I agree with this, if anything they could incorporate some elements or play of some ideas in a Run sequel
I suppose my biggest gripe with a Squid Games house would be that, for it to work, it would need to be highly interactive to the point of being an upcharge experience
I suppose they could do some hallways where the workers pop out and some wider areas that simulate the games with air blasts and such
But IMO it would fall short of delivering something memorable or different than another house could provide
As I'm typing this I'm thinking of ways to do it with the mirror effect, red light green light girl, etc and my mind is making a way to do it
The only question is, is it really worth it when you have Bly Manor, Stranger things, Chucky, Halloween, etc
I just don't really get this point though because this was essentially what the Saw houses were. I didn't even like the Saw houses, and, again, I don't even really want a Squid Game house.
But still, the Saw houses were almost entirely voyeuristic in nature. You saw neat little effects of people getting tortured by the various traps with a Billy or Pig scare every now and then. A MASSIVE part of the fear of Saw is being in those traps. But were you ever actually in those traps interacting with them in the houses? Nope. The big fear in 'Us' is that you're literally being hunted by yourself. Did that happen in the house? Of course not. I'm not saying that either of those houses were great or had perfect design, but that's pretty much almost entirely what you could do with Squid Game. Of course, there's the whole legal deal of having to get the production company on board, but unless they're known for being particularly stingy, I don't know why they would pass up on the money printing machine that is HHN.
I don't want to turn this into this year's Billie debate, lol, but I think the people saying it's impossible or absolutely not HHN worthy in any way is a bit silly.
The Saw houses were terrible, the only time they were good is when Universal veered from the voyeuristic formula
Even if they did the Red Light Green Light game...Glass Bridge game...And cutting out/licking cookies game (as riveting as that would be) at half the scale it would come across as silly
Sure they could use "forced perspective" and mirror gags, of course...but I fear it wouldn't be convincing enough even with them throwing all their tricks at it
Even with Saw's voyeuristic nature, it still lends itself to the linear hallways and tight rooms that a haunted house needs to be successful
logistically speaking , squid game would be perfect as a zone. but wouldnt work as a house.
show is tailor made for a zone,
the games in squid game take place in big yards and playgrounds, and each game had a lot of participants, both things would work perfectly in a zone,
the streets are big enough to recreate all the games with props and stages, recreate the game environments, and there would be a lot of actors running around, and then the guests would be like extra players. perfectly recreating how crowded the games were.
it would be true to the show and easy to adapt
(you could have a show in the zone where the speakers play the green light red light song and the actors mimick the game every hour or so. imagine the big doll turning her head in the zone for example)
each section of the zone could have the actors playing the games, the rope, the sugar game, have the leader masked guy in a stage overseeing the games. is literally perfect.
but in a house you lose the big yard setting and the crowded element. house is narrow and single file line. house rooms are too small to recreate the games. wouldn't feel crowded, and each game in a house (each room) would just have a couple of actors.
I'm not saying I want squid game but a zone would imitate the show the most. just say that for hhn, all games are played at once. or make it part of the plot, or something.