it'll be weird to have Salad Fingers popping from a boohole)
  2. Final Destination (it'll literally have no scares besides some victim stuff)
  3. Godzilla (I have some ideas, but not enough for a full maze)
 
so, Imma try and remake one of HHN's previous Saw haunts. Which shall I do?
- 2009 Hollywood
- 2009 Orlando
- 2010 Hollywood
- 2017 Hollywood
- 2017 Orlando
 
After playing another horror video game that I really enjoyed, Ill be doing an everywhere scare-zone similar to Purge 2016. The SZ theme will be.... RESIDENT EVIL 4: LA PLAGA

Each location is divided into different enemy groups: The Villagers, Los Illuminados Cult, and The Militia.

Main Street - THE VILLAGE: Villagers infected with La Plaga will roam around the area with knives, pitchforks, and axes. They have dirty-pale skin, and red eyes. Some villagers will have the plaga on their head with tentacle blades. Chainsaw guys will be the twin sisters and Dr Salvador. Leon Kennedy and Ashley Graham will be roaming around, fleeing from danger. Bitores Mendez will be the big baddie around the area. Character may change from normal outfit, to full Plaga. The area is of course, the village from the beginning of the game. Area is filled with haystacks, a well, a tub full of manure, small wooden facades of houses, a crashed car of the police car Leon was in, and in the far center will be the Spanish cop tied on a wooden pole burning.

Backlot & Tunnel - LOS ILLUMINADOS: The tunnel & backlot is filled with cultists roaming around, chanting and scaring guests with their mace, spiked shield, and scythes. Cultists wear black and red robes, and white face paint with red eyes. Some also wear armored golden skulls on them. Their Plaga head is some kind of crawler that has legs and can remove from its host, working as a jump scare. A hall will be filled with knights leaving you wondering which one may jump and scare you. A Garrador will come running into guests with its large blade claws and blindingly swinging it. Salazar and Verdugo are the two big baddies roaming at their area. The SZ is a castle theme, which include statues, mosaic windows of their symbol, torches, and a grass maze.

French Street - MILITIA: Not a huge explanation here. Guys in milita outfits with La Plaga on them. There’s also some militia with orange jumpsuits with gas masks and have an electric baton. Militia Plaga are the same as the villagers, and they carry batons, electric batons, knives, and shields. There will be a big guy carrying a minigun firing around guests and can even swing it around. The most notable creatures in this area are the Regenerators and Iron Maiden’s. Regenerators have this dirty naked grey body with big red eyes, sharp teeth, and creepy heavy breathing. The Iron Maiden is similar, except it has pointy spikes all over it, no eyes, and shakes very fast. The area has towers and sandbags with machine gun posts. Jack Krauser with is plaga arm is roaming around the area, swing his arm around. The big baddie of the are is Lord Saddler, carrying his Plaga staff and waves his hand controlling the Ganados to attack guests.

OPENING SCAREMONY: Leon has retrieved Ashley, and is running away from Ganados. Leon and Ashley stop to take a break, and Leon calls Hunnigan for a mission update. Just then fog starts to spread everywhere. Ashley hides behind Leon. Just then, the signal to Hunnigan is lost, as Lord Saddler has broken through the transmission. (Audio of Lord Saddler can be heard through speakers). Saddler explains who they are and what they want. Leon says “No thanks bro!”, then Saddler laughs at sends Bitores Mendez and the villagers after them. Just then, guests can hear the villagers headed to the main area. The villagers arrive threatening that they will kill them all in Spanish. The chainsaw guys arrive all crazy and ready to move. Leon backs up holding his pistol. The villagers move closer and closer with the Ganados Encounter 1 theme playing. The music stops and Saddler in the audio then tells them to kill them, and the fire goes off and the villagers run at guests. Leon and Ashley have fled from the scene. HHN has begun.


The End
 
So guys, I'm having trouble with ideas for a Lighthouse haunt. Like I got basic ideas (mermaid, octopus, and ending scenes), but the rest...oh boy. So if you guys can help out, that'll be awesome. I'll of course credit anyone that helps when I do the draft, and will do a draft of any I.P. of there choosing.
 
So guys, I'm having trouble with ideas for a Lighthouse haunt. Like I got basic ideas (mermaid, octopus, and ending scenes), but the rest...oh boy. So if you guys can help out, that'll be awesome. I'll of course credit anyone that helps when I do the draft, and will do a draft of any I.P. of there choosing.
Hmm, yeah The Lighthouse is definitely a tricky IP for a whole maze. I was actually planning on giving it a rewatch soon-ish, so I'll probably have better ideas after that.
 
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Here's mine

- The Lighthouse

Facade: A Cave with Projected Ocean Waves (Hark Speech, "How long have we been on this rock? 5 weeks, 2 days? Where are we? Help me to recollect along with wind and wave sound effects, "Arrival")

Scene 1: Underwater (Very similar to the Underwater scene from Monsters in Orlando where the audio is playing and there will be a Siren that comes out via Scrim Effect (Graveyard Games 1:30 Themeparkhd) and presents herself and screams at the right time and then Thomas Mermaid comes out on the left with laughter and the dialogue "Said he went mad? You made him mad with that charm" and playing "Mermaid Lust" from 1:00 - 1:44 you can also see the broken charm on the ground also water spraying effects in this scene)

Scene 2: Gull Death (You see the well on one side and the gull with gull sound as trigger sound comes out from a black curtain (The well where the dead birds were) as a puppet to then attack you and Winslow comes out as a Scare on the other side with the dialogue "Bad luck to kill a sea bird." with "Stranded" from 0:45-1:06. You then enter a giant lighthouse facade.)

Scene 3: Inside Lighthouse (You hear nothing but chanting from above and you look up to see the never ending staircase (Ala Graveyard Games Candles).

Scene 4: Locked Light (There is a light effect and you hear the sounds and anticipation of what's inside as it is locked and you can see the light and the chanting from 38:15-38:42 and the Octopus sound effect as it comes across and attacks from above and we will then see it later also a water dripping effect like Pumpkin Eater)

Scene 5: The Kitchen (You walk into the Kitchen and you can hear Thomas "Why'd you Spill Your Beans" there is blood in the hallway floors as well as what happens later on with audio "Why'd Ya Spill Yer Beans?" from 0:00 - 0:45 and you see the Halls of Blood in never ending (Graveyard Games candles). Thomas then comes out with the UV White Eyes as you then continue on.)

Scene 6: The Shed (It is raining outside and you can hear the music as it builds then Thomas pops out with an Axe with the dialogue "Don't leave me" with audio "Why'd Ya Spill Yer Beans?" from 1:44 - 2:30)

Scene 7: Outside Boat (You can see a boat and the Winslow dead in a cage along with a scrim effect where it switches from Thomas to Winslow (Like Halloween 4 Orlando 1:04 Themeparkhd) implying that they are one then Winslow pops out with a Axe with the trigger sound being 1:23:33 from Winslow and the dialogue "And I knew ye was mad when y'smashed up that life boat just now" continued music from previous scene)

Scene 8: Stolen Identity (Dialogue "You killed your second" "I found him in the Lobster Pot" you can see his second on the table dead as then Thomas comes out with a axe with a lightning sound as the trigger effect. Then for Music "Old on Lens" 1:43 - 2:07 also have lighting on the scene to give a sort of sunlight flare to it like light creaking through the wood)

Scene 9: Thomas Death (Dining Room scene with Dead Thomas on the ground as sound effect goes off and Thomas busts in with a axe "The Light Belongs to me" as the trigger sound along with dialogue there is a lighting flash and the lighting reduces to just the body of Dead Thomas with a axe in him audio "The Light Belongs to Me" from 0:38 - 0:48 also Water dripping effects from the ceiling like Pumpkin Eater)

Scene 10: Outside the Light (There is a shining light that you then are about the walk into but on your left there is a Tentacle from the Octopus that attacks you and sprays you with water and the dialogue "Should pale death with treble dread. Make the oceans cave our bed, God who hear'st the surges roll deign to save the suppliant soul" audio being "Into the Light" from 0:00 - 1:20 the tone being similar to the Bad Wolf Down section from Creepshow)

Scene 11: Into the Light (An all white hallway with only the screams of Winslow once he sees the light, audio being "Into the Light" from 2:48 - 3:20 and Winslow with his mouth open screaming pops out with a scream sound effect)

Scene 12: Seagulls Fed (It is outside the sun is shining through lighting and all you can hear the seagulls you look to your right and see a rock with Winslow on it and his guts out muttering and the seagulls picking away at him)

- Audio Outside the Exit being "Doodle Let Me Go"
 
Wow...I loved these ideas..thank you guys, I'll make sure to add them into the draft.
 
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@Dr. Herbert West (post got edited, so can't really quote it)
Here's mine

- The Lighthouse

Facade: A Cave with Projected Ocean Waves (Hark Speech, "How long have we been on this rock? 5 weeks, 2 days? Where are we? Help me to recollect along with wind and wave sound effects, "Arrival")

Scene 1: Underwater (Very similar to the Underwater scene from Monsters in Orlando where the audio is playing and there will be a Siren that comes out via Scrim Effect (Graveyard Games 1:30 Themeparkhd) and presents herself and screams at the right time and then Thomas Mermaid comes out on the left with laughter and the dialogue "Said he went mad? You made him mad with that charm" and playing "Mermaid Lust" from 1:00 - 1:44 you can also see the broken charm on the ground also water spraying effects in this scene)

Scene 2: Gull Death (You see the well on one side and the gull with gull sound as trigger sound comes out from a black curtain (The well where the dead birds were) as a puppet to then attack you and Winslow comes out as a Scare on the other side with the dialogue "Bad luck to kill a sea bird." with "Stranded" from 0:45-1:06. You then enter a giant lighthouse facade.)

Scene 3: Inside Lighthouse (You hear nothing but chanting from above and you look up to see the never ending staircase (Ala Graveyard Games Candles).

Scene 4: Locked Light (There is a light effect and you hear the sounds and anticipation of what's inside as it is locked and you can see the light and the chanting from 38:15-38:42 and the Octopus sound effect as it comes across and attacks from above and we will then see it later also a water dripping effect like Pumpkin Eater)

Scene 5: The Kitchen (You walk into the Kitchen and you can hear Thomas "Why'd you Spill Your Beans" there is blood in the hallway floors as well as what happens later on with audio "Why'd Ya Spill Yer Beans?" from 0:00 - 0:45 and you see the Halls of Blood in never ending (Graveyard Games candles). Thomas then comes out with the UV White Eyes as you then continue on.)

Scene 6: The Shed (It is raining outside and you can hear the music as it builds then Thomas pops out with an Axe with the dialogue "Don't leave me" with audio "Why'd Ya Spill Yer Beans?" from 1:44 - 2:30)

Scene 7: Outside Boat (You can see a boat and the Winslow dead in a cage along with a scrim effect where it switches from Thomas to Winslow (Like Halloween 4 Orlando 1:04 Themeparkhd) implying that they are one then Winslow pops out with a Axe with the trigger sound being 1:23:33 from Winslow and the dialogue "And I knew ye was mad when y'smashed up that life boat just now" continued music from previous scene)

Scene 8: Stolen Identity (Dialogue "You killed your second" "I found him in the Lobster Pot" you can see his second on the table dead as then Thomas comes out with a axe with a lightning sound as the trigger effect. Then for Music "Old on Lens" 1:43 - 2:07 also have lighting on the scene to give a sort of sunlight flare to it like light creaking through the wood)

Scene 9: Thomas Death (Dining Room scene with Dead Thomas on the ground as sound effect goes off and Thomas busts in with a axe "The Light Belongs to me" as the trigger sound along with dialogue there is a lighting flash and the lighting reduces to just the body of Dead Thomas with a axe in him audio "The Light Belongs to Me" from 0:38 - 0:48 also Water dripping effects from the ceiling like Pumpkin Eater)

Scene 10: Outside the Light (There is a shining light that you then are about the walk into but on your left there is a Tentacle from the Octopus that attacks you and sprays you with water and the dialogue "Should pale death with treble dread. Make the oceans cave our bed, God who hear'st the surges roll deign to save the suppliant soul" audio being "Into the Light" from 0:00 - 1:20 the tone being similar to the Bad Wolf Down section from Creepshow)

Scene 11: Into the Light (An all white hallway with only the screams of Winslow once he sees the light, audio being "Into the Light" from 2:48 - 3:20 and Winslow with his mouth open screaming pops out with a scream sound effect)

Scene 12: Seagulls Fed (It is outside the sun is shining through lighting and all you can hear the seagulls you look to your right and see a rock with Winslow on it and his guts out muttering and the seagulls picking away at him)

- Audio Outside the Exit being "Doodle Let Me Go"
Almost forgot, since you guys helped out, now you can suggest the next I.P. I should do. Oh yeah btw @HHNManics I will kill to see your other treatments (The Thing, Outlast, Saw, etc etc)
 
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