- Aug 5, 2018
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I think the issues with turning a video game are some of the same you get with wanting to turn them into films: they're just too long and too much of an interactive experience to turn them easily into a condensed version of themselves. Video games are (mostly) marathons that could feature up to a dozen big set pieces outside of the more intricate, minuscule lore bits and bobs built into the game. Could you take a Bioshock or Resident Evil 7 and turn it into a house? Probably. Why would you want truncate a 10+ hour experience into 10 minutes though?
I say this as someone who adore storytelling video games and horror games in particular: they're best in their own medium and until they make the jump to film or series, it's going to be an awfully hard sell. It'd be easier to pitch a single set piece from a video game than an entire game. I'd be all in for a Half-Life: Terrors of Black Mesa house myself.
That's kind of how I'd imagine you'd do these adaptations, instead of pitching a full condensed version of the game you'd be looking at an individual story told in universe that may overlap with part of the main game. i.e. you're a scientist escaping Black Mesa, you might see Gordon at some point but you're not occupying that role.
@Legacy, is the difficulty in pitching and getting approval why you see sort of loose legally distinct adaptation and riffing on these themes instead of going for an actual adaptation?