I get that UC wanted to be advanced and go with a massive trackless ride system but I just have to wonder why? Why spend the money to create a trackless ride when this could have easily been done with a driver like the Safari at AK or the tram tour at UH. Seems like so many problems could have been avoided if the ride didn't have this trackless system. Trackless rides are a great concept and they can do some cool things, but I don't think they should be used just for the sake of using them. If they want to go trackless, it needs to be to enhance the ride as a whole like Pooh's Honey Hunt or Phantom Manor where multiple cars are in the same room crossing all around each others in ways a track would never be able to do. A single path through a show building is not the best use for this tech and I feel like the money could have been spent on big physical sets and AA's.
It makes a lot of sense now why Supercharged has come to a halt. If they were intending to use the same trackless ride system but on a much larger (and hopefully faster) scale, I can see why they are putting the breaks on that idea until they can figure out Kong.