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Fantasyland Expansion - Part 2

  • Thread starter Thread starter Brian G.
  • Start date Start date Sep 3, 2012
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A Brittany

A Brittany

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  • May 4, 2013
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Dr. Emmett Brown said:
TDO was also practically forced to upgrade Test Track last year. The problem with TDO isn't just necessarily their resistance to adding big attractions, but the way they're allocating funds today. Countdown to Fun was removed earlier this year and rumors are surfacing about Jammin' Jungle being removed by October. The reasoning behind that being to allocate funds to more streetmosphere in MK, and work towards a new fireworks show for MK's 45th anniversary.

The guests are "meh" when it comes to New Fantasyland overwhelmingly because of the awfully planned phase opening. Guests get all worked up from the advertising and the first thing they see is construction. The effects of TDO cleaning house is yet to be seen, but hopefully that trend switches quickly. It's certain that the resort can maintain current levels of revenue based on nostalgia alone, but the opportunity for increased profit is there.
Click to expand...

I don't understand why TDO thinks it is necessary to remove the parades. DHS and DAK need some love and attention more than any other park right now, so why remove the parades? Both parks are fun for about 3 hours but that is it. I'm not sure why TDO thinks that one attraction to DAK will suddenly bring in hordes of people. Maybe if they added more rides or more things to do other than stare at animals.

I happen to like the New Fantasyland but the construction does ruin the atmosphere. It would be one thing if the construction was off to the side but it is right in the middle of the new land.
 
Disneyhead

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I have been tempted to do a critical review of Under the Sea: Journey of the Little Mermaid, but I really don't want to ruin the ride for those that enjoy it. But there are some very concrete reasons why this is an attraction clearly designed by WDI's C Team.
 
Quint

Quint

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  • May 4, 2013
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A Brittany said:
I don't understand why TDO thinks it is necessary to remove the parades. DHS
Click to expand...

My understanding is that it's more about the property for the storage facility than the entertainment offering. Something may be coming, though it is still far, far away.
 
Honor_Knight

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  • May 4, 2013
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Do a critical review and post a spoiler warning. I'd be interested in reading your assessment, as I felt it to be a fairly lazy effort by WDI. Criticism is healthy. It often leads to enlightenment. :)
 
Hatetofly

Hatetofly

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  • May 4, 2013
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Disneyhead said:
I have been tempted to do a critical review of Under the Sea: Journey of the Little Mermaid, but I really don't want to ruin the ride for those that enjoy it. But there are some very concrete reasons why this is an attraction clearly designed by WDI's C Team.
Click to expand...

Go for it! I actually enjoy the ride mostly because of the dark ride photo practice and Ursula :lol: But will agree its far from the WDI bar of capability.
 
Disneyhead

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Honor_Knight said:
Do a critical review and post a spoiler warning. I'd be interested in reading your assessment, as I felt it to be a fairly lazy effort by WDI. Criticism is healthy. It often leads to enlightenment. :)
Click to expand...
Enlightenment for us theme park geeks will be disenchantment for the more casual guests. If I point out the errors, that will be all you will see the next time you ride the ride. But here goes:

I will not really address the compromised storytelling as anyone who has seen the movie knows where it goes off the rails. I will address some more technical aspects of how to properly design a dark ride.

First off, the most egregious error is the horrible use of visual targets. FAR too often the visual targets are above eye level. Which means you are looking up at most of the stuff, especially in the Under The Sea scene. The problem with this is that if you look past the visual target all you see is light rigs and air conditioning ducts. The entire Under The Sea scene should have been sunken at least 4 feet below the plane that the ride vehicles are on so that you are looking down into the scene. That way if you look past the visual targets you would see themed rock work and such. Combine that with the horrible show lighting (FAR TOO BRIGHT) in the Under the Sea scene and you get a not dark room where you are looking up into light rigs and air conditioning ducts. It SCREAMS industrial warehouse, not world class themed entertainment. This poor use of visual targets is not something that WDI's A Team would have done. This is a Theme Park 101 kind of stuff that should have NEVER have happened in a Disney attraction. And quite frankly ruins the ride experience.
 
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STL

STL

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  • May 4, 2013
  • #2,027
Is it just me or does this Mine Train car look really small? Does that hold two people?

https://twitter.com/Kryptonlogic/status/330788414129569794/photo/1
 
Nitro_230

Nitro_230

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  • May 4, 2013
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I know the wording in makes it seem like a ride vehicle, but as best I can tell it's a prop.
 
Hatetofly

Hatetofly

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Can't really explain but the RV's are roughly the same size...
 
USO92

USO92

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  • May 4, 2013
  • #2,030
I smell a hip/leg banger coming along....
 
Nitro_230

Nitro_230

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hatetofly said:
Can't really explain but the RV's are roughly the same size...
Click to expand...

I've heard it was small, like much smaller then the artwork makes it look, but really? The art shows 4 people in each car, no way on that thing.

I was more looking at it in the mindset that that piece has nothing that says RV (Seats, lapbars, real wheels)
 
Hatetofly

Hatetofly

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There are four seats and the actual RV itself is very similar to this just stretched a wee bit with more decor. The one were seeing on that twitter photo is indeed just a prop that will be placed close to the entrance.
 
Nitro_230

Nitro_230

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That makes sense
 
Hockeyman55

Hockeyman55

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  • May 4, 2013
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The real ones look pretty cool :look:
 
jtsalien

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  • May 4, 2013
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Hockeyman55 said:
The real ones look pretty cool :look:
Click to expand...

I'm excited for them. The swinging is a neat idea. I just wish they didn't cut back so much on the show scenes. Would have put this over the top without being too thrilling than intended, IMO.
 
rhino4evr

rhino4evr

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  • May 6, 2013
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Disneyhead said:
Enlightenment for us theme park geeks will be disenchantment for the more casual guests. If I point out the errors, that will be all you will see the next time you ride the ride. But here goes:

I will not really address the compromised storytelling as anyone who has seen the movie knows where it goes off the rails. I will address some more technical aspects of how to properly design a dark ride.

First off, the most egregious error is the horrible use of visual targets. FAR too often the visual targets are above eye level. Which means you are looking up at most of the stuff, especially in the Under The Sea scene. The problem with this is that if you look past the visual target all you see is light rigs and air conditioning ducts. The entire Under The Sea scene should have been sunken at least 4 feet below the plane that the ride vehicles are on so that you are looking down into the scene. That way if you look past the visual targets you would see themed rock work and such. Combine that with the horrible show lighting (FAR TOO BRIGHT) in the Under the Sea scene and you get a not dark room where you are looking up into light rigs and air conditioning ducts. It SCREAMS industrial warehouse, not world class themed entertainment. This poor use of visual targets is not something that WDI's A Team would have done. This is a Theme Park 101 kind of stuff that should have NEVER have happened in a Disney attraction. And quite frankly ruins the ride experience.
Click to expand...

I didn't really notice any of this when I rode it. Ar eyou sure you aren't trying to find problems? You can see the building frame work in most of the Diseny dark rides. It's rarely 100% immersive.
 
N

nmu

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rhino4evr said:
I didn't really notice any of this when I rode it. Ar eyou sure you aren't trying to find problems? You can see the building frame work in most of the Diseny dark rides. It's rarely 100% immersive.
Click to expand...

As you can in most Universal ones including the much loved FJ
 
IzzyB

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  • May 6, 2013
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nmu said:
As you can in most Universal ones including the much loved FJ
Click to expand...

My favorite one is on certain seats in Simpsons, you can see all the other cars if you look to the right or left (depending which side you are on). It is only certain seats though.

I also never noticed anything and I am normally looking around after a couple rides to see these things. I am sure it is there, like any other dark ride, just never noticed it in my sight-line. Soarin in the most annoying one to me in Disney, the screen needed to be slightly bigger and I noticed it without looking around. It is not all the seats, but it is some seats.
 
rhino4evr

rhino4evr

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I'd say the worst one I can think of is Cat in the Hat. The ride feels like you are inside a warehouse building at all times.
 
rhino4evr

rhino4evr

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my only complaint about Little Mermaid is its brevity. Haunted Mansion/Pirates/Small World seem EPIC compared. Mermaid is more in line with Peter Pan, and Winnie the Pooh. Too Short, but sweet.
 
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