What are your thoughts on the land's atmosphere?
It's interesting. It certainly feel like it's Animal Kingdom. Certain choices in Satuli still feel odd. The audio of animals is hard to hear over the water and background noise in general - i'd prefer a musical score with rich tones. It feels noisy but quiet because of that lack of musicality. Canteen seems to have gotten its own music now though. It's very much about wandering around with lots of crisscrossing paths. Places to sit, small walls, etc..
Do you think you will go back often or this land is a once or twice but can live without doing if packed?
Get a FP for FOP when possible, bring first timers to see the boat ride and maybe do it if the line is short - FOP is new defacto headliner for AK.
Though I do have a question, from what I've seen of the pre-shows they look nice, but I imagine they'd get old/long-winded with rerides. Do you think that might be the case?
Well.. He's not a great actor, that's for sure. That part where it cut out and goes ion standby... you spend a lot of time just waiting. I assume it's to allow flexibility in loading and such, but you spend a long time in a small room with just the pixelated outlines of the people riding with you to look at.
The queue for FOP is looooooooong. Like gives FJ a run for its money on length. First you're outside and have to get up the mountain a level or so. You'll see in pics you go from the arch to up above a waterfall on the show building mountain bits.
Then it's lots of Navii caves, which eventually go into the mining installation, which is then overgrown with glowing plants (and there is a LOT of that too - like whole Star Tour queue series of ramps in length and plus some in just that section) and THEN you enter the modern science base, see the lab, and then a sort of explanatory video is visible in the queue and then you begin being sorted.
Several rows of ramps go up a floor - that feeds the 2nd and 3rd floor vehicles. A series of matching ramps goes down, that's the first level of the ride. You'll see it in the pics, but that area is pretty huge. Like Soarin but with multiple single file ramps up and down.
Fastpass skips some of the caves (but runs right next to the standby outdoor queue), skips most of the mining queue, all of the overgrown mining queue, nearly all of the new labs (including the floating navii and sample critters.) Fastpass meets up right the ramps up and down.
Those leads to a landing with doors, A1 A2, B1 B2, C1 C2, etc.. They pull from the lines to assign to the doors. Each door leads to the "stand on a spot and gets talked to about the process and then decontamination and then wait for a while" room. That, as you've seen in videos, goes to the "have courage" video room, and then finally you go down a little hall and two sections (they make a V, you can see the other riders in the other section if you look over) and load.
It's long. You get off and then go down all those switchbacks down the ramp until you pop out in Windtraders.