MIB: Alien Attack Revamp? | Inside Universal Forums
  • Signing up for a Premium Membership is a donation to help Inside Universal maintain costs and offers an ad-free experience on the forum. Learn more about it here.

MIB: Alien Attack Revamp?

Clive

aka Fallow
Staff member
Moderator
May 26, 2010
3,733
Also the ambush main figure along with the chess playing figures. Sigh. MiB needs some love...
Yeah, I've seen the ambush aliens just... not move at all, ruining the reveal of the grotesque underbelly. When they do go up, you don't see any of those limbs moving back and forth, which added dramatically to the effect.

I kind of forgot the chess players were supposed to move. They're basically stationary at this point, yeah?

Feels weird to me that so many Universal attractions operate on points system, but this ride seems excluded. There are certainly enough major, prominent figures with issues to warrant immediate attention.
 
  • Like
Reactions: WAJAS and Coolbfitz

Skold

Member
Feb 17, 2016
531
Here's a thing I have wondered: if someone hits a target, does that negate the said target for everyone during its cool-down period?

My 13-yr-old and I ride in the same car, but seem to alternate high scores. Are we cancelling each other out?

Both of our high scores are 600k-ish, Should one of us not shoot?
 
May 16, 2018
344
Here's a thing I have wondered: if someone hits a target, does that negate the said target for everyone during its cool-down period?

My 13-yr-old and I ride in the same car, but seem to alternate high scores. Are we cancelling each other out?

Both of our high scores are 600k-ish, Should one of us not shoot?
I didn't think there was a cooldown period for targets; I tend to hit a target multiple times rapidly in order to maximize my score.
 

WAJAS

Veteran Member
Aug 15, 2014
3,414
--Classified--
A quick thought: the ride system itself seems similar to MIB and CitH. If an upgrade of MIB ever happens, I think it would be with this system in mind. Replace the steering wheel with the blaster/holder and it works.

EDIT: I'm referring to the MK ride system.
 
Last edited:
  • Like
Reactions: Coolbfitz

JoeCamel

Premium Member
May 20, 2015
5,873
Upper Lower
Maybe it needs to be added that the current system has no support. Like owning a one of a kind antique car whose manufacturer's name has been long forgotten. Getting parts is tough so you have to re-engineer what is there and for a ride that is almost always open when the park is there is not much time to custom make stuff
 
  • Like
Reactions: Mad Dog and WAJAS

PlatinumFate

Rookie
Mar 31, 2020
236
Maybe it needs to be added that the current system has no support. Like owning a one of a kind antique car whose manufacturer's name has been long forgotten. Getting parts is tough so you have to re-engineer what is there and for a ride that is almost always open when the park is there is not much time to custom make stuff
Oh, so that explains why those MiB carts seem so worn down lol. Would the newer systems of ride vehicles fit on the same track they used or would they have to replace the track as well
 

Legacy

Veteran Member
Jul 27, 2015
7,673
Oh, so that explains why those MiB carts seem so worn down lol. Would the newer systems of ride vehicles fit on the same track they used or would they have to replace the track as well
If they did it, it would likely involve a complete retracking as well. Otherwise, it’s like driving a new Bugatti over a centuries old, cobblestone road. You want to smooth the whole thing out.
 
  • Like
Reactions: WAJAS

PlatinumFate

Rookie
Mar 31, 2020
236
If they did it, it would likely involve a complete retracking as well. Otherwise, it’s like driving a new Bugatti over a centuries old, cobblestone road. You want to smooth the whole thing out.
That makes sense. If they were to switch to Mario Kart's ride system, would the track system also be different? Like, does MK use a different track system than MiB or is it the same track system with different ride vehicles?