And I'll always maintain that as much as I love horror video games, they will always face that uphill battle in terms of content length. There's a world of difference between condensing a 90 minute movie into a few key scenes as opposed to an 8, 10 or even 15 hour video game. Just look at the upcoming TLoU house: it's supposedly featuring a single part of the game (Pittsburgh). I can see the team finding it a lot easier to digest a single section of a YT walk through for that part as opposed to having to digest the entire game in some format.
Sure, you could put the most iconic scenes from a particular game solely into the house one room after the other, but does the design team WANT to do that, especially if they're going out of their way for an IP. Then they're less adaptating a game's visuals and story and more-so just giving you a best of collection. Yes, they've done houses exactly like that but they might feel like they're doing the IP a disservice to boil it down to that.
By focusing on one section of the huge game with TLoU, they're absolutely going to design a much more cohesive, story driven experience as opposed to a collection of scenes with less rhyme and reason.